Transport Fever 2

Transport Fever 2

Medieval Buildings
52 Comments
Lmgordocano  [author] Feb 27, 2024 @ 3:26pm 
Hi Frank Drebin
Honestly, I have a lot of things on my plate and I am always more motivated by new things, but I will make an effort and try to do it as soon as possible. Greetings.
Frank Drebin Feb 25, 2024 @ 7:39am 
Hello Lmgordocano,
thank you very much for the feedback. I've disabled the two MODs for now and will re-enable them once you've made the changes. Do you have any idea when that will be? Thanks for the help and keep it up. Your MODs are really great and thank you for them.
Greeting...
Lmgordocano  [author] Feb 24, 2024 @ 9:47am 
Hello Frank: That happened because there are buildings in different mods with the same name. I have done so many that it was difficult for some not to repeat. I'll have to rename them. Meanwhile, the solution would be to not have the other mods activated if you don't use them. Greetings
Frank Drebin Feb 21, 2024 @ 12:46pm 
Hello,
I have a problem with the MOD "Medieval buildings Pack".
The following buildings are missing in the MOD:
MEDIEVAL SQUARE
MEDIEVAL FARM
MEDIEVAL MALL
The last two MOD's (FARM & MALL) have been replaced by other buildings in the current game.
The MEDIEVAL FARM has been replaced by the ALPINE HOUSE from the "Me and the Farmer Pack" MOD.
The MEDIEVAL MALL has been replaced by the MALL 1 from the "Commerce Building Pack" MOD.
The error occurred after I added the MODs (Commerce & Farm).
Please help to solve the problem.

Translated with DeepL.com (free version)
Lmgordocano  [author] Jun 3, 2022 @ 1:56pm 
Hi Quince99. I don't know how it's done, I'll have to study it, anyway I'd have to ask snowball for permission. I gladly give up my part. Greetings.
Quince99 Jun 3, 2022 @ 7:58am 
Would it be possible to have the medieval wall so that it works with Snowball's Fences mod please? I've tried to incorporate it myself, using existing scripts and files as a template, but convincingly have failed.
Lmgordocano  [author] Apr 2, 2022 @ 12:49pm 
Hi Deepa. buildings are assets that you can place freely. There are some residential ones that produce inhabitants and other commercial ones that attract people. As long as they are connected to a road. Greetings
Dreepa Apr 2, 2022 @ 7:41am 
Will Towns use these assets by themselves, or is it all manually placed by the player? Or how does it work? Thanks.
Gorillaz Warfare Oct 21, 2021 @ 11:17pm 
these are the buildings in cities xl
fisherb1986 Sep 11, 2021 @ 9:11pm 
Hold up!!!!!!!!!!!!!!!!! Hold Hold up!!!!!! These are actually some of the assets from the game Cities XXL i think
briansyston Aug 12, 2021 @ 9:22pm 
I have been using these again today and they fit very well with roads and the church is so good at distance and they fit for any date.
You do have to block the AI with the hedge from the fences mod.
briansyston Aug 12, 2021 @ 2:42pm 
Well yes all them horses need shoes and we need somewhere to take steel to, so it fits in the game well.
Lmgordocano  [author] Aug 10, 2021 @ 3:34pm 
you mean a medieval blacksmith?
briansyston Aug 10, 2021 @ 2:46pm 
Wonderful. Can you do a blacksmith industry needs steel.
squarebuilder Aug 4, 2021 @ 3:06am 
Wonderful modification with lots of beautiful houses.
Unfortunately you can see through the grass through the ground textures. But you can just paint over that.

A suggestion for upcoming updates: Possibly you could add that you can place the houses with decorations and without decorations. Then it doesn't always look exactly the same.

But even so, it's a great modification.
Pagee :3 Aug 3, 2021 @ 12:44am 
Ohh die sehen ja aus wie die Cities XL Häuser :D Love it!:steamhappy:
Elje0ett Jul 27, 2021 @ 6:14am 
Thanks for making my old town possible!
user Jul 23, 2021 @ 5:31pm 
Great Job!:steamthumbsup: Thank you!
Adie Gibbs Jul 20, 2021 @ 10:24am 
Thank You
Lmgordocano  [author] Jul 20, 2021 @ 9:54am 
Hi Adie, maybe for the next update, when I have more stuff to add
Adie Gibbs Jul 20, 2021 @ 6:48am 
Just wondering if the Grave Stones could be assets too....... Ok if not.
4mB3r197 Jul 20, 2021 @ 6:00am 
So great! Thanks a lot for the update!
Gunzolette Jul 20, 2021 @ 2:54am 
viel, vielen Dank, das update ist mal wieder absolute Klasse, Hut ab.:steamhappy:
user Jul 19, 2021 @ 2:11pm 
Thank you!:steamthumbsup:
Adie Gibbs Jul 19, 2021 @ 12:29pm 
Thank You for the update
Lmgordocano  [author] Jul 19, 2021 @ 12:18pm 
New buildings, some assets and Several Stand alone Houses, option to remove the base to several buildings. Gretings
Lmgordocano  [author] Jul 17, 2021 @ 7:53am 
I am preparing an update with new buildings, assets and several stand alone houses.
Lmgordocano  [author] Jul 17, 2021 @ 7:50am 
There are several residents' buildings with a capacity between 4 and 8 people, a shop, a hotel, a restaurant, a plaza and a church with a commercial capacity of 40 people each. Greetings
cdaguiar Jul 17, 2021 @ 7:34am 
is it also AI build?
Elektrotek Jul 16, 2021 @ 9:12am 
Looks like the same model in CXL
AraxEthyr Jul 16, 2021 @ 1:12am 
very nice!
►Dainsleif◄ Jul 15, 2021 @ 8:22am 
Now i can build Mondstadt
UK Jul 15, 2021 @ 12:49am 
Danke für diese wundervolle Mod.
user Jul 14, 2021 @ 2:41pm 
Ich hatte die Hoffnung schon aufgegeben, doch nun sind sie da, die ersten schönen Mittelalterlichen Gebäude!!! :steamthumbsup:Wunderbar, vielen Dank, bitte sehr gerne noch viel mehr davon!
Paule Jul 14, 2021 @ 9:43am 
Moin, na das hat doch was, tolle Arbeit :steamthumbsup: Danke fürs bereitstellen zum Download. :steamthumbsup:
Pdguru Jul 14, 2021 @ 9:03am 
Great! Thank you!
Adie Gibbs Jul 14, 2021 @ 9:03am 
I think individual buildings would be good, but still keeping the option to have the originals. maybe asset on/off option and the stone arches and church gates as assets too.
sheep21 Jul 14, 2021 @ 8:13am 
thank you so much! brilliant stuff
Lmgordocano  [author] Jul 14, 2021 @ 7:57am 
ok i will consider it for future mods.
Rauschpfeiff Jul 14, 2021 @ 6:34am 
Thank you so much! It would be really really nice though, if you could publish your future buildings as standalones without fixed ground settings. Your models are first and foremost attractive for "Schönbauer", but their use is painfully restricted in the way they are presented here. It's hard to build realistic sceneries with rectangle blocks of buildings. It would be very very kind if you could consider this! :)
Lmgordocano  [author] Jul 14, 2021 @ 5:31am 
I can do individual buildings, but that means redoing everything again, so I'll get on with it, but it will take a while, because there are a lot of houses. Greetings
Juju2107 Jul 14, 2021 @ 5:19am 
@Lmgordocano Thank you for your info. I can use some of the vanilla textures to paint it. Anyway, you did a great work as every time !
4mB3r197 Jul 14, 2021 @ 4:39am 
Would it be possible to have the buildings as stand alone ones so we can create own village parts instead of having the large set of houses in their mostly square way?
Lmgordocano  [author] Jul 14, 2021 @ 3:49am 
Juju2107 Changing the green areas would be a lot of work because the whole piece is a single object and a single texture. But if you match the terrain in the green areas you can easily paint it with vanilla textures. Greetings.
Gunzolette Jul 14, 2021 @ 2:42am 
Fantastisch. Vielen,vielen dank euch beiden.:steamhappy::steamhappy::steamhappy::steamhappy:
anthony Jul 14, 2021 @ 1:46am 
I have not downloaded this yet but the pictures are making me drool. Wonderful to have an alternative to the dull vanilla models. Thank you for even imagining to do this work.
poyouko ;) Jul 14, 2021 @ 1:41am 
moi j'adore merci vraiment pour ce que tu réalises
mongolteiko Jul 14, 2021 @ 1:22am 
Interesting idea. Can now build some 'old town' parts of cities.
Nice and thanks.
4mB3r197 Jul 14, 2021 @ 1:06am 
OMG!!! That's exactly what I was desperately waiting for!!! Awesome! Thanks so much!
Juju2107 Jul 14, 2021 @ 12:45am 
Could it be possible to change the "green areas" to fit one of the vanilla greens ?