STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: FotR 1.5 - Gigantic Galactic Conquest Mappack Submod (Updated May 30th)
401 Comments
Skeletor  [author] Jun 18 @ 5:58pm 
This mod is already up-to-date with 1.5. If you have a concern or suggestion you can put it in the pinned discussion above.
Cristianmrvzla Jun 18 @ 11:57am 
update pls
headdy Jun 13 @ 11:42pm 
Again, why wont the Hutts do anything on FTGU maps? They wont attack or build anything.
headdy Jun 11 @ 7:39pm 
Is there a way in the larger FTGU maps to have the Hutts well....do something? They just sit in their little sector and don't conquer any planets.
Skeletor  [author] Jun 4 @ 11:35am 
Make sure you have a ship in the square slot on the top left of the fleet before you go into the battle. That way it will deploy that ship first and you can put the rest where you like.
GentlemanFox Jun 4 @ 10:43am 
Any time I go into a space battle it auto deploys my fleets as close to the enemy as possible
Skeletor  [author] May 30 @ 9:13pm 
Which one?
Steve Gates Hawking Bill May 30 @ 9:02pm 
wait nvm it was one of the compat mods that were interfering
Steve Gates Hawking Bill May 30 @ 8:58pm 
FTGU ship building still doesnt work for me, i've already tried unsubing and resubing. I actually cant building any space buildings or ships.
Trimble ex pee May 30 @ 10:30am 
Can confirm thanks! And for anyone else still having issues remember to resubscribe to the mod first.
Skeletor  [author] May 30 @ 8:01am 
FTGU issues have been fixed.
Trimble ex pee May 29 @ 11:47pm 
The larger FTGU maps seem to be the ones having the issue of not being able to build space forces or stations or being able to move in general for me.
TheNormalGoose May 28 @ 10:16am 
Game crashes on startup, likely an isolated issue.
aarnold May 27 @ 10:49am 
I'm having a similar issue
Pokey1751 May 26 @ 10:54am 
i can't build space forces or stations.
XcaliberHunter94 May 26 @ 10:12am 
it seems to still be doing it
Skeletor  [author] May 26 @ 8:56am 
Should be fixed now.
leunfunnydog May 26 @ 8:50am 
i can only build ground units i have no space units, no research and no space stations
XcaliberHunter94 May 26 @ 7:53am 
I'm getting the same issue
kieranjordan635 May 26 @ 6:32am 
yeah i am having the same problems to i can only build ground units i have no space units, no research and no space stations
coleharness10 May 26 @ 12:24am 
Noticing a framework crash when using this mod with the new update (on every map no matter the faction) after the first cycle. Can't recruit any non ground units or build anything after that point. Also a few of the planets are missing their space stations on game start.
Ewok116 May 25 @ 10:53pm 
Willtest it out today if it works thx for the update tho, keep it up
Skeletor  [author] May 25 @ 9:38pm 
Have you tried validating your files or resubbing?
Also, not all of the compatible mods will work. I'll go through them to check for compatibility with 1.5.
leunfunnydog May 21 @ 2:35pm 
When update
aarnold May 20 @ 5:52am 
It's for the previous FotR version is why. Skeletor is working on updating it.
Ewok116 May 19 @ 6:24am 
crashes the game
SpookyGhost May 18 @ 5:20pm 
Can anyone help when trying to download this mod it seems to be constantly validating and it repeats over and over again. I just want to play this cool mod and I don't know what to do.
Peta May 13 @ 11:11am 
sweet thanks skelator, excitedly waiting
Speaker Terenus May 12 @ 5:26pm 
Looking forward to it. The galactic map doesn't feel complete anymore without your additions.
Fist Full of Crimson May 12 @ 9:48am 
i summoned him. Wow!

good work tho man, cant wait
Skeletor  [author] May 11 @ 5:14pm 
I'm still working on it. All of the maps are updated, I'm mostly testing and fixing other changes before releasing the update.
Fist Full of Crimson May 11 @ 4:51pm 
i have a sneaking suspicion skeletor might be unavailable at the moment

that said, when he had updated this for 1.4 he brought a plethora of unique map changes and it could be possible he's taking the time to learn more scripting to deliver on some potentially unique campaign options or what have you, nevermind the fact that updating the submod probably isn't a matter of just porting

that said i hope it's soon:tm: that this gets updated, personally enjoy the eawx mods better with expanded GC maps
Peta May 7 @ 7:47pm 
update pls dad
doctor.molotov17 May 7 @ 5:27pm 
waiting patiently for 1.5 update
lordmirau May 7 @ 3:11pm 
could you be so kind as to update this wonderful mod? I would greatly appreciate your effort. Incredible Mod.
berkut May 6 @ 1:07pm 
commander skeletor. the time has come, execute order update 1.5
Girth_Quake69 May 4 @ 12:33pm 
update please
Boulder the Bolder Apr 26 @ 7:15pm 
Nevermind! it was an internet issue that was not downloading the actual files! The mod looks amazing!!! super stoked to fight a big ol war!!!
Boulder the Bolder Apr 26 @ 6:54pm 
Whenever I launch it only starts FOTR. I don't get any error messages or anything, just no additional GC's listed. is there something I need to do aside from subscribing and putting in the steammod codes?
Skeletor  [author] Apr 26 @ 7:39am 
Launch options have been fixed.
Myth-X Apr 25 @ 11:32pm 
I think the steammod id is incorrect because when i put STEAMMOD=3335473867 in my launch options, the mod doesnt load it only loads FotR.
Skeletor  [author] Apr 24 @ 9:31pm 
That's coming in the next update.
j.antonio.dvs Apr 24 @ 4:57pm 
why is not historical camaigns extended ?
cesmith9997 Apr 17 @ 7:14pm 
Could you make a mod that got rid of Republic Allied forces and the CIS allied corporations?
Floppa Mar 29 @ 1:32am 
Hi, my submod for unlimited trade ports is compatible with yours, it would be cool if you add my submod to the list of compatible submods
Skeletor  [author] Feb 10 @ 7:03pm 
@Woodyjr96 1C1S won't work with this version of the mod because I edited the building text to show upkeep costs. Though you can try the Lite version of the mod which should work with 1C1S. Here's the link to that version: https://steamcommunity.com/sharedfiles/filedetails/?id=3335473867
Woodyjr96 Jan 18 @ 5:28pm 
Hi there just wondering if this could be tailored to work with the 1 credit & 1 build time mod? I've tried using both and everything seems to be fine asides from the buildings all being set at normal costs and build speed which not sure if it be on that modders side or this side .
dernekromant Jan 2 @ 2:00pm 
I am always getting game crashes when I start the loading screen for Atzerri ground battles. I am going to try auto to see if it crashes there as well.