STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: FotR 1.5 - Gigantic GC Mappack Submod (Updated November 1st)
440 Comments
Aragorn2 Dec 3 @ 6:26pm 
Wanted to also let you know of an error I’m getting with the colossal conquest map start for 19 bby doesn’t work, and the planets don’t have the connected hyperlanes going between them on that one. Also when you press the 20 bby start it does the 19 bby start, or at least that is the date that it says in the top right
Hirotrum Nov 16 @ 4:08pm 
Some planets have name errors, any way to fix it?
KishiZora Nov 15 @ 3:24pm 
I am also getting the framework crash. Using Re-scored, Clone Wars Unchained, as well as this. I may not have the load order correct. I've gotten the crash on multiple saves, one without pressing the influence info tab as far as I remember.
Aragorn2 Nov 13 @ 2:06pm 
Is there anyway to make losing a planet subtract a senate approval point? I find myself getting to order 66 by 21 bby
Lantic Nov 11 @ 8:44pm 
Can confirm the framework crash happens without any other submods. However, I noticed the Clone Wars Unchained submod causes planet name errors across the galaxy. I used the code provided in the description, if that matters.
Aragorn2 Nov 7 @ 5:09pm 
Mine also has a framework crash when the hero and influence info tab on the left wall of the screen is clicked.
potato1403 Nov 6 @ 11:05am 
also just to clarify, I say framework crash because my understanding is that is the problem that occurs when you can no longer access any of the non-ground build tabs
potato1403 Nov 6 @ 11:03am 
I was originally, but I also still got it when just running this.
Skeletor  [author] Nov 4 @ 8:34pm 
Are you running any other submods?
potato1403 Nov 4 @ 8:20pm 
I'm still getting the framework crash. Seems to specifically be tied to opening the influence info tab.
Aragorn2 Nov 2 @ 3:49pm 
Awesome news! Thanks for letting us know
Skeletor  [author] Nov 2 @ 7:54am 
It should be fixed, though you may need a new save.
Aragorn2 Nov 2 @ 7:40am 
Skeletor, was wondering if the update for November 1st fixed the problem with the buildings and units dissapearing or just for the crash that was reported by Eisen. Also seriously love the scale of the mod, thanks for building and working on it!
Skeletor  [author] Nov 1 @ 8:20pm 
Framework crash should be fixed now. I didn't encounter the missing voice lines so that issue may be due to another mod.
GirlPP Oct 23 @ 3:13pm 
Yesterday I started a new GC run on Known Galaxy - Colossal and the only populated building tab was the ground tab, with a lot of the menu tabs for faction stats and influence not working either. I was able to recreate the issue on a separate save, same parameters, after trying to open the side info menus and trying to open the special options. After further testing, I found that specifically the menu option for 'Influence and Unique Units' causes this when you click it for the first time. This was recreated by a separate user as well.
Eisen Oct 19 @ 9:00am 
From what I can tell, its all the Jedi except Anakin and Obi Wan
Skeletor  [author] Oct 19 @ 8:39am 
Is it all characters or just certain ones?
Eisen Oct 18 @ 10:40pm 
The voice lines for my characters arent going off and the game seems to crash at a certain point reloading saves.
TSlightbulb Oct 18 @ 7:43am 
Ive also had this problem Aragorn2
Aragorn2 Sep 29 @ 5:18pm 
Love the mod btw, really makes the conflict seem like a galactic conquest. I did have this strange problem though which i haven't seen happen before where I got to around week 20 and all space structures, ships, and all information in the top left corner pertaining to the planets clocked just disappeared. The only thing available was the ground forces and structures for purchase. There were also no hero load ins available. Was wondering if anyone else had heard about this
Skeletor  [author] Sep 12 @ 9:43am 
That has also been fixed.
lordmirau Sep 12 @ 9:16am 
when starting in 22bby in colossal conquest (330 planets), one can't reach the planet Keskin.
Skeletor  [author] Sep 12 @ 8:59am 
It has been fixed.
Bluberg Sep 12 @ 1:59am 
the planet doan cant load ground battles, it insta loads but when you press the begin button it resets the progress bar and it loops like that over and over again.
lronic Sep 11 @ 8:30am 
Fixed, now running lots of mods, thanks a lot skeletor!
Skeletor  [author] Sep 10 @ 7:58pm 
Should be fixed, let me know if the issue persists and on what map.
lronic Sep 10 @ 5:41pm 
Hi,

Same problem here, ui crashes after one cycle and cant build anything but ground units or structures.

Thanks for the mod by the way!.
Skeletor  [author] Sep 6 @ 8:08pm 
Thanks, I'll look into it.
Idi Amin's Bar and Grill Sep 6 @ 7:56pm 
So everything works fine until after the first cycle when the framework crashes and nothing can be built. Sorry if this has already been brought up, just figured you should know. I got the crash on both colossal and gigantic.
Fist Full of Crimson Aug 31 @ 1:37pm 
ah rip, thta was a silly bug to have in the game but i can understand why people would want it gone. perhaps a funny submod idea where the ai just plays for you
Skeletor  [author] Aug 28 @ 7:28pm 
Should be fixed, though you may need to start a new campaign. Also, fixed some missing images.
Zulu Aug 28 @ 3:29pm 
discord gigachads helped me figure it out. almost every GC is affected, seems like in <Ai_Player_Control> tags replaces "sector forces" line with empire faulty douplicate
Skeletor  [author] Aug 28 @ 2:55pm 
I'll look into it
Zulu Aug 28 @ 2:31pm 
i have the same issue. units just randomly deploy in battle in space and in land for me. Some people said that GC xml files have some errors so AI controlling friendly units
Skeletor  [author] Aug 7 @ 12:06pm 
Update
- Fixed missing trade routes caused by the lastest EaWX hitfix
- Readded custom GC with 4 new map options
porkfriednoodles Aug 6 @ 7:48am 
Sorry meant space
porkfriednoodles Aug 5 @ 6:49pm 
Just Land, and only this submod and the main mod
Skeletor  [author] Aug 2 @ 9:51am 
Land, space or both? Also, are you using any other mods?
porkfriednoodles Aug 2 @ 8:55am 
Mod auto deploys my units for me in battle
Skeletor  [author] Jun 18 @ 5:58pm 
This mod is already up-to-date with 1.5. If you have a concern or suggestion you can put it in the pinned discussion above.
Cristianmrvzla Jun 18 @ 11:57am 
update pls
headdy Jun 13 @ 11:42pm 
Again, why wont the Hutts do anything on FTGU maps? They wont attack or build anything.
headdy Jun 11 @ 7:39pm 
Is there a way in the larger FTGU maps to have the Hutts well....do something? They just sit in their little sector and don't conquer any planets.
Skeletor  [author] Jun 4 @ 11:35am 
Make sure you have a ship in the square slot on the top left of the fleet before you go into the battle. That way it will deploy that ship first and you can put the rest where you like.
GentlemanFox Jun 4 @ 10:43am 
Any time I go into a space battle it auto deploys my fleets as close to the enemy as possible
Skeletor  [author] May 30 @ 9:13pm 
Which one?
Steve Gates Hawking Bill May 30 @ 9:02pm 
wait nvm it was one of the compat mods that were interfering
Steve Gates Hawking Bill May 30 @ 8:58pm 
FTGU ship building still doesnt work for me, i've already tried unsubing and resubing. I actually cant building any space buildings or ships.
Trimble ex pee May 30 @ 10:30am 
Can confirm thanks! And for anyone else still having issues remember to resubscribe to the mod first.
Skeletor  [author] May 30 @ 8:01am 
FTGU issues have been fixed.