Surviving Mars

Surviving Mars

Waste Rock Grinder
16 Comments
ChoGGi  [author] Jul 10, 2023 @ 4:26pm 
If this is your first mod, then you need to enable mods in the in-game mod manager.
ChoGGi  [author] Jul 10, 2023 @ 4:26pm 
My library mod? It'll give you a popup when you click subscribe.
Chezz Jul 10, 2023 @ 3:01pm 
what do i need for this to work?
ChoGGi  [author] Nov 25, 2022 @ 9:56pm 
I added a new keybind to my More Keybinds mod.
Press Ctrl-F when a depot is selected to have it fill it up.

https://steamcommunity.com/workshop/filedetails/?id=2163750555
Bluewave101 Nov 25, 2022 @ 8:04pm 
i just want free resources,, sorry your time
ChoGGi  [author] Nov 25, 2022 @ 5:38pm 
> Grinder its not work make more Waste Rock
That's the whole point of it.
> meaning Grinder into Metal, & Concrete.
I've got a mod that turns metal into rare metal, or do you mean you just want something that gives free resources? There is a game rule with a magical restocking uni depot.
Bluewave101 Nov 25, 2022 @ 10:59am 
Grinder its not work make more Waste Rock
meaning Grinder into Metal, & Concrete.
clampi Oct 29, 2021 @ 5:53am 
For me, for a newly built Waste Rock Grinder the estimated production per sol shown is 1. Once fully upgraded it becomes 1.4, which is about the expected 1 + 0..2 + 0.25.
I also thought this information might be wrong and checked the overall production of waste rock by hovering waste rock on the infobar at the top. Infobar shown also ~1/sol.
I did not measure what was produced per sol by measuring the values myself, will also try that.
Either case, it would be nice if the value really was the actual value, otherwise the difference is confusing.
ChoGGi  [author] Oct 29, 2021 @ 5:38am 
1) yep, the ui thing I use expects waste rock as garbage output (like most buildings).
2) it's 24 per sol, like the desc says.
clampi Oct 29, 2021 @ 3:42am 
Got the update. Now there is a production tab. for the newly built entieties but not for old ones. Acceptable for me. The daily productioin shown numerically scales as expected with the upgrades. There are still problems I can see:
1) In the production tab, the stored waste rock is reported twice. I personally consider this a minor problem.
2) The daily production is 1/sol, which is way less than advertised in the description above and what it used to produce before the update. If it is the intended balance, the build and maintenance become too expensive to really use it imho.
ChoGGi  [author] Oct 28, 2021 @ 6:23am 
I'll take a look
clampi Oct 28, 2021 @ 4:34am 
Another sortof issue is that it does not have a production tab, so one cannot easily see the effect of upgrades on daily production.
clampi Oct 28, 2021 @ 1:38am 
Nice mod. Useful for getting the waste rock for flattening high elevated areas or feed into specific factories for rare metals/metals/concrete from sponsor/base game.

They seem to use a factory as base, thus benefit from same upgrades as an unmanned factory, such as fuel.

Problem I found is that they produce waste rock even if stopped. Could not fine control the ammount of waste rock generated/consumed such that I don't end up with too many piles of waste rock once the neeed stops, such as after I finish flattening whole map to high elevation.
Some kid Oct 18, 2021 @ 11:14am 
i think this will be nice for that one building that makes metals from waste rock
ChoGGi  [author] Sep 22, 2021 @ 6:50pm 
There's that waste rock to concrete building, you use it for terraforming, and for landscaping.
Soylent_Greene Sep 22, 2021 @ 5:55pm 
Don't know why you would WANT waste rock, I have it piled everywhere when I flatten terrain!
You cannot get rid of it, AFAIK.>>>>