The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Spindown D4
42 Comments
Androydd Jan 24 @ 9:44pm 
i have dreamt for this item
NeoDement  [author] Apr 11, 2022 @ 7:22am 
the spin down d4 will reroll into the next valid passive item
Fugedor Apr 11, 2022 @ 7:17am 
what happens if I have 3 puch teardrops (it's id is one more than the "r key") and i use this item?
Mango Mar 31, 2022 @ 9:11pm 
Ah okay, fair enough -- well fingers crossed it happens eventually haha
NeoDement  [author] Mar 31, 2022 @ 7:21pm 
It could but I'd have to devote some time to make it happen at some point
Mango Mar 31, 2022 @ 6:29pm 
Oh, I didn't realize it was gonna have to cache every time I launch the game lol -- guess I'll disable it then :(

Is it possible to make the mod permanently store the cached unlock info after the first time, by chance?
Mango Mar 29, 2022 @ 8:45pm 
Oh, I meant to ask if the game could be paused while I left it idle to cache the unlocks haha. But I can probably bear to sit with the game in focus for about 2 min while it caches if you reckon that's all it would take :P
NeoDement  [author] Mar 29, 2022 @ 7:20pm 
It will stop lagging after being left idle for a while. It should take about 2 minutes iirc, sorry to hear it's laggy on your machine.

It can't be paused but it can be disabled either by using the Mod Config Menu or by opening 'Steam\steamapps\common\The Binding of Isaac Rebirth\data\spindownd4_item\saveX.dat' and changing '"checkUnlocked":true' to '"checkUnlocked":false'.
Mango Mar 29, 2022 @ 7:13pm 
Oh, so... It'll stop lagging eventually if I leave it idle for a while? Can it be paused?
NeoDement  [author] Mar 29, 2022 @ 5:33pm 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Mango Mar 29, 2022 @ 5:09pm 
Not sure why, but having this mod enabled causes my game to intermittently, heavily lag every 3 seconds for about 5 seconds at a time, making the game basically unplayable. Shame, because the concept of the mod is fun.
NeoDement  [author] Oct 20, 2021 @ 4:26pm 
By default if you use this item while holding Sad Onion, that item will loop back round to the highest item ID (usually a mod item).

If you use Mod Config Menu, there is an option that will make it so it just gets stuck as Sad Onion forever.
Vermilisix Oct 19, 2021 @ 8:20am 
What happens if you have The Sad Onion?
Borko Sep 28, 2021 @ 9:04pm 
Oh ok, thanks
NeoDement  [author] Sep 28, 2021 @ 6:46am 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Borko Sep 28, 2021 @ 5:05am 
I checked with the "mod profiler" mod and this lags my game a bit when starting every run. It goes in basically slow motion for a bit.
martin Sep 9, 2021 @ 8:15am 
i wanted to ask what this line does:
local itemConfigRemove = Isaac.GetItemConfig():GetCollectible(itemsToRemove[1]) Does it get the id of the first item isaac has? If not how do I get the ID of the first item isaac has?
NeoDement  [author] Sep 1, 2021 @ 4:34pm 
ah yeah sorry I've been busy, I'll temporarily update it not to spawn in challenges at all tomorrow, if I don't find time to do a proper fix
widzu95 [⇄] Sep 1, 2021 @ 4:26pm 
If you are able to check if player is in "Delete This" chanllenge, maybe make this item not spawn at challenges at all? That would "fix" issue
NeoDement  [author] Jul 25, 2021 @ 9:57am 
Well that's good to know, I'll look into finding a way of updating that... eventually
fraZ0R Jul 25, 2021 @ 6:20am 
Its EVERY CHALLENGE. the d4 can't reroll the starting items of every challenge, since AB+. Try it by giving yourself the d4 in debug console in a challenge!
NeoDement  [author] Jul 24, 2021 @ 6:04pm 
UPDATE 25/07/2021

Added tracking for three more tags - Tech, Food and Stars. The Spindown D4 will now correctly preserve any modded transformations that make use of those tags.

Set the "null tag" items this item uses to correctly grant transformations to hidden. This should stop the Spindown Dice showing them when rerolling items with very high IDs.
NeoDement  [author] Jul 24, 2021 @ 5:25pm 
Also, are there challenges that the D4 can't reroll the starting items of? I didn't even know that tbh
NeoDement  [author] Jul 24, 2021 @ 5:23pm 
Hahaha nahh I had fixing that on my todo list but I was hoping nobody would ever notice lol

I'll go fix that now
fraZ0R Jul 24, 2021 @ 4:18pm 
When I spindown sad onion, I eventually... uhhh... get the transformation placeholders that this very mod adds!
This.... doesn't seem intended, now does it.
fraZ0R Jul 24, 2021 @ 4:07pm 
Anyways, I seem to have found the source of the random crashes. It's rerolling while firing, into something that charges, or vice versa.
fraZ0R Jul 24, 2021 @ 4:06pm 
The problem isn't just the delete this challenge, it's with all challenges. You can still just flat out find the dice itself.
NeoDement  [author] Jul 24, 2021 @ 3:15pm 
Cool idea, not sure how I'd fix that bug but maybe I could just put in a special check to see if the player is in the "delete this" challenge...
fraZ0R Jul 24, 2021 @ 2:12pm 
Actually, that tmtrainer run gave me an idea! What if tainted eden spandown d4 whenever he got hit, instead of it being completely random?
fraZ0R Jul 24, 2021 @ 2:07pm 
BUG/UNIMPLEMENTED FEATURE:The Spindown D4 will reroll unrerollable challenge items. This is not supposed to happen, as items you start with in challenges, are supposed to be unrerollable. I got the spindown d4 effect in DELETE THIS and it rerolled TMTRAINER. Now my items are randomly counting down (which is actually pretty cool ngl), but the fact that TMTRAINER got rerolled is definitely not supposed to happen!!
Marisa Kirisame Jul 16, 2021 @ 3:08am 
o h
NeoDement  [author] Jul 16, 2021 @ 12:35am 
Yeah it has a spin up option in the mod config menu
Marisa Kirisame Jul 15, 2021 @ 11:22pm 
What about spin up items? Increases by one?
Pezbi Jul 14, 2021 @ 10:56pm 
SPINDOWN D-INFINITY! SPINS DOWN EVERY ENTITY IN THE ROOM! That would probably be a lot of work and extremely broken, but it would be fun to see.
Randomname3333333 Jul 13, 2021 @ 6:35am 
try spindown d10 that lowers enemy ids by 1
ragman656 Jul 12, 2021 @ 1:31pm 
D0 (d1-1)
it turns pickups into the one with and id before it
sorry for my grammar, i'm from Argentina
For Selling Mayonaise! Jul 11, 2021 @ 7:12am 
Very cool idea and nice sprite work. Its not an item i'd want but still nicely done
NeoDement  [author] Jul 11, 2021 @ 5:56am 
Spindown D20 sounds kinda decent tbh

I could probably make that...
kusus Jul 11, 2021 @ 2:02am 
spindown d20 (for example we have k33 jera, when we use it k33 transforms into k32 hagalaz and etc)
NeoDement  [author] Jul 10, 2021 @ 5:05pm 
Lmao
Nerdy Jul 10, 2021 @ 4:44pm 
Spindown D8
-1 all stats
Cozyrazu Jul 10, 2021 @ 11:31am 
Let me guess... Spindows D10 next?