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this would make it work with playermodel hands.
I've uploaded a version of this with that change already in place unlisted to the workshop but it would be 10x better if you just made the change.
https://steamcommunity.com/sharedfiles/filedetails/?id=3166882601
"This weapon will not show up in sandbox mode. It's already included by default under "Half-Life 2" Category."
Yes, this statement is true, but yours obviously has other features that the sandbox one does not... namely changing beam size and controlling the amount of SLAMs each player can hold.
If you'd rather not, then can you please send me the original lua code for weapon_slam.lua that is already built into the game? Or could you tell me where I could find it? Thanks in advance! :)
-You could activate it yourself, AND die!
-Innocents can shot them, wich makes them Useless....
So why would you install it???? I DONT FUCKING KNOW!!!
You're running an older version of TTT slams on your server and everyone else is downloading the newer version from the workshop you need to update the ttt_slam on you're server.
[[TTT] M4 SLAM (Tripmine + Remote C4)] gamemodes/terrortown/entities/weapons/weapon_ttt_slam/init.lua:9: attempt to call method 'ChangeAnimation' (a nil value)
1. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_slam/init.lua:9
when an opposing player (Innocent and Detective) is running by the SLAM? The SLAM should not explode but also have no laser in this mode.
Any chance that you're going to make a mine similar to this one with per-team detection?
@Zaratusa I want to change it, if you need help.
TTT__MonicasNWO #1 | TTT | SpecDM | Custom Pointshop [74.91.122.38]