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A Quick guide to the FCS will probably help you if you wanted to remove the skin and return it to the old one, which of course you can do for your personal game
Glad people are still using my mods to be honest!
I've made sure to check it through FCS, and those changes are in green when I select your mod (Historical Weapons - Overhaul.mod). Was that intentional change? Seems kind of OP to receive 2 Cross weapons from a free recruit.
I made a CN patch for this mod, also included your name and links to your personal homepage & original mod in the patch page. If you mind it, please let me know and I am willing to correct it.
Have a great day to you!
this is at the bottom.
it's possible you merely forgot you wrote that and meant something else instead of lightweight.
s'all good tho. we all make mistakes in our lives. especially mild ones.
anyway, thank you for the reply and thank you for not being a jerk about it.
i've had mod authors be mild to total D-bags when i made constructive criticism.
i'm gonna take your advice and edit the mod for private use.
you have a great day.
again thank you for not being a jerk.
too many mod authors and artists are.
But you're entitled to your opinion, but i think the mod needed all of that to be complete and not an absolute mess.
If you dont like it just dont use it, or edit it in your personal FCS once you download the file.
too many changes to existing characters and even weapons.
the hub being the most noticable early change.
with the experienced noble and the snailhouse change.
plus balance changes to vanilla weapons...
yeah...ya kinda overdid it.
it's still a good mod though.
a little overdone, but still good.
personally i think the vanilla towns, factions and pretty much most everything should be left alone in a weapons pack...
only things that should be changed are merchants to have the blueprints.
that's just my opinion.
don't let me discourage you though. you did great work on the mod.
just try not to go too overboard on this kind of mod in the future please.
@Blaith, im not 100% what you mean, but having the faction mods aswell with this after it in the load order should work, it may creat some odities such as too many blueprints and such but the factions should be there along with the weapons. however i have not tested this so it may create issues im unaware off, but i dont think it should.
i do plan to release the blood raider facton as a seperate mod cause i really enjoyed that part of the mod
Glad youre enjoying it! yeah i have that mod on aswell as a few retex stuff!
Just figured, since you were so responsive, to let you know that idea you mentioned would work great too, with adding Old world or ancient before the weapon names, tho I'd argue old world would fit better, seeing how there are weapons grades that use the word ancient it might be a bit confusing for some.
Either way, love the mod, great looking weapons, and they look awesome with various retexture mods. I recomend the one that makes weapons look more metalic, very neat!
However from the research i did i believe they were hand and a half viking swords, with a double straight edge and a tapper at the end of the blade, But i will double check my research and if it was wrong will adjust the weapon accordingly! Also thanks for the compliments!
@fktsuda i appreciate it! the headhunter axe is a pretty fun model, was fun for me to design too!
@Exurtra same with Hivers expanded i believe, i am going to look into fixing this, but it could be a lot of work so may not come out in the next day or so but maybe a week or so if i can figure it out in my play testing - unfortunately as i dont use NWDM im unlikely to patch this, but i could make a patch for Hivers expanded as i do use that.
I also give anyone permission to patch this with other mods to make it compatible, but when you do please message me on here or discord and i can add the link to the page so people can find the patch easier!
@Meakin - I will look into getting all this together, but its a fair chunk of work to gather up all of that information so it will have to be on a day off for me!
@Brimsaw - Yeah this mod isnt exactly designed to be used with other massive weapon mods, BUT the blueprints are allready named differently, to affect the name on the crafting bench however i would have to alter the name of the weapon all together, which im not so happy on doing for immersion reasons, feel free to message me on steam with any ideas of how i could combat this, i am open to ideas to make the mod readily available!