Kenshi
Historical Weapons - Complete Weapon Overhaul
57 Comments
mikemiller Jan 9 @ 6:04am 
*correcting, not only raiders, every NPC has now 2 weapons.
mikemiller Jan 9 @ 6:01am 
good models but when i add this to my game, raiders incoming to my base have 2 weapons each (instead of 1), and some are mkII so in one raid i could sell for 100-200k cats... is this intended?
tonechild Aug 12, 2024 @ 11:10pm 
This mod adds an npc to the hub that has a noble house which you can just steal everything from and they dont care. I'm not sure why
Royal Tuscan  [author] Dec 14, 2023 @ 5:32am 
Thanks!

A Quick guide to the FCS will probably help you if you wanted to remove the skin and return it to the old one, which of course you can do for your personal game
wop Dec 13, 2023 @ 3:03pm 
Im a huge fan of this one, miss the original horsechopper tho
Royal Tuscan  [author] Oct 29, 2023 @ 9:26am 
You are a okay my guy :), i made that so i could keep track but thought it would be good to add into the photos so everyone could find what they wanted!

Glad people are still using my mods to be honest!
PajTajster Oct 27, 2023 @ 8:12am 
Holy shit, I'll go get my glasses next time, didn't noticed the spreadsheet. My fault! All's good.
Royal Tuscan  [author] Oct 27, 2023 @ 12:20am 
in the photos is a complete list of Cross weapons and their owners, if that is what you were after :)
PajTajster Oct 26, 2023 @ 6:26am 
Although I think it'd be nice to add some information in mod description regarding recruits that do have those extra meitou weapons.
PajTajster Oct 26, 2023 @ 6:25am 
I see I see, all good, wanted to make sure. In my playthrough I just dropped them on ground. Thanks for answer. :)
Royal Tuscan  [author] Oct 26, 2023 @ 4:00am 
pretty sure when i made it Ruka was my fave so maybe i did, however this was a long time ago, i was also struggling to add in so many Cross weapons across the map without adding in a tonne of new content
PajTajster Sep 27, 2023 @ 3:34pm 
Hey, after installing your mod I've found weird thing - Ruka spawns with 2 Meitou weapons (flesh cleaver + combat cleaver)

I've made sure to check it through FCS, and those changes are in green when I select your mod (Historical Weapons - Overhaul.mod). Was that intentional change? Seems kind of OP to receive 2 Cross weapons from a free recruit.
KAZUSA Aug 31, 2023 @ 12:14pm 
spear and pike may be too short to fit the history.
Royal Tuscan  [author] Aug 24, 2023 @ 12:25am 
as its a custom blueprint other mods have the potential to remove it from the inventory list of the library so maybe that is what happened, also the More blueprints mod wouldnt affect the blueprints from this mod without a patch
GO!Ragnaros Aug 5, 2023 @ 1:10am 
Where can I find the buleprint of zweihander? I didn‘t find any even loaded shop have more buleprint mod.
A Vegetable with a Crown Jul 5, 2023 @ 3:36am 
Is there a way to tell what shop sells their blueprints?
Royal Tuscan  [author] Jun 19, 2023 @ 3:28pm 
Your welcome, i Really enjoyed designing all these!
Dr. Igor Dolvich Jun 19, 2023 @ 8:29am 
So far, it's great! No need for a patch. Thank you for all of the weapons!
Royal Tuscan  [author] Jun 19, 2023 @ 6:28am 
Im not sure, however if it does clash feel free to make and release a patch for it :)
Dr. Igor Dolvich Jun 17, 2023 @ 8:09am 
Presumably this would be compatible with UWE? Looking at FCS, it appears that it would be fine as the new towns this mod creates only affects certain people in the villages and doesn't change anything else.
Royal Tuscan  [author] Jan 15, 2023 @ 1:00pm 
Well, there are 8 reskins included, the rest are additions
Blind Worship Jan 13, 2023 @ 3:37pm 
So it's replacing all the other weapons instead of adding these weapons?
Royal Tuscan  [author] Aug 21, 2022 @ 12:31am 
As long as i get the correct links and credit for each mod you use, then thats fine
Asur Aug 19, 2022 @ 5:40am 
Hi! I am the developer of the Second Life of Kenshi mod, can I include your mods in my modpack?
OGEYYYY RRAT Apr 8, 2022 @ 5:05am 
cockandBALL mace
Spiderlily Mar 16, 2022 @ 9:21pm 
Thanks for your approval! It's my oversight that forgets to attach a link to the translation patch in the comment. °o°
Royal Tuscan  [author] Mar 16, 2022 @ 10:46am 
Hey thanks for letting me know, ive checked it out and im happy with the links so Its all good!
Spiderlily Mar 16, 2022 @ 7:51am 
Such a creative mod! So many unique regional weapons make the Kenshi world more diverse.
I made a CN patch for this mod, also included your name and links to your personal homepage & original mod in the patch page. If you mind it, please let me know and I am willing to correct it.
Have a great day to you!:beeped:
Ulrich Aug 25, 2021 @ 8:34pm 
@donald.nintendo I think by lightweight the author means this mod eliminate the need to activate multiple mods at once.
donald.nintendo Aug 25, 2021 @ 8:06am 
"If you use any of my Historical weapon or Reskin mods, i suggest disabling them to use this complete lightweight version."

this is at the bottom.

it's possible you merely forgot you wrote that and meant something else instead of lightweight.
s'all good tho. we all make mistakes in our lives. especially mild ones.


anyway, thank you for the reply and thank you for not being a jerk about it.
i've had mod authors be mild to total D-bags when i made constructive criticism.

i'm gonna take your advice and edit the mod for private use.
you have a great day.

again thank you for not being a jerk.
too many mod authors and artists are.
Royal Tuscan  [author] Aug 25, 2021 @ 6:39am 
i mean, if you want cross level then some things have to change, people need to make sense, and be fleshed out a little, i never claimed it to be lightweight, but in terms of game impact, there isnt that much.

But you're entitled to your opinion, but i think the mod needed all of that to be complete and not an absolute mess.

If you dont like it just dont use it, or edit it in your personal FCS once you download the file.
donald.nintendo Aug 19, 2021 @ 8:28pm 
i've checked the mod file in the FCS...its not lightweight.
too many changes to existing characters and even weapons.
the hub being the most noticable early change.

with the experienced noble and the snailhouse change.

plus balance changes to vanilla weapons...

yeah...ya kinda overdid it.

it's still a good mod though.
a little overdone, but still good.

personally i think the vanilla towns, factions and pretty much most everything should be left alone in a weapons pack...

only things that should be changed are merchants to have the blueprints.
that's just my opinion.

don't let me discourage you though. you did great work on the mod.
just try not to go too overboard on this kind of mod in the future please.
Ulrich Jul 28, 2021 @ 11:54pm 
Thanks for the reply! Personally I would advise putting him in UC territory, as the bounty poster suggests.
Royal Tuscan  [author] Jul 28, 2021 @ 1:34pm 
@ulrich, nah he should be part of the faction same as bugmaster, ill give him a permanent home in the near future and add a map in.

@Blaith, im not 100% what you mean, but having the faction mods aswell with this after it in the load order should work, it may creat some odities such as too many blueprints and such but the factions should be there along with the weapons. however i have not tested this so it may create issues im unaware off, but i dont think it should.

i do plan to release the blood raider facton as a seperate mod cause i really enjoyed that part of the mod
Blaith Jul 27, 2021 @ 11:11am 
so a lot of peaople asked you to remove your factions from your mods. my question is can you put the factions in this complete overhaul? ( or at least make a seperate mod)
Ulrich Jul 23, 2021 @ 11:48pm 
Still couldn't find the Killer after several hours of searching. Could he be eaten by spiders?
Royal Tuscan  [author] Jul 22, 2021 @ 6:56am 
the immortal King should have a Map available, part of the ashland maps, as of this latest update. The canyonland killer is a roaming spawn, BUT if its not able to find him i could make him a spawn location, so please keep me updated!
Ulrich Jul 21, 2021 @ 1:23am 
Great mod! Gave the meitou Zweihänder to Griffin and he became a limb-harvesting machine. However the Canyon Land Killer and the Immortal King are just hard to find. Could you give a hint somehow?
Royal Tuscan  [author] Jul 6, 2021 @ 2:10pm 
Glad to know! feel free to release the weapon name change as a patch for genesis, might help out other people as well as yourself!

Glad youre enjoying it! yeah i have that mod on aswell as a few retex stuff!
Brimsaw Jul 6, 2021 @ 3:11am 
Hey royal! Just wanted to let you know I managed to get all the weapons that shared names with weapons from other mods working. Pretty sure I found the blueprints that your mod added and am currently smithing one of each to see what they look like while playing.

Just figured, since you were so responsive, to let you know that idea you mentioned would work great too, with adding Old world or ancient before the weapon names, tho I'd argue old world would fit better, seeing how there are weapons grades that use the word ancient it might be a bit confusing for some.

Either way, love the mod, great looking weapons, and they look awesome with various retexture mods. I recomend the one that makes weapons look more metalic, very neat!
Meakin Jul 4, 2021 @ 6:42pm 
I think I may have made that unnecessarily confusing...I didn't mean to imply that there were Carolingian longswords! I meant that it doesn't really make sense to add a Carolingian sword into Kenshi unless you can animate them as one handed weapons - and then I was suggesting that a later medieval longsword would perhaps have been a better style of european cruciform sword to add into the game as they are two handed weapons and it'd look the part
Royal Tuscan  [author] Jul 4, 2021 @ 10:53am 
@meakin i shall do more research into carolingian swords and i could rework it.
However from the research i did i believe they were hand and a half viking swords, with a double straight edge and a tapper at the end of the blade, But i will double check my research and if it was wrong will adjust the weapon accordingly! Also thanks for the compliments!

@fktsuda i appreciate it! the headhunter axe is a pretty fun model, was fun for me to design too!

Meakin Jul 3, 2021 @ 5:25am 
I downloaded and imported, and so far so good! The models are quite nice (I love some of them) and the balancing doesn't seem clearly broken yet, which is nice lol. My only real "issue" is that the "Carolingian sword" is a bit of a let down. It's a two handed version of something that should be one handed, so it just looks nothing like a sword of that period. It'd have made way more sense to add a late medieval longsword with a highly tapered point and aimed to make it an alternative to the katana (high cut damage + low blunt) but with better reach and an armour piercing buff. Just some honest criticism - I'm not trying to boss you around lol. Thanks for the cool mod
fktsuda Jul 3, 2021 @ 5:08am 
Ah, naruhodo. Sorry for the confusion. Love the headhunting axe btw, it's really underrated weapon.
Royal Tuscan  [author] Jul 2, 2021 @ 12:15pm 
@brimsaw, yeah i dont use NWDM so i dont know what would be sharing the same name, doing it yourself is good, but i could look at a patch and just call eveything like Ancient or old world or something

@Exurtra same with Hivers expanded i believe, i am going to look into fixing this, but it could be a lot of work so may not come out in the next day or so but maybe a week or so if i can figure it out in my play testing - unfortunately as i dont use NWDM im unlikely to patch this, but i could make a patch for Hivers expanded as i do use that.

I also give anyone permission to patch this with other mods to make it compatible, but when you do please message me on here or discord and i can add the link to the page so people can find the patch easier!
lumiliu Jul 2, 2021 @ 11:24am 
An FYI for people if they intend on using this with NWDM, some characters will carry both weapons from NWDM and HW.
Brimsaw Jul 2, 2021 @ 10:30am 
thats understandable, One way to keep your original Mod unaltered would be to maybe release an optional patch with the altered names, but I get that that might seem a bit too tedious. Besides I might just do the changes myself, since it's only 3 or 4 weapons that share the same name as weapons from another mod.
Royal Tuscan  [author] Jul 2, 2021 @ 10:23am 
New images have been added!
Meakin Jul 1, 2021 @ 5:43pm 
Much appreciated! I'll try to keep an eye on the mod until then :)
Royal Tuscan  [author] Jul 1, 2021 @ 10:08am 
@Raf-raf @fktsuda It is not a katana, that is why it is just an addition to the katana weapon group (As the other weapon groups have been displayed in the same manner).

@Meakin - I will look into getting all this together, but its a fair chunk of work to gather up all of that information so it will have to be on a day off for me!

@Brimsaw - Yeah this mod isnt exactly designed to be used with other massive weapon mods, BUT the blueprints are allready named differently, to affect the name on the crafting bench however i would have to alter the name of the weapon all together, which im not so happy on doing for immersion reasons, feel free to message me on steam with any ideas of how i could combat this, i am open to ideas to make the mod readily available!