Stellaris

Stellaris

Endless Frontier: An Event Mod
339 Comments
ranma100 Sep 26 @ 7:09am 
Good to see this updated.
Darrow O' Lykos Jun 30 @ 3:40am 
From Irony Mod Manager "invalid"

Error at file: common\star_classes\mzilli_events_star_classes.txt.
Please report this error to the author of the mod: Endless Frontier: An Event Mod.

Error message says:

Inline script common\inline_scripts is not found in any mods.

It is possible that the file is missing or due to a syntax error Irony cannot find it.
King of Winter Jun 20 @ 8:25pm 
Nevermind, the issue persisted even with your mod off. The Endless Troubleshoot continues.
King of Winter Jun 20 @ 8:09pm 
doesn't seem to be fixed, I'm having the same issue today.
mzilli  [author] Jun 5 @ 7:01pm 
@DisasterAhead Fixed now, thanks!
BreadLord20 Jun 4 @ 9:30pm 
Having the same issue here, seems to be having compatibility issues with Ethics and Civics Classic right now.
DisasterAhead Jun 4 @ 6:56pm 
Hey, I thought you'd want to know that after the update today (6/4), this mod is causing blank event windows to pop up every day.
mzilli  [author] May 22 @ 6:09pm 
@Auspician It looks correct on my end, try unsubscribing and resubscribing?
Auspician May 21 @ 8:31pm 
Thanks for the update! Game flag still shows compatibility for 3.14.*, not 4.0.*
B May 18 @ 11:45pm 
nice ty :steamthumbsup:
mzilli  [author] May 18 @ 8:40pm 
@B Yes, it should work fine.
B May 18 @ 8:28pm 
can i add this mod to an ongoing save?
Little Tee May 18 @ 3:56pm 
yay!
mzilli  [author] May 18 @ 3:26pm 
Updated to 4.0!
Null 5 May 12 @ 4:19pm 
When you do update this, can you leave a 3.14 legacy version up? It's always nice to have old versions around.
tilarium May 8 @ 1:21pm 
@Lancer I didn't sense any from you, so no worries. Just passing on some info was all.
@mzilli Take your time, the best things in life are worth waiting for. At least that's what my therapist keeps telling me
mzilli  [author] May 8 @ 12:37pm 
Hi all, this definitely will be updated to 4.0 but it may be a few more days still. Thanks for the patience!
Lancer_Vance May 8 @ 10:42am 
I meant no disrespect or anything else toward mzilli, I was simply putting up a question about 4.0. There are so many other modders, whos mods I have used for years, but because of real life issues and the problems that 4.0 has brought, many of my loved mods have been discontinued. Was hoping this would not be one of them
tilarium May 8 @ 1:34am 
@Lancer To expand on what @Questionable said. This mod adds dozens of events, anomalies, dig sites and more I probably don't remember to the game. They'll all need to be gone through, line by line, to adjust them to the changes made to the various systems (Pops, jobs, etc) and then rebalanced against each other and against vanilla. For context, this mod has at least 28 separate files that need to be gone through. Then add in that mzilli has a couple dozens mods, all of which need to be updated. He's already got a couple of them updated, so he's working through the list. Modders do this in their free time, so he's likely getting the easier ones out first and saving this one for when he has enough free time to devote to it.
Questionable May 8 @ 12:44am 
its been less than a week after the biggest overhaul since 2.2 its gonna take a while before anything more complex than a basic UI mod is updated lol
Lancer_Vance May 7 @ 12:42am 
Any chance of an update for 4.0?
perl Jan 18 @ 9:38pm 
Nice events!
Target Practice Jan 15 @ 10:48am 
With the "landlocked" anomaly, building an observation post seems to reset the civilisation to the stone age era.
spartan1096 Dec 26, 2024 @ 1:35am 
How would mods that forced all anomalies to spawn affect this?
Target Practice Dec 22, 2024 @ 6:58pm 
Does this mod add an anomaly-spawned event titled "An abandoned station"? I have several anomaly-adding mods installed, and I forgot the name of the anomaly that triggers this event.
Gazibaldi Nov 14, 2024 @ 2:27pm 
@mzilli - It's entirely possible. I'm fairly new to the game. I'm guessing it's from Real Space - New Frontiers as that adds new planet classes. I've fixed it on my end so it's all good. I might look build a compatible merge mod for it
mzilli  [author] Nov 14, 2024 @ 2:17pm 
@Gazibaldi Odd... are you using a mod that adds a "Sterile World" planet class?
Gazibaldi Nov 14, 2024 @ 11:23am 
I'm getting a localisation placeholder error on Decaying Moon

"This pc_sterile_adj moon appears to be in a decaying orbit"

Looking at the english misc localisation file sterile is down under key 'pc_barren_adj'
Noire Nov 12, 2024 @ 5:43am 
yeah this happened to me as well, would you please duplicate the language to simp_Chinese? I have no problem understanding English but they game is just showing bare codes.
sem.maxim Nov 2, 2024 @ 1:17am 
Do you can set english to "default"? It is very strange, that mod author MUST translate all texts for all available languages.
mzilli  [author] Nov 1, 2024 @ 2:49pm 
@sem.maxim Yeah English is the only supported language atm. But if you like, I can duplicate the english text for another language. Which language would you prefer?
sem.maxim Nov 1, 2024 @ 3:44am 
When I try to use this mod on non-english localisatio, I have messages like "mzilli_anomaly_events.32.desc.b".
mzilli  [author] Sep 11, 2024 @ 6:04pm 
@CK Thank you so much!

@YutaniWakazashi Shouldn't be too affected, but I'll give it a once-over tomorrow just to be safe.
YutaniWakazashi Sep 11, 2024 @ 5:49pm 
How is this working with 3.13? Does that even impact this mod?
CK Jul 20, 2024 @ 6:09pm 
Just wanna say I love this mod. The writing is high-quality- It's become part of all my games now. Keep up the great work.
mzilli  [author] Jul 14, 2024 @ 9:35am 
@Mutaco Hi, sorry for the late response! I appreciate the offer but I'm a little leery of doing non-English localisation, mainly because I like to tinker with my mods and don't want to break the non-English strings down the line.

@Vumpalouska Thank you! I'm a fan of cosmic horror so I guess that was my love letter to Event Horizon .

@羊驼 Yes, it is compatible with 3.12.5. You can safely ignore the launcher warning.
yangtuoxiong Jul 9, 2024 @ 6:34am 
Is it works now?
Vumpalouska Jul 5, 2024 @ 6:21am 
Whoa, the Reticent event chain contains some truly awesome writing. It was like encountering the Horizon Signal for the first time.
Mutaco May 22, 2024 @ 4:53pm 
@mzilli I really liked your mod, I would like to translate it into PT-BR, if you agree, get in touch to send the files.
I sent you a request on Steam.
Ashtero May 14, 2024 @ 7:21pm 
No problem, thanks for quick fix!
mzilli  [author] May 14, 2024 @ 5:42pm 
@Ashtero Fixed now, sorry about that! Thanks for reporting.
Ashtero May 13, 2024 @ 10:09pm 
I'm getting "Heliophage Research" options without actually encountering any heliophages. Also (likely due to the same bug) I can get several of them simultaneously, i.e. "Heliophage Research I" isn't required for "Heliophage Research II", "Heliophage Research III", etc.
Pietas May 9, 2024 @ 9:12pm 
Thanks for the update. This is one of the very few mods I will always, always install before any new palythrough.
garvins May 9, 2024 @ 5:11am 
It could be that the mod dont have to be updated. There was only two basegame anomalies which got updated in the 3.12. version to fit better to the new kinds of individual machines
Blazingdevil May 7, 2024 @ 1:51pm 
will this mod be updated to 3.12?
Snuffles Mar 30, 2024 @ 5:23pm 
@mzilli For the No Mere Moon even chain, the 75% chance to disarm the moon does not fire. It looks like the line to trigger the disarm outcome is commented out in file 'mzilli_event_projects'.
Beast-Storm Mar 2, 2024 @ 11:35pm 
It works in 3.6.1, thanks @mzilli
mzilli  [author] Mar 2, 2024 @ 6:17am 
@Gatzek It should work fine in 3.11, I'm just bundling some improvements into the next patch.
Gatzek Mar 1, 2024 @ 9:07pm 
Can I use version 3.11 or do I have to wait for the update?