Left 4 Dead 2

Left 4 Dead 2

ROS: Random Object Spawner (RNG)(BETA)
664 Comments
Phoenix Rose Dec 7 @ 6:40pm 
@Manacat
fair enough ill join ya discord server. i tend to find nav bugs more then i realize so i guess posting the bugs in there will be better
MANACAT  [author] Dec 7 @ 6:22pm 
Tbh i don't read steam comments and discussions often. I'm always working on something, so even if I receive a bug report, I don't fix it right away. I hate having to stop what I'm doing and focus on something else. If you posted something here, and even if I saw it, but I was busy with other work and didn't process it in time, it would just get buried and forgotten. Sometimes I do something after reading comments, but it's purely random. If you really want me to read it, please post it in the bug report channel on our Discord server. It's good for attaching videos and watching streaming, so I like it better that way.
Phoenix Rose Dec 7 @ 5:09pm 
actually, would be a good idea Manacat to make a dedicated "bug reporting" section in the discussions so peoples bug reports are much more easier to see and read :)
Phoenix Rose Dec 7 @ 5:08pm 
@MANACAT
did you see my other screenshot bugs i posted? the ones on Dead Center?
MANACAT  [author] Dec 7 @ 2:34pm 
@Phoenix Rose
fixed that, thank you for your report
MegaDarkStalin Dec 3 @ 3:19am 
fantastic job, but i don't know if it's a bug but the barricade that you need to destroy with the gas tanks in no mercy chapter 1 seems to always spawn. also, some of the RNG walls in the part under the generator room in no mercy chapter 2 seem to be pure black
brendonnixon5 Nov 28 @ 1:49pm 
this is one of the best mods in L4D / L4D2
i really wish this one works, its one of the very best
ILYA Nov 23 @ 10:37pm 
Everything was working fine just a few days ago. The day before yesterday, I logged into the game, and nothing on the level had changed. It looks like the mod isn't there, even though it's listed in my subscriptions and in the game's add-ons list. I don't know why it stopped working. It's such a shame...
夕清 Nov 23 @ 11:05am 
并且玩单人对抗模式的时候 AI会被特感梯子卡住
夕清 Nov 23 @ 11:01am 
这个mod会和加智AImod有冲突,在游玩暴风骤雨章节,坐电梯的时候,有很大概率闪退
game crashes, error on objetcs :S
kumbaya Nov 14 @ 4:20pm 
Is there a way to select specific random entities to always appear? It would be nice for stuff like the barricaded tower in dark carni finale.
rmiharg Nov 10 @ 8:35am 
Mr Fox Wilde, I had that problem to, and when I was cleaned up my workshop subscribtions, the mod works fine now, i guess you got the scripts that doesn't combarable with ROS, so you need to check 1 by 1 script mod that broke ROS. It's importantly to delete "hard Rain's Population Restored" or mods that modifies or change's "naw mesh", check description of mods that you'll consider as a conflict mod
Mr Fox Wilde Nov 8 @ 8:48pm 
IDK what kind of update you did, but it did stop working for me. I see cars getting in clipped together and path ways getting blocked on both ends si i had to rely on the special infected to break the walls, and several invisible props/pathways that is refusing to reveal itself.
Phoenix Rose Nov 8 @ 3:04pm 
i find that the "left 4 bots 2" mod is a useful mod to help find areas of the map where the bots have trouble pathfinding through.

for example, i found 2 areas here where the bots have trouble pathfinding because they think the Navmesh connects when it does not connect

https://steamcommunity.com/sharedfiles/filedetails/?id=3602247265

https://steamcommunity.com/sharedfiles/filedetails/?id=3602247757

here are 2 spots the bots will try to pathfind through when it is clearly blocked. these are on the Dead Center campaign, both on the "Streets" chapter i beleive
Ren Nov 8 @ 11:47am 
that have stopped working.
Zahkrosis Nov 8 @ 6:17am 
Unfortunate this seems to have stopped working.
It crashes way too much for me sadly, but super cool add on
Toshiko_ Nov 6 @ 5:57pm 
instead of random spawns how do i make them always spawn it?
jellyfish ଳ Nov 6 @ 11:11am 
seem to crash for me on most map with the recent update
Cr0w Nov 2 @ 2:48pm 
Currently crashes for me on Swamp Fever, only on map 1.
Phoenix Rose Nov 1 @ 2:29pm 
one Navvmesh bug is on no Mercy chapter 1, when the big bus spawns near the alarm car area, the survivor bots will not pathfind around it. they will try to path find "through" it
MANACAT  [author] Nov 1 @ 11:15am 
@ArrayOfHopeLive
if you report that, i'll check and fix it
Phoenix Rose Oct 31 @ 3:30pm 
i do love this mod so much, the random paths this mod lets me take is so much fun! i just hope that some of the "navmesh" issues with the objects get fixed, there are some maps where the infected and survivor bots just have serious trouble navigating
八人聚众溜冰 Oct 20 @ 9:00pm 
有些情况下,改变了路线,BOT会卡主
Dexterious Oct 9 @ 3:26am 
How can I disable this addon. I tried deleting it but it doesn't work
Raz Oct 5 @ 10:59pm 
Good mod, a breath of fresh air. Better with other players. It does say beta so I think navmesh on new objects/obstacles still needs polishing. I made sure that I don't have mods that messes with navmesh.

I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.

The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
Jetzon Sep 29 @ 6:14pm 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
๋๋ Sep 28 @ 8:34am 
when using this another script of yours https://steamcommunity.com/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 Sep 28 @ 5:22am 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [author] Sep 28 @ 5:06am 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ Sep 27 @ 9:43pm 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker Sep 25 @ 11:57pm 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.
SahaPuhicka2006 Sep 22 @ 11:12pm 
Mancat, but here's a question: there is less randomness on The Sacrifice map in the same archive version of your mod from T A C M, there is more randomness, for example: on the first map, the transport always changed at the beginning and there was also a chance that the stairs would be closed. In the new version, only the white truck appears and the stairs are always open, or new carriages appeared between the brick factory and the train crash site, but now this is no longer the case.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?

P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
Bane Sep 20 @ 4:10am 
@MANACAT just wanted to point out that the bots seem to be unable to follow over the front counter at the end of Dead Air Chapter 2. Might need to work on the nav a bit?
Boulder Ball Sep 17 @ 11:42am 
Amazing and have been using since initial release but I am pretty sure this is causing crashes for me fairly often. I think mostly on Dark Carnival, Hard Rain, Dead Air and Last Stand.
Kalinin Sep 16 @ 5:51am 
有时候(不知道是不是装了强化bot的mod)bot不会翻越随机生成的障碍物:steamfacepalm:
Andy Sep 3 @ 10:02pm 
this feels like vanilla!!! why? if you see developer commentary valve kinda implemented some map changes cemetery have some, dark carnival have some fences appear before the bumper car, dead center mall can change the alarm path, but it feels like valve did not go all in in to maps/objects change they just mentioned in developer commentary, this mod kinda feels like it add to the valve vision to be honest, one of the best mods on workshop, i use this one with the random alarm cars and it feels great, after over 10 years playing vanilla game its good to see more random things now olol
4WX Sep 2 @ 9:35am 
Dumb question: can this add-on change all of the official campaign paths depends on the players skills just like the vanilla dead center mall path-changes??
SahaPuhicka2006 Sep 1 @ 11:27pm 
Crash dark carnival 4 map
.k Aug 31 @ 6:43am 
@BENGIE linux? i have same problem. you should use archived version of this mod
Courier 6-μ Aug 29 @ 7:43pm 
Is this compatible with TACM?

and also why i can't Playing Hard Rain after Chapter 2?
PinedoDeToledo Aug 25 @ 3:33am 
crash sometimes on linux mint i dunno why?
Calvin491 Aug 11 @ 8:50pm 
This actually feels like something Valve would make!
SahaPuhicka2006 Jul 23 @ 3:51am 
The Sacrifice, 1 map, console:

Late precache of models/props_vehicles/cara_84sedan.mdl
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