Warlock 2: the Exiled

Warlock 2: the Exiled

Ratman Faction
62 Comments
helix_aspersa Jul 1, 2016 @ 10:08pm 
Did you have a play with it? It seems to be working now :)
Chronoreaper  [author] Jul 1, 2016 @ 8:48pm 
Money talks mate, i'd offer but i don't own the game nor can i program or code as im pretty shit at that stuff.
kreia Jul 1, 2016 @ 9:18am 
Not yet unfortunately I'd pay for someone to do it lol
Chronoreaper  [author] Jul 1, 2016 @ 7:43am 
hahaha no worries wouldn't be surprised if someones done a Skaven mod over there.
kreia Jul 1, 2016 @ 6:39am 
Woops sorry wrong post haha thought this was a warhammer total war post
Chronoreaper  [author] Jul 1, 2016 @ 6:18am 
they should be since alot of my unit data was made custom
kreia Jul 1, 2016 @ 4:21am 
Is it custom battles or campaign usable
Chronoreaper  [author] Jul 1, 2016 @ 4:19am 
I haven't worked on these mods in years basically and cause of that no idea how to mod it anymore, its possible since i stopped before the naga DLC and other patches around that time and after it may be causing a conflict issue im sorry to say.
helix_aspersa Jun 30, 2016 @ 10:44pm 
Hmm anyone else get a DL error when I try this Mod? Says downloading complete, then something about failed to load icon and it wont appear in my Mods list? Little help pls :)
kreia Dec 31, 2014 @ 4:24am 
ah i see :}
Chronoreaper  [author] Dec 30, 2014 @ 3:38pm 
though i think majesty 1 was around before the skraven where technically as ratmen were in that game and they where scary back then
kreia Dec 30, 2014 @ 9:26am 
a that explains it thought they looked familiar haha
Chronoreaper  [author] Dec 29, 2014 @ 4:01pm 
some of my images are the Skraven as they represent rats quite well lol
kreia Dec 29, 2014 @ 6:02am 
brill mod reminds me of the rats out of warhammer :}
Chronoreaper  [author] Oct 4, 2014 @ 8:02pm 
it seems so yea hopefully they bothered on a better AI form
Fenryka Valkyr Oct 4, 2014 @ 6:18pm 
im have indeed experienced that the AI gets stuck on their own plane alot.
atm an AI is having trouble with more creature camps then anything els.
Chronoreaper  [author] Oct 4, 2014 @ 6:03pm 
lol alot of people can fail that when you have alot of units and wars going on, also i dont know if this was fixed but if a ally is trapped to there own world they wont ever send units out of it had a game where that plainstrider dude in the trailer had his world just constantly attacked by wild units and not spawning his own
Fenryka Valkyr Oct 4, 2014 @ 6:00pm 
what i noticed so far is that the city limit is a pain in my backside.. i prevent likemy "ally" form leaving their island for like 100 turns XD ex crap. alowing me to expand however i please. though i noticed food is a joke at later in the game. even now i have around 7k of everything. maybe i should set the game harder....
Chronoreaper  [author] Oct 3, 2014 @ 11:06pm 
i would advise taking your time learning the game it should come easily but a hint dont overpack your cities like the AI do make a few to become fortresses near portals or free towns that way you dont get unhappiness too often, and i am trying to get time to work on my mods but life and my diploma course take up alot of time
Fenryka Valkyr Oct 3, 2014 @ 10:28pm 
work a bit more on this mod and i sure heck am gona love it.
Skaven has been my all time fav race in Warhammer~

i hvnt tried the mod out just yet tbh il install it when i got some experience in the game right about now.
Chronoreaper  [author] Oct 3, 2014 @ 8:14pm 
art wise yes everything else was basically Majesty 1 and my own thoughts, gotta admit Skaven artwork epically matches them :P
Fenryka Valkyr Oct 3, 2014 @ 10:48am 
So basicly Skaven XD
Chronoreaper  [author] Aug 16, 2014 @ 12:02am 
'tannim' thought i fixed the starting units problem so ill have another look into it thanks for the info, and yes im aware of the balance problem it causes and will fix that next patch as they're already fixed i just havent been on the PC that holds all the data for a little while
tannim Aug 15, 2014 @ 8:13pm 
All the rat units are terribly weak. Highest health of 25 means they'll be slaughtered by pretty much anything. They start with goblin archers and standard ratman pirates.
Chronoreaper  [author] Jun 23, 2014 @ 5:10am 
feed it a taste of cheese then throw the cheese at your enemies! :P
PsiBorg Jun 23, 2014 @ 1:23am 
there's a rat in my kitchen, wot amma gunna do!
GORKIY Apr 27, 2014 @ 5:53am 
not bad
Chronoreaper  [author] Apr 25, 2014 @ 1:25am 
will do sometime tomorrow cause spent most of today working on the demon faction mod so it didnt have problems like the ratmen did on release
skycrow Apr 25, 2014 @ 1:06am 
Maybe can you express the condition on official paradox mod forum for possible support?
Chronoreaper  [author] Apr 25, 2014 @ 12:52am 
wait are you refering to the double special cities thing? yea that i cant fix ive looked into it and all its not a problem on your end or mine thats one of the editor problems, thought it was something with the cities themselves but looking at that one shows that is fixed
skycrow Apr 25, 2014 @ 12:31am 
By the way,newly-built city's level is 6 instead of 5,lol.
skycrow Apr 25, 2014 @ 12:22am 
I tried to resubscribe the mod but those glitches in game still are there.Or what other steps should i take to see those changes?

http://i.imgur.com/YZlFBgB.jpg
Chronoreaper  [author] Apr 25, 2014 @ 12:07am 
"skycrow" i did change how the ratman cities turning level 5 provinces in the 1.3 so im praying it should work
skycrow Apr 25, 2014 @ 12:05am 
May the ratman race's glitches i mentioned be fixed?
Chronoreaper  [author] Apr 24, 2014 @ 11:22pm 
demon faction is up and there is a workshop discussion i made for it cause couldnt fit in the new lore information i created
./ Apr 24, 2014 @ 11:21pm 
^^
Chronoreaper  [author] Apr 24, 2014 @ 5:09pm 
"Evil_Lord_Proteus" finally someone noticed where i found the good artwork
./ Apr 24, 2014 @ 4:44pm 
omg
Doctor Proteus Apr 24, 2014 @ 1:39pm 
Speak-Squeek! Time for Skaven! Good-good!
Chronoreaper  [author] Apr 24, 2014 @ 5:24am 
"skycrow" aye its been on my mind before Impire was even created hell had a concept involving them to be partly involved in warlock 1 or a majesty 3 if they ever thought of it sadly dremers stole the spotlight, atm currently gathering demonic lord names to use a homages in the description to be the demons versions to the gods on the normal worlds
skycrow Apr 24, 2014 @ 5:17am 
Demon faction sounds promising.
Chronoreaper  [author] Apr 24, 2014 @ 4:47am 
By the way guys im working on a demon faction mod that will have more lore written into the mod description to explain how cant modify a single race to have a different religous set any and all ideas is welcome
Chronoreaper  [author] Apr 23, 2014 @ 8:02pm 
okay thats good to hear thanks for the help guys big support and yes it was built from the monsters though i just noticed when i tested it again the special cities now appear to double in the choices but not a big worry or able fix XP, safe to say in the future we should all copy the humans or plainstriders capital as humans have all but grum-gogs city
Snow_Kowned Apr 23, 2014 @ 6:37pm 
With regards to multiplayer, I played multiplayer with my brother yesterday using my mod, so I think it already supports it.

As for the city of strength etc... I wouldn't be surprised if it is tied to the base race upon which you built it from (so Monsters). or if not the shrines, then maybe the temples (holy ground)?

And to update, you just republish your draft like player 1 said. It'll keep your images and will refresh your comments (if lagging they may dissappear for a bit), and you'll need to make a copy of your description because the ingame editor limits it to 100 characters I think.
player1 Apr 23, 2014 @ 1:24pm 
Just publish it again from same draft, and it will update this instance here.
Chronoreaper  [author] Apr 23, 2014 @ 6:35am 
firstly a stupid question how do you republish a mod to steam? this is literally the first steam mod ive made, secondly ive looked into that city of strength(krolm) and night(lunord) i cant seem to find any way into doing this no matter how hard i look hopefully the province fix might put that one together
Chronoreaper  [author] Apr 23, 2014 @ 5:49am 
lol thats good to hear will allow much better modifcations to come into the future, hopefully they'll look at multiplayer options for them like if both own that same mod lol
Snow_Kowned Apr 23, 2014 @ 5:47am 
Cool, yeah I was worried maybe I didn't explain it properly earlier lol.

One of the developers also noticed my 400 overflow comment and seems to be looking into it (think we're in different time zones though). So maybe that'll be fixed soon as well :) :) :)

Have a good one, I'm off for the night.
Chronoreaper  [author] Apr 23, 2014 @ 5:44am 
thanks for the help saved me hours among hours of finding out myself, will fix it up after i fix up another thing to release them together
Snow_Kowned Apr 23, 2014 @ 5:43am 
Otherwise you can always find it through trial and error, one of them will be the 1 pop city. There rest are 4,5,6,7,8 pop I think, or so I came across.