Stellaris

Stellaris

Theory of Population Malthusian Blade 3.3.*
46 Comments
御坂绝尘 May 23, 2023 @ 1:03am 
3.8可用吗
匀滴.24 May 16, 2022 @ 12:22am 
求一下3.4
Fr1edi Mar 23, 2022 @ 3:38am 
求适配3.3
ace0808 Mar 13, 2022 @ 3:09am 
老哥新版本更新吗
喵喵喵 Jan 29, 2022 @ 5:06am 
大佬,在排查mod的时候发现这个mod会导致蜂群思维的催化加工失效,连岗位都会消失,在单开mod的时候岗位会消失,不过用大佬的合集的时候只是会失效,岗位还在但是还是消耗矿物,
cy城中增暮寒丶 Jan 11, 2022 @ 7:41am 
我游戏到一半打了mod,蜂巢传统突触工蜂+2舒适度也没了,不知道是和啥的冲突了
shimmer Jan 4, 2022 @ 11:34am 
有BUG,死灵法师岗位没人上。
Error Jan 1, 2022 @ 7:18pm 
熟練技工崗位存在但無人上工、調整優先權也無效,根據前面的評論,是不是近幾個版本的新增職業有特殊機制?或者可能其他模組和本模組並用時導致崗位問題?
DieMost Jan 1, 2022 @ 5:49am 
开启此mod后,商人岗位消失了,禁用此mod后,商人岗位恢复正常
夏云枫 Dec 22, 2021 @ 12:37am 
催化加工冶金师有岗位但人都不上去工作。
Hua Zhang  [author] Dec 5, 2021 @ 3:22am 
@Ring The Bell
Ring The Bell Dec 4, 2021 @ 8:12pm 
能中途加入吗
和产业革命的冲突有什么头绪吗
Lyv Oct 5, 2021 @ 12:51pm 
能工巧匠理念给的熟练技工岗位消失...
Simius Oct 1, 2021 @ 12:03am 
That's a shame. It only occurs when I use this mod. It even occurs if this is the only mod that I am using.

I really like a lot of things this mod is supposed to do though. Such as going over empire limit hurting stability on all planets. That seems like a really fun idea.
Hua Zhang  [author] Sep 27, 2021 @ 9:50pm 
@Simius
Theoretically impossible to appear such a bug, the code has nothing to do with the problem, I really can't think of how to fix this "impossible problem"......

@Hany
理论上不可能会出现这样的bug,代码与问题完全没有关系,我实在想不出该怎么修复这个“不可能存在的问题”......
Simius Sep 26, 2021 @ 12:40am 
Artificer jobs from Masterful Crafters no longer exist when using this mod.

https://i.ibb.co/2YjWrk8/Untitled.png
Hany Sep 23, 2021 @ 3:21am 
开了这个mod之后,熟练技工岗位彻底消失了,工业区划变成只有1个冶金师岗位了
溥天之下小灵通 Sep 7, 2021 @ 6:51am 
总之,感谢维护
merodei Sep 6, 2021 @ 1:28am 
这个mod导致ai稳定性不足,各种叛乱
Makk Aug 12, 2021 @ 9:17pm 
AI估计适应不了。
chuhuans Aug 1, 2021 @ 2:50pm 
我来反馈一下,之前说和更多飞升的社会顶峰有冲突,现在试着把这个MOD放在上面就好了,加成效果还在,但是开局选项里没有锁定滑条了
chuhuans Jul 30, 2021 @ 11:46pm 
和更多飞升有冲突,主要在区划部分,比如点了飞升社会顶峰,新出现的区划建不了
Materialoss Jul 26, 2021 @ 2:24am 
今天重新下了一次,不知道为啥不崩溃了
色灵梦 Jul 3, 2021 @ 6:22am 
而且不知道为啥开局舒适度极低,直接红色拳头警告
色灵梦 Jul 3, 2021 @ 6:21am 
大佬我人口增长被锁在20左右了,无论怎么整都没办法增加。人口卡死我了
丶未来科技丿 Jun 30, 2021 @ 11:24pm 
感谢接手,加油
Materialoss Jun 23, 2021 @ 6:53am 
不知道,我是3.0.3的,装了以后游戏崩溃了
Hua Zhang  [author] Jun 23, 2021 @ 6:09am 
@格兰蒂斯蠢驴没有这个修正器,做不了。。。
Hua Zhang  [author] Jun 23, 2021 @ 6:08am 
@Materialoss
不应该啊?我3.0.1的老档都没事啊?
Materialoss Jun 23, 2021 @ 2:01am 
大佬,有问题啊,我装了以后游戏直接崩溃了
格兰蒂斯 Jun 21, 2021 @ 11:56pm 
大佬能做个高人口带来的增长减少删除吗,建筑位多的时候人口不够用了
ShinyNobody Jun 20, 2021 @ 8:37am 
thanks
Hua Zhang  [author] Jun 20, 2021 @ 7:09am 
@Herr Maledictus Made
Bureaucracy has been modified, but the effect is minor and the game will work normally.
ShinyNobody Jun 20, 2021 @ 5:15am 
does this mod change jobs? just asking for compatibility.
Hua Zhang  [author] Jun 19, 2021 @ 8:13pm 
To be real, the current mechanism of the game can only be simulated so far. For more complex models, we guess that only Nexo Cientifico can Cientifico games smoothly
Hua Zhang  [author] Jun 19, 2021 @ 8:10pm 
@Tosin
Malthus was wrong, but his theory also applies to games to a certain extent -- the population growth model of the age of great voyages is a perfect model to simulate the population of the age of interstellar exploration
Hua Zhang  [author] Jun 19, 2021 @ 8:05pm 
@FrenchRobot
This MOD links the growth rate of POP to housing, crime rate, comfort and stability, rather than simply using a fixed condition.
Whitehawk Jun 19, 2021 @ 5:58pm 
Malthus was wrong.
FrenchRobot Jun 19, 2021 @ 2:06pm 
Hey, what is this mod about ? Look interesting
Hua Zhang  [author] Jun 14, 2021 @ 5:56am 
@Molt
慢吗?你或许可以试试提高舒适度?我觉得挺快的。。。
如果实在慢的话我再改改
Molt Jun 14, 2021 @ 5:43am 
才发现你这改完之后人口更慢了,比原版还慢,更别提人口论原版了
Hua Zhang  [author] Jun 14, 2021 @ 2:25am 
@1043849163
就是开局时的那些设置,比如难度、后期时间、星系大小、人口S型增长啥的
色灵梦 Jun 14, 2021 @ 1:57am 
请问人口增长的开局滑条选项。是啥意思?
Hua Zhang  [author] Jun 12, 2021 @ 5:01am 
@Error
自行运作,不需要原模组
Error Jun 12, 2021 @ 2:58am 
請問這模組需要原模組或可以自行運作?