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For normal deimos it's Leprechaun set (halloween bag drop)
For Dedmos it's Parka set (Chrismas present drop)
Functionally all sprites were adapted to new model including hair
Not last update, Redigit decided to make another final update (again)
krinkels liked my animation :)
But i will try
I fuckin love it and I hope you get to finish it
While Mag glasses probably isn't possible due to size constraints i put myself (which is keeping pixel size same as terraria) but if i'm gonna add them i will change old one's army to A.A.H.W storm and make ogre into agent torture and for him i will turn ogre mask into mag glasses
But now i don't work on it as much as before because i started to animate
Happy madness day! also krinkels streams on twitch right now i hope you can watch it too
After a '''little''' break i finally found time for this TP
More adapted vanity armor and sum fixes for old ones
turned Moon lord into Projet S-3lf (MPN2 Geshtalt)
(can't find his sounds from MPN2)
added MPN2 soundtrack as Otherworldly
Renamed Texturepack From "Terrarian into Nevadean from Madness combat"
to "Madness project Terraria" (Obvious reasons)
Health sprites turned into corpus and mana into Tac-bar (Optional)
Thanks to dooby: https://steamcommunity.com/id/clericbeast
Deleted pdn file in "content" folder
It's existense hang up TML
Happy madness day!
Deadmen sweater, Robot hat and ginger beard as mask
Or Clown's set and jet pack for OG tricky
My bad in next update (will be released 22nd september) i will make it more clear which items to use
Color Codes (or HEX codes) work just fine
Texture packs (as i remember) can only change sprites, name of weapon or npc's, music and sound effects
Changing code Even a little would be modification not Texture pack
I hope i answered your question because i may not understand what you typed
English not my native language and i hope what i typed is readable
Long answer:
1) Modular TP will be cool but it's will be pain separating stuff i made and it's either:
dealing with making multiple TP's and hope none of them won't consume original.
or i have to deal with folders like "put this file into this folder and you good to go" i personaly don't like this approach. for user it's dealing with funny numbers. For me it's easy, but i want to get a steam deck and how am i or non TP maker supposed to open fanni WS numbers folder
2) No suprise that this TP dosen't work on TML Version
TML Is outdated with janky armor sprites where you have to work with torso and arms separately for me it's just unnecessary work.
Or just look in "Content" folder for both games and spot the difference (This is important for making TP's) I will wait till TML Will get 'final update' and then i will port it
Either way i appreciate your feedback
Updated status from "WIP" to "On Hold"
Remade All animations from scratch for body and leg armor
Changed icons for all changed armor
No more "Not done yet" armor (almost)
No new Outfits added or adapted
Also i started learning animating in addobe animate to make Madness combat stuff
if i will be on enough animating level i probably release my animation on Madness day 2022
Thanks for your support
But this will be made as separate texture pack
because i don't want to put all of my work in dumpster for smoother sprites in exchange and loss of independence for other smoth texture packs
also Profecionals have Standarts be untalanted, be lazy, have a plan to make every sprite look like shit
But i still have need to:
1) find which one art style of texture pack i need to follow
2) some time before i adapt all vanity armor