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I Still don't comprehend how or why my game did this but clearly the hotfixes cleared the glitch.
I had like 3 ship changing mods.
And any of them would cause the bug.
Along with the Planetary modifiers mod.
Turning those 4 off got me back to construction ships. Turning any one of them on in isolation caused the bug.
Now the Planetary modifiers mod is not causing the bug.
So was it an issue with my download of an older patch that has been patched out?
This mod along with a few others in the latest update removes construction ships.
My must add Mod collection feels a little lighter these days.
Farewell Plasma Strike craft. I enjoyed you so.
Although the Neutron ones were just as overpowered.
And why did the top rank Stormfire strike craft have no anti shield buff and somehow end up on every starbase in the game?
Meh.
Plasma was at least balanced, and fun.
i also don't really understand the difference between the combat fighters & vanilla strikecraft.
in IMM I also noticed a number of utility slot conflicts between this at war submod & the advanced ship sections one. should this one take precedence in load order?
thank you!
First off it says "count = 54" in the template file, which seems very high. All others are just "@count". Second, the damage is only 2-6, whereas Tier 2 damage is 6-12
Equipted -> equipped (several times)
wallup -> wallop
torpedos -> torpedoes
It's not mentioned in the description but this seems pretty important to know for users: you need to use the Carrier Radar in a P-slot to make carriers stay at extreme range.