Stellaris

Stellaris

At War: Carrier Improvements (3.9.*)
54 Comments
COGunXSword Jun 9 @ 12:03pm 
@Lord Revan try "Show in folder" through launcher, poke around there.
Lord Revan Jun 1 @ 4:57pm 
Is there a way to modify the stats for the new strike craft? I would like to update them to be more consistent with other mods I am using.
I Darkstar X May 14 @ 11:34am 
<Obligatory 4.* check>
焱淼 Apr 11, 2024 @ 7:02am 
Hello! Any plans to update this mod compilation?
pasquarielloraffaele02 Mar 3, 2024 @ 2:46pm 
What are the tech IDs to unlock the courier?
barrybeal Oct 29, 2023 @ 10:42am 
It appears that NSC3 had increased fighter speed to 600 it would seem that fighters and bombers in this mod might need speed increase
Beast Oct 17, 2023 @ 2:50pm 
Can we get an addon for a destroyer escort carrier.
☆ TheHunted ✚ Jun 25, 2023 @ 8:26pm 
Can we get an expansion mod for this with another tier where the fighters do take advantage of advanced thruster tech, that way people who are using mods that add tier 4 and 5 thrusters aren't out running strike craft with cruisers.
SchwhatNow the DreamCrusher Jun 24, 2023 @ 8:16pm 
Yeah I think the new strike craft should be tweaked down in terms of their engagement range and movement speed. When vanilla strike craft are 100 engagement and 200 speed but the ones from this mod at 250 engagement and a whopping 400 speed it's very jarring and unbalancing.
HeroBob May 17, 2023 @ 12:48am 
Does this still work for 3.8?
#1Smitty Werben Jaggerman Jensen Mar 30, 2023 @ 5:44pm 
does thos work with 3.7 or does ist need to be updated?
Comrade Kibbles Mar 23, 2023 @ 6:42pm 
Downloading this mod like the rest, silently kicking myself for not finding these mods earlier despite being subbed to the planetary cannons one for like forever lol
pie_of_doom_2000 Mar 20, 2023 @ 2:34pm 
3.7 seems to have changed strike craft in that there's a deploy range and an attack range now. This mod likely needs to be updated for that.
Yolosaurus Rex Mar 13, 2023 @ 11:19am 
Is there a guide somewhere that explains what each type of craft specializes in? Do some craft only attack larger ships?
Ben_D⚜ Nov 30, 2022 @ 8:08pm 
Fix your descriptor file please.
Flintier Sep 21, 2022 @ 6:19pm 
Alright, I'll inform you if any of the at war mods do not.
Ambit  [author] Sep 21, 2022 @ 5:59pm 
@Flintier should work with NSC2.
Flintier Sep 21, 2022 @ 5:41pm 
Does this mod work with NSC2?
SpamIam Jun 12, 2022 @ 12:32am 
I am concluding the default game files were disapproving, because all my old mods now have started working properly and i can still have construction ships.

I Still don't comprehend how or why my game did this but clearly the hotfixes cleared the glitch.
Reflection.77 Jun 1, 2022 @ 5:19pm 
Cool!
Ambit  [author] Jun 1, 2022 @ 10:03am 
You can add it into a existing game. only exception is Ironman mode game.
Reflection.77 Jun 1, 2022 @ 9:47am 
Does this work mid-campaign?
Dimsomniac Jun 1, 2022 @ 2:55am 
Maybe it was the load order of mods or something, which actually doesn't make sense with your comment, I dunno.
SpamIam May 29, 2022 @ 5:20pm 
It was weird.

I had like 3 ship changing mods.

And any of them would cause the bug.
Along with the Planetary modifiers mod.

Turning those 4 off got me back to construction ships. Turning any one of them on in isolation caused the bug.

Now the Planetary modifiers mod is not causing the bug.
So was it an issue with my download of an older patch that has been patched out?
Ambit  [author] May 26, 2022 @ 4:20am 
Yeah. aslong as they dont join the discord and give me some more informations. I dont even override Vanilla files. im sure is another mod.
Dimsomniac May 25, 2022 @ 2:49am 
I mean I can build construction ships, in my old game or a new game while using this mod.
Ambit  [author] May 24, 2022 @ 5:22am 
Best way is to join discord and give me some more information. I am still able to start and build Construction Ships
SpamIam May 19, 2022 @ 1:52pm 
Ladies and Gentlemen, Despite my love for this mod. It's time to say goodbye.

This mod along with a few others in the latest update removes construction ships.

My must add Mod collection feels a little lighter these days.

Farewell Plasma Strike craft. I enjoyed you so.


Although the Neutron ones were just as overpowered.
And why did the top rank Stormfire strike craft have no anti shield buff and somehow end up on every starbase in the game?
Meh.
Plasma was at least balanced, and fun.
Dimsomniac May 15, 2022 @ 8:27am 
I c, thanks for the info.
Ambit  [author] May 14, 2022 @ 9:19am 
Thats a bug that currently exists in 3.4. They made the Tech scaleable. but forget the background to scale ;). has nothing to do with this mod or any other mod that adds to much components in the tech list.
Dimsomniac May 14, 2022 @ 8:16am 
The carrier tech doesn't seem to fit the tech description, so it will create a gap in the tech selection screen for the rest of the game. It didn't do that before so I assume it is because of the patch. Anyone else notice this? Is it because of the patch or a combination of mods I have?
Ambit  [author] May 12, 2022 @ 1:14pm 
should still work with 3.3
Knightmage Bael May 12, 2022 @ 1:08pm 
Hey is there a 3.3 version? I'm still using that.
Azure May 12, 2022 @ 10:43am 
thanks for the quick update,can't play CV without this mod:Tio:
kreon Dec 4, 2021 @ 8:56am 
hey there - noticed that the new strikecraft have an order of magnitude lower daily reinforcement rate vs vanilla strikecraft. is this by design?

i also don't really understand the difference between the combat fighters & vanilla strikecraft.

in IMM I also noticed a number of utility slot conflicts between this at war submod & the advanced ship sections one. should this one take precedence in load order?

thank you!
SBlack Nov 28, 2021 @ 4:30am 
There might an error with the Tier 3 Autocannon strikecraft. Not sure

First off it says "count = 54" in the template file, which seems very high. All others are just "@count". Second, the damage is only 2-6, whereas Tier 2 damage is 6-12
Ambit  [author] Nov 22, 2021 @ 10:56am 
updated typos
SBlack Nov 22, 2021 @ 10:31am 
There are some typos in the English localization file:

Equipted -> equipped (several times)
wallup -> wallop
torpedos -> torpedoes
SacredDatura Nov 12, 2021 @ 6:54am 
Works for 3.1. Works with Downscaled Ships.

It's not mentioned in the description but this seems pretty important to know for users: you need to use the Carrier Radar in a P-slot to make carriers stay at extreme range.
Nyx (She/Her) Nov 11, 2021 @ 12:00pm 
any chance you could enable Carrier Radar for defense platforms/stations/fortresses?
Lowstringer Sep 29, 2021 @ 3:03pm 
NSC compatible?
Ambit  [author] Sep 23, 2021 @ 3:06pm 
updated.
droid.with.googly.eyes Sep 23, 2021 @ 2:48pm 
Fix up sapient combat computers here too?
Admiral Pie. Sep 21, 2021 @ 2:55am 
can i add this mid save game ?
Ambit  [author] Jun 29, 2021 @ 2:03pm 
@Crazy Old Texan i check steam when i start my pc and when i shutdown my pc. and discord i check all few hours if someone found something that breaks stuff. There is a Channel just for the Suggestions. but i can add the Radar for Defense Platforms.
Ambit  [author] Jun 29, 2021 @ 5:33am 
@Crazy Old Texan the ships of NSC2 are already in it. but not stations or defense platforms.
Aschevacuum Jun 19, 2021 @ 12:18pm 
noice!
Ambit  [author] Jun 17, 2021 @ 9:08pm 
@Aschevacuum fixed. you will find it under PD
Aschevacuum Jun 16, 2021 @ 9:55am 
i don't see any carrier radar in file. removed?
Mavrik347 Jun 16, 2021 @ 8:27am 
Only thing I don't like about this is the double shields you get with the central hull. It just seems cheaty and OP when you're already kiting. Other than that it's great but icons on the tech tree would be nice.