Stellaris

Stellaris

At War: Planetary Cannons (3.9.*)
102 Comments
eqN May 28 @ 4:26pm 
Out of curiosity, do the AI use these as well? Seems only fair.
Azona May 27 @ 2:00pm 
For those interested I made updated version of this mod as seems maintainer is gone? if returned i'm happy to remove mine. until then.

https://steamcommunity.com/sharedfiles/filedetails/?id=3488841069
Pheonix May 26 @ 6:59pm 
this even still usable with 4.0?
PapaKaesar May 25 @ 4:12am 
update?
Azona May 23 @ 2:46pm 
Seems mod still works but does need adjustment for new job system, 1 job still taken en planet will defend it self. would love to see update for 4.0 that for all at war ones I love these

Also seems stronger than before? and when turn of option to shoot transport ships first they stop fire on normal war ships untill toggled off again, while before they focus on transport ships first then fire on the war ships if no transport ships are in orbit?
23tovarm May 19 @ 2:05pm 
ngl i hope the ai is able to make these
Eternum May 5 @ 7:24am 
does this work?
the THRONGALER Apr 20 @ 1:46pm 
will this be updated for 4.0? does it even need to be?
Lamb Mar 22 @ 11:35am 
Is this compatible with the star wars edition?
drzomboss Jan 4 @ 1:05pm 
works in 3.14
Kipo Dec 25, 2024 @ 8:18pm 
@cybermoose I'm pretty sure ive seen them make them before but AI don't really build much anyways cuz brain rot AI so dw about it lol
CyberMoose Dec 3, 2024 @ 5:59pm 
Hi, I like this mod, though I can only play single player, can AI build these? Thanks!
Thrice Aug 23, 2024 @ 3:47pm 
@Maadh - lol - At what dose do I need for it to work? (j/k)
Maadh Aug 22, 2024 @ 8:07pm 
it dose works in 3.12
Archaeon Aug 21, 2024 @ 3:06pm 
As you aren't the original creator of the mod, its both highly unethical and disingenuous to disallow redistribution or updating of this mod

I recommend changing the disclaimer as if someone does update the mod and you attempt to press any sort of DMCA-related action, the original creator can press legal charges against you for violating the initial license agreement
Thrice Aug 12, 2024 @ 1:53pm 
Im *assuming* this is working in 3.12 then. Thanks @Arkenor/mikenmat
mikenmat Jul 23, 2024 @ 5:14am 
i always love seeing people ask for an update without checking if it still works
Arkenor Jun 28, 2024 @ 5:24pm 
Folks asking for an update: What isn't working?
stevebullpasture Jun 17, 2024 @ 3:56pm 
update please?
Blazingdevil Jun 12, 2024 @ 10:51am 
will this be updated i love this mod
Beast-Storm Feb 29, 2024 @ 4:49pm 
Is it possible to make a 3.6.1 legacy version for this mod and the Improved Starbase?
harozuken Nov 27, 2023 @ 1:39pm 
Does this series work in 3.10?
RAMPID GRIFFON Nov 18, 2023 @ 3:01pm 
@Ambit Could we have planetary missile silos added as an option?
Ben_D⚜ Oct 7, 2023 @ 1:12pm 
Hey Ambit, would you consider allowing a dynamic increase of damage output of these weapons systems? Many of us play with mods that dramatically increase the power of the average fleet, and the building space quickly ends up being difficult to justify using for these planetary cannons. I am aware of the other mod that you linked here in your description, but having some changes directly incorporated here would be appreciated. Perhaps having an event on the start-up of the game to allow the player to choose the damage output would be a compromise. Of course, there's no obligation for anything here, this is just a suggestion.
KampfTomate007 Sep 26, 2023 @ 2:18pm 
Does that mean that stronger fewer are more survivable than weaker many armies?

If so then i feel like the 8,00 energy upkeep mech armies would have a huge advantage.
Ambit  [author] Sep 25, 2023 @ 8:16pm 
currently the second option
KampfTomate007 Sep 23, 2023 @ 1:51pm 
Dumb question but does "fires 20 shots at a time" mean it's a single attack with damage spread out over 20 instances, and if it destroyed something with hit 3 the 17 next shots are wasted?

Or Does it attack up to 20 different targets at a time while never hitting the same target with more than one shot per salvo?

Or does it act like basically stations with multiple weapons where they all fire more or less independently?
Trapus Sep 18, 2023 @ 6:41am 
the paradox mod manager still says this mod is out of date
Draconic Overlord Sep 15, 2023 @ 10:04pm 
once this does get updated will defense cannons be able to be placed on the new habitats? I noticed they couldn't be built on them when I was messing around with em
Ambit  [author] Sep 14, 2023 @ 4:21pm 
update coming on the weekend. sorry guys. // Most At War mods should still work on new patch without update.
stevebullpasture Sep 14, 2023 @ 4:12pm 
Update please :)
StefanAoBzh Sep 13, 2023 @ 3:45pm 
Update please =)
Lyv Jul 29, 2023 @ 11:43am 
Can cannon damage be increased by repeatable technology?
Ambit  [author] Jul 29, 2023 @ 8:30am 
Habitats are not allowed to have "Planetary Cannons"
Lyv Jul 29, 2023 @ 5:58am 
I hope that countries with Void dweller origin are allowed to build cannon on habitat.
DerErschoepfte Jul 29, 2023 @ 5:20am 
Oh my bad!
I will do it next time. Thank you for the fast response :)
Ambit  [author] Jul 29, 2023 @ 2:39am 
updated with a fix for the Coil/Railgun not being able to fire. // for stuff like this use the discord. i will not always see it. then it will take days to get fixed.
Ambit  [author] Jul 29, 2023 @ 1:25am 
can u join the discord? for better support. // open a ticket and i will respond as fast as possible
DerErschoepfte Jul 28, 2023 @ 12:01pm 
Hey.
I really like your mod. But it seems the Coilgun and Railgun doesn't do anything. I don't have any mods overwriting bombardment stance or something like that and your mod is at the very bottom.
Ambit  [author] Jun 12, 2023 @ 2:11pm 
1. remain the same // yes
2. seperate mod // not directly. (it only adds 1 line for each building. rest of the code is still from this mod.)

i already had the same fix. but nobody complaint about the building being destroyed in discord. so i didnt update it. Complaints are getting fast fixes on discord.
Im only looking at my Comments like once a week. sometimes even only once a month.
Renko Jun 12, 2023 @ 12:59pm 
Hello, I would like to clarify: this version of the mod (3.6-3.7) turns out to remain the same in terms of the fact that guns can be destroyed when fired, and for those who want guns to be unkillable, a separate version 3.8 is made, right?
Confused_Pacifist Jun 5, 2023 @ 9:45pm 
Does this mod work with Star Wars New Dawn? the others do but i cannot seem to find any tech or buildings from this one.
Maadh May 16, 2023 @ 11:28am 
the mod work fine with 3.8
thorman123456789 May 9, 2023 @ 3:10pm 
is this compatible with 3.8 and the bombardment changes?
Count D'Cinamon Apr 5, 2023 @ 5:18am 
would the ai be able to utilize this as well for their defense?
and is this save game compatible?
Comrade Kibbles Mar 23, 2023 @ 6:30pm 
@Ambit I can confirm it works in the current version with no errors I have seen so far. Sorry for being one of the people asking if the mod is updated constantly, I have friends that refuse to play with outdated mods and i refuse to play without this mod after getting a taste for it. Please keep up the good work this is one of my favorite mods and must have in any modlist i make
ThePhantomX64 Mar 20, 2023 @ 11:21am 
does it? Alright
Ambit  [author] Mar 20, 2023 @ 9:44am 
At War Series should still work in 3.7.
ThePhantomX64 Mar 19, 2023 @ 9:25am 
Any plans for this to get updated?
Comrade Kibbles Mar 16, 2023 @ 7:27pm 
will this be updated anytime soon love the mod and hope to play with it again sometime