RimWorld

RimWorld

Cash Register
241 Comments
Orion  [author] Apr 21 @ 11:23am 
I haven't tried that for a long time. But given you're the only one to ever report this, I assume it has to do with your game.
gx_ground Apr 21 @ 2:42am 
i built two restaurant and two cash Register.(one for meal one for coffee) i have used "add another restaurant". But always mix together .The two restaurant can't work apart.
Orion  [author] Apr 6 @ 7:14am 
It's not a warning. The money ends up inside the register and is brought to storage now and then.
Axem Apr 6 @ 4:53am 
Hi, at the end of the day, I get warnings such as "x money earned today" but the amount of silver I have doesn't change. How can I track these silvers?
Orion  [author] Mar 14 @ 2:19pm 
It can also be a broken game state. Although someone mentioned vanilla couches causing problems too.
Shandrim Mar 14 @ 12:47pm 
Didn't find any mod interfering. Had to use Dev Mode to clone the pawn and delete the original.
Orion  [author] Mar 14 @ 8:28am 
Shouldn't happen. Maybe some mod is interfering 😐
Shandrim Mar 14 @ 5:16am 
Some of my pawns sit down to take orders but they are ignored by the emplyees. How can I fix this?
Orion  [author] Mar 13 @ 12:30am 
Multiplayer mod is a tricky one indeed.
LastShadow Mar 12 @ 1:17pm 
@Orion Thank you! I was able to fix it by disabling the multi-player mod :)
Orion  [author] Mar 11 @ 11:05pm 
Check for mod conflicts and errors. Your game state might be broken.
LastShadow Mar 11 @ 6:15pm 
My cash register is not letting me add/control shifts at all. I tried to unsubscribed, then re-subscribed and still won't work. What do I do?
Enemy AC-130 Above Feb 16 @ 10:32pm 
this is probably the best looking jewish piano
D_pnk Feb 11 @ 3:15am 
Certain characters sit down to take orders, but the employees ignore them.
Orion  [author] Feb 5 @ 10:58am 
Looks like you're missing something. No idea how that's even possible. Maybe resub the mod?
KaierZ Feb 5 @ 7:24am 
btw its not full problem, i couldnet paste it all as it needed to be under a thousand symbols
KaierZ Feb 5 @ 7:24am 
uhm idk if this helps me by making you help me but uhm heres something i guess : Could not find a type named CashRegister.JobDriver_EmptyRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
Verse.DirectXmlToObject:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.JobDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.JobDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
KaierZ Feb 5 @ 7:00am 
is this the mod making my colonist not able to do anything like they just wander around i cant tell them to anything right when i start the world too, all im trying to do is rat knights video of medieval slum lord like help me please!!! What do i need to do I just wanna make a medieval slum lord like rat knight did
Dec 6, 2024 @ 3:12am 
why cant i build cash register?
Leutian Kane Oct 27, 2024 @ 10:42pm 
that worked thank you
Leutian Kane Oct 27, 2024 @ 3:37pm 
no i'll try that , thanks i'll let you know
Orion  [author] Oct 27, 2024 @ 1:26pm 
Have you tried assigning a different restaurant to the second register before opening it?
Leutian Kane Oct 27, 2024 @ 12:06pm 
the Only work around ive found so far is assigning the Store workers to ONLY do sell work and not assigning a dining table to that restaurant and the workers for the restaurant are assigned to ONLY do wait work and have a table assigned.
Leutian Kane Oct 27, 2024 @ 12:05pm 
ok i'll explain it better for you
Register 1: you only open the store NOT the restaurant
Register 2: you open the Restaurant and NOT the store
Register 1 now has the restaurant open as well without you opening it yourself.
This is the issue.
Orion  [author] Oct 27, 2024 @ 12:34am 
Hmm. I don't follow. All registers using the same restaurant name will act as one.
I'm not certain if stores work the same. I would hope so.
Leutian Kane Oct 26, 2024 @ 5:35pm 
i probalby posted on the wrong mod, i was referring to the Cash Register, when you open the restaurant, it opens it on all existing cash registers and acts like the same restaurant, even if you oNLY had the store enabled on that register to begin with and opened the restaurant on another without opening the store on that one.
Orion  [author] Oct 26, 2024 @ 1:15pm 
Or am I misunderstanding the question?
Orion  [author] Oct 26, 2024 @ 1:15pm 
Yeah, you can create multiple restaurants. Each operates separately.
Leutian Kane Oct 26, 2024 @ 12:14pm 
any chance we can get it so that when we open the restaurant part it doesnt open it on ALL registers in teh colony , i'd really like to have a Shop that DOESNT have the restaurant part open.
Muad'dib Sep 15, 2024 @ 8:40am 
Something weird is happening. I have a register in a room and I was able to assign someone and open the shop but I can not seem to add more than 1 person even clicking the + sign and can not seem to change the hours for their shift. Am I missing something? I used this back in 1.4 without any problems. I do have Hospitality, Casino, Spa, Storefront, Vending Machines and Gastronomy. I have it before all 6 of those. I also have Gastronomy after all 5 Hospitality mods.
幻想鄉厨艺大王妖梦 Aug 10, 2024 @ 8:44pm 
wow
Orion  [author] Jul 7, 2024 @ 10:52am 
I think the cash register is industrial tech, so you'll need one that works for medieval. But I'm not sure.
Little Game Dev Jul 7, 2024 @ 10:46am 
Dose this mod with with the medieval rimedieval mods etc? My friend and i are running a no tec run for rimworld. So one of the mods we have takes out the power tree completely.

We keep moving around the mods but still nothing is working. Gastronomy docent seem to be active even though its at the top of the mod list.
Orion  [author] Apr 24, 2024 @ 10:57pm 
Whatever is in the highlighted area counts.
It does indeed need to overlap meals and tables.
But if necessary, you can build one register for the tables and one for the meals and sent them to the same restaurant.
Sigourney Weaver in Alien4 Apr 24, 2024 @ 12:25pm 
is it neccessary to build it in a room or does the radius works outside, too? does the radius need to overlap not only the table or but also the meals?
Savage Apr 22, 2024 @ 7:43pm 
I like you, keep up the great work!!!!
Orion  [author] Apr 14, 2024 @ 1:28am 
Yeah, when it's properly tested and bugfixed. Which takes a lot of time. Which I don't have 🤷‍♂️
lovett1701 Apr 13, 2024 @ 9:11pm 
Are you gonna update?
devin.thepokemontrainer Apr 11, 2024 @ 12:53pm 
The Hospitality addons relying on this mod have been updated to 1.5, but not this very mod.
Orion  [author] Feb 18, 2024 @ 8:41am 
stefm59 Feb 18, 2024 @ 4:23am 
First thanks a lot Orion for your work.

Could you please remove the tech level for construction of cash register (or lower it to neolithic). I also doing a medieval run as tavern owner (medieval overhaul, rimedieval, VE-faction medieval) and cash register was not showing.

Workaround:
1) unsuscribe this MOD in steam workshop
2) download GIT content to your steam MOD folder (link OLDER versions above) and extract it to:
..\Steam\steamapps\common\RimWorld\Mods\..
3) Open this file:
..\Steam\steamapps\common\RimWorld\Mods\CashRegister-master\1.4\Defs\CashRegister\ThingDefs_Buildings.xml
4) remove following 3 lines(or replace with code for medieval or neolithic)
<costList>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
Orion  [author] Dec 2, 2023 @ 8:36am 
I believe Storefront was recently updated. Maybe post your mod list there and let him know there might be anl new issue.
Admiral Penguin Dec 2, 2023 @ 8:06am 
Hello so i got rid of storefront and the cash register doesn't cause Freeze anymore. So i guess there's a compatibility problem between one of the mods that i have that updated and Storefront, Or an update with Storefront and an other mod. The freeze do still appear even when i uncheck everything in the store tab.

Thanks for being so reactive and for the mods Orion, I love them!
Orion  [author] Dec 2, 2023 @ 7:56am 
This gastronomy and register were last updated a year ago, so I'm pretty sure it's a change in another mod.
Admiral Penguin Dec 2, 2023 @ 7:39am 
So i put everything to Zero Forbidden every food deleted every shift and unchecked every dinner table the freeze are still there.
Admiral Penguin Dec 2, 2023 @ 7:35am 
I forgot to precise i'm talking about october because i reloaded a save from back then and i get freeze same as @nvnss_ol that disapear as soon as i destroy the cash register and those freeze weren't there back in october.
Admiral Penguin Dec 2, 2023 @ 7:33am 
I have the same problem, which wasn't there in october.

This my modlist, @Nvnss do you have yours so we can look which mod could be problematic?

https://rentry.co/bhneki
Orion  [author] Dec 2, 2023 @ 1:56am 
Could be that some other mod makes the updating expensive. For example it regularly has to calculate the value of items. This is normally no issue, but poorly written mods can make this very expensive to do, causing slowdowns.
n3v3rn3ss Dec 2, 2023 @ 1:15am 
i have little bug: when cash register stay on table on all game speeds freezing once every 1-2 seconds. What could it have to do with?
Teiya, the Blue Dragon Nov 3, 2023 @ 6:45am 
that might be another mod, I'm running Medieval Overhaul myself and it's left silver unchanged