Stellaris

Stellaris

[Deprecated] Ringworld Origin Rebalance for 3.0.*
8 Comments
Dukkokun Jun 22, 2021 @ 7:31am 
Wonderful! Thank you!
corsairmarks  [author] Jun 21, 2021 @ 1:43pm 
@Dukkokun I finally finished my bundle mod. It combines all of my fixes/enhancements (including two that otherwise have conflicting files), but not my custom empire. https://steamcommunity.com/sharedfiles/filedetails/?id=2522974089
corsairmarks  [author] Jun 8, 2021 @ 10:07am 
@Refuelcore I will (eventually) set up some github repos, but for now you can report the bug on whichever mod has it.
Starscream Jun 8, 2021 @ 12:08am 
Im in the same boat. I subscribe to all of your mods except technician fix since it's on the prosperity rebalance and the fungus empire. I would love to see them in one pack as well. Even when you look at the prosperity rebalance, i think your changes are perfectly in line with the pop reduction. You don't go outlandish with changes and keep it more grounded which i prefer.

With your fix/balance mods thus far, they are essential for me.

I should friend ya to mention a small bug with a fix but wanted someone to look at it to see if its a valid fix regarding serviles and the syncretic evo origin start.
corsairmarks  [author] Jun 7, 2021 @ 3:04pm 
@Dukkokun Yeah I'm interested in combining my fixes and rebalances. I just wanted to make sure I included the ones you were hoping for. For example, maybe one of me enhancements isn't your favourite.

Anyway, I will probably be putting one together Soon™ because I added a new fix/enhancement that conflicts with another of my mods.
Dukkokun May 29, 2021 @ 12:00pm 
I guess the purpose of it would be to have 1 mod instead of a multitude of them in the collection. As I am maintaining a relatively ample collection (300+ mod), it could balloon quickly :)
I completely understand your modular approach and it makes total sense, but I could see these small mods existing alongside a "Corsairmarks' Assorted Adjustments" kind of megamod, if you see what I mean.
corsairmarks  [author] May 28, 2021 @ 7:02pm 
@Dukkokun Which mods are you hoping to combine?

Other than the Prosperity Rebalance and the Slave Technician Fix (Prosperity Rebalance has the same fix in it), I believe they should be cross-compatible.
Dukkokun May 28, 2021 @ 6:42am 
Hi corsair, I really like your small adjustments. Any chance you could combine them all into one big adjustment mod?