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@Akira AK, i don't know of any incompatibilities as far as game stability is concerned.
what doesn't work as intended is that anbennar has many different ways of gaining cav ratio, which will make it harder to gain the benefits this mod is supposed to allow for. (cav is still way better than normal either way though)
tested with VU mods series
i'm thinking of re-doing the cav-to-inf ratio stuff for next week so that it's more plug-and-play with mods that add that modifier.
i'm not sure what you mean by vanilla having a preferred cavalry fraction of 10% though, in most scenarios cavalry is thrown to the wayside as the benefits are outweighed by their cost to performance inefficiency.
but before adding that i would have to ponder quite a bit over what would be fair to grant as buffs (or possible debuffs to other aspects?) without it seeming like i'm trying to force a playstyle through it.
cavalry_cost = -0.25
cavalry_power = 0.33
loot_amount = 0.50
( just for joke )
there are modifiers in place to make 'most' modifiers granting cav-to-inf ratio compensated for. is your idea to let different setups have differing ratios required for the tactics, but in return get other effects to diversify things?