Stellaris

Stellaris

Useful Heirs
213 Comments
The Engineer Pop Aug 30 @ 2:40am 
Excuse me but a question for Korean translation.

When is the below message showed?

uh_trait_imperial_heir_effects: "$t$§RBlocks selection of non-Council leader traits while on Council§!"
MrFunEGUY  [author] Aug 10 @ 10:17pm 
I will do my best to investigate this when I have the time, I have been very busy lately.
Akashi Zetsugou Jul 15 @ 6:52am 
@MrFunEGUY my apologies I wasn’t very clear, I was tired that day. I was playing a purity imperial empire, Biotic Dominion, and my Ruler and Heir, both of which are supposed to the be getting effective leader skill bonuses from Species Genetic Perfection, weren’t. I checked and it stopped being an issue when I removed your mod but happened again when I subscribed back to it. I check by hovering my mouse over the ruler/heir and in the level it should pop up like (7+6)/10 for example (assuming Species Genetic Perfection is 12), instead it just showed 7/10 and it did seem to be affecting the effective ruler skill of my leader. If you need further info just let me know. I am grateful you replied.
MrFunEGUY  [author] Jul 12 @ 9:39pm 
@Akashi Zetsugou - You're positive is this mod? You've tried it with all other mods disabled? I don't really see how that could be possible. What exactly is supposed to happen that is not happening?
Akashi Zetsugou Jul 10 @ 10:47pm 
@MrFunEGUY Just letting you know your mod messes with Species Genetic Perfection from the Purity Tradition in the latest update and causes it to not appear or work, otherwise, loved your mod so much, would love a fix for that if possible
Heavy Mar 21 @ 3:54pm 
@MrFunEGUY i'm actually pretty new. like I barely managed to find the edicts tab, or I think its the edicts? but theres nothing on the page? what is the button for edicts or where is it? I'm also using the UI mod so maybe its diff?
MrFunEGUY  [author] Mar 21 @ 8:43am 
@Heavy - If the edict is not there, something is broken. Idk how that would happen. Stellaris evolved would not break it. Dynasty name shit has been deprecated I believe, it's too finicky
Heavy Mar 21 @ 6:09am 
no summon heir in edicts. I'm using stelaris evolved mod too btw
Heavy Mar 21 @ 5:58am 
Thanks. I thought I looked all over, Also 1 more question. I read some older comments talking about how the heir doesnt retain the dynasty name? But the default chosen heirs retain the name? So say my first heir I choose, then the second heir I let the system choose will this 2nd heir have the old dynasty name? Or is this just all some old bug that got fixed already?
Xherdos Mar 21 @ 5:12am 
You can see it in the Screenshots on the top of this Page, go into Edicts and click summon Heir.
Heavy Mar 21 @ 4:38am 
How do you use this mod? where do I go to select the heir?
razgriz821 Feb 3 @ 11:10am 
Amazing! Thank you! Really adds more RP options for my imperial playthroughs
Vasanum Jan 29 @ 9:45am 
Thanks for the trait change, makes the imperial heirs way more useful.
MrFunEGUY  [author] Jan 26 @ 11:52am 
@razgriz821 - I have changed it so that now they can get non-council traits when they are not on the council.
razgriz821 Jan 18 @ 4:21pm 
i would like to specifiy, this is for imperial heirs, where their that specific trait blocks "non council traits" from being given to the heirs, so they would only get traits that activate when theyre in the council and not when theyre leading armies and fleets. is it possible to bypass it so that traits like supreme warrior can be added to the imperial heir?
MrFunEGUY  [author] Jan 18 @ 8:39am 
Hmm, not sure. Could you explain the problem a little more?
razgriz821 Jan 18 @ 8:33am 
anyway to make the heir have non council traits? i want my heir to lead as a commander but all the traits are council exclusive
MrFunEGUY  [author] Jan 12 @ 6:50pm 
Just compatibility stuff
Tal'Raziid Jan 12 @ 6:48pm 
what was the update?
MrFunEGUY  [author] Aug 9, 2024 @ 5:03pm 
It's just not a big enough bug for me to want to create a new leader class, especially when I think that it'll eventually be fixed by paradox. New leader classes can be so annoying and a lot of other ways that are more hidden.
Donofett Aug 7, 2024 @ 6:11pm 
Correction, the heir *following* an appointed heir does not receive the dynasty name. The originally appointed heir does receive the dynastic name.
Donofett Aug 7, 2024 @ 6:08pm 
Hey, I think I figured out a solution to the hidden leader bug. From my testing, setting a leader to hidden DOES remove them from the Leaders menu, but if they can be assigned somewhere then they will still be visible.

I solved this by creating an entirely new leader class, using Envoys as the template and changing any potential assignment tasks to "no". Then I changed the class of the hidden dynasty-named leader to the brand new leader class, and I can no longer see them in game. Basic testing showed that succession still works properly, although an appointed heir does not seem to adopt the dynasty name despite my saying to do so. Hope this helps!
Xherdos Aug 7, 2024 @ 3:31pm 
Is there a way to tell Ai not to Abdicate their Rulers?

Like if i have a mod that increases a Leaders Lifetime to like 10K i would like to see that the Ai keeps them for much longer or just don't abdicate them at all.
MrFunEGUY  [author] Jul 28, 2024 @ 7:57am 
It is probably kinda possible, but would be a bit hacky.
tricky Jun 29, 2024 @ 7:09pm 
what do you mean by that?
MrFunEGUY  [author] Jun 8, 2024 @ 10:27am 
Kinda in a way maybe
tricky Jun 6, 2024 @ 6:31am 
I have a quick question-Would it be possible to make a mod where your ruler, if they are a military one and your government is dictatorial or imperial, could serve as an admiral/general?
MrFunEGUY  [author] May 14, 2024 @ 8:37am 
@mad-rocky - Yes, I use that leader for something. They are supposed to be hidden, but a bug in 3.12 makes them visible. Hopefully it is fixed in the next patch.
mad-rooky May 14, 2024 @ 1:27am 
When starting a new game (3.12) with this mod, and I made sure to test with all other mods disabled, there is a duplicate of the ruler as official (regardless of the actual ruler role) that is not listed in the leader pool, but can be selected as a planet governeur. It has only a last name, no first name, but its the same last name of the ruler.
Can be used as a planet governeur, but when leveling up one must go to the planet and select the new trait from there.
Once this duplicate exist it seems using the mods options does not seem to affect it.
Not game breaking but not pretty either. :)
MrFunEGUY  [author] May 12, 2024 @ 1:54pm 
Sounds more like a duplicated leader, not a duplicated position. Regardless, not sure how this mod would cause it. I think I've removed all cloning stuff. If anyone else reports something similar, I'll look into it.
hi3r0ph4nt May 12, 2024 @ 10:47am 
is it possible that this mod is causing duplicated council positions? my leader died, and now both my heirs previous council position and the leader position are occupied by him
MrFunEGUY  [author] Mar 30, 2024 @ 10:57am 
Updated.
MrFunEGUY  [author] Mar 1, 2024 @ 9:44am 
I imagine this mod still works fine.
otaviofilipe4 Feb 28, 2024 @ 4:34pm 
is it working?
Anakin1773 Feb 23, 2024 @ 8:59am 
Thanks.
MrFunEGUY  [author] Feb 23, 2024 @ 7:07am 
The load order does not matter, it will use its mechanics. If I dont explicitly state a load order for my mods, load order does not matter.
Anakin1773 Feb 22, 2024 @ 4:19pm 
@MrFunEGUY

Question for the author: Should this mod come after Civil Wars, so that it can use its mechanics?
Anakin1773 Feb 10, 2024 @ 3:27pm 
Thanks.
MrFunEGUY  [author] Feb 10, 2024 @ 11:25am 
I think so.
Anakin1773 Feb 8, 2024 @ 5:19pm 
Can this be added midgame?
MrFunEGUY  [author] Nov 16, 2023 @ 9:56pm 
Should be fixed.
otaviofilipe4 Nov 16, 2023 @ 9:51pm 
This mod is causing me a bug that is causing all scientists, for some reason, to count as if they were on the council, which is why I can't explore the rift
MrFunEGUY  [author] Oct 14, 2023 @ 6:59pm 
Ok, this is now properly updated for 3.9. Switching your heir's leader class works again, and most bugs that I know of have been fixed.
MrFunEGUY  [author] Oct 11, 2023 @ 8:23pm 
Ill look into that, thanks for the report.
_bluepilledkiwi Oct 11, 2023 @ 7:21pm 
I noticed when an imperial ruler abdicates and remains as a leader that they get the "imperial heir" trait, but does not actually become an heir. It seems like this prevents a new heir from being spawned in by the game. I don't know if this is an oversight on my part or if it is a bug. If its a bug, I might recommend seeing if there's any way to replace the "Imperial Heir" trait with "Retired [Rule Title]" or just "Retired Ruler", which prevents unity upkeep similar to the "Imperial Heir" trait.

Of course, I may be doing something wrong, I didn't play with the retired ruler for too long out of fear it would break the game so I dismissed them and immediately an heir spawned (which is why I am suspicious of it being a bug).
MrFunEGUY  [author] Oct 10, 2023 @ 1:36pm 
Nah, no real benefit.
Xenmor empire Jun 26, 2023 @ 8:08am 
so is the multiple heir coming or not?
TheAshby Jun 25, 2023 @ 5:37pm 
This mod is amazing, but, How can I change the kind of leader my heir is and how can I choose my heir? within the game, I have not seen what option it is yet
MrFunEGUY  [author] May 14, 2023 @ 2:50pm 
So, this appears to be a vanilla glitch where a cloned leader will not switch classes correctly. It will be fixed whenever Paradox fixes the bug.
otaviofilipe4 May 12, 2023 @ 9:33am 
only one leader appears to hire with the same name as the heir, but the heir continues with the same professional