Stellaris

Stellaris

Starnet for ESC
40 Comments
SkinnyPeTe Aug 12, 2023 @ 11:46pm 
Is it compatible with 3.8?
Jhereg Oct 6, 2022 @ 12:35am 
Thanks for the info OldEnt.
OldEnt Oct 5, 2022 @ 3:06pm 
Use ESC NEXT component progression submod. Any changes this patch would do would be overwritten by either ESC NEXT component progression or NSC2 so I see little point.

Also, ESC NEXT does not use custom resources anymore and that helps AI.
Jhereg Oct 5, 2022 @ 7:41am 
Is there no need for a patch with ESC NEXT?
OldEnt Sep 24, 2022 @ 4:41pm 
That's ESC NEXT, not ESC. Those are two different mods.
Space_Lettuce_OG Sep 24, 2022 @ 1:50pm 
The mod's latest change notes say it was updated to 3.5

https://steamcommunity.com/sharedfiles/filedetails/changelog/2648658105

Also says they changed economic plans too, so, I thought that sounds like something the AI would need to know about. That's why I ask.
OldEnt Sep 24, 2022 @ 1:47pm 
There is no ESC for 3.5.
Space_Lettuce_OG Sep 24, 2022 @ 1:38pm 
This one still good to use with ESC for 3.5?
OldEnt Sep 18, 2022 @ 10:02am 
There can be only *ONE* economic plan active at a given time, and this is resolved by checking plans' weights. Useful commands:

observe
save_detail_ai_build_plan
debug_ai
debugtooltip
(wait a month and hover over building slot to check what resources AI wants).

StarNet AI has very high weight and will probably always be used before ESC NEXT one. You can ask NHunter what he expects of his economic plans so I can incorporate adjustments into StarNet (although StarNet AI should produce enough rare resources).

If there are any further issues I'd suggest contacting ESC author and me on Stellaris Modding Discord.
OldEnt Sep 18, 2022 @ 10:02am 
Cutiegorgon: What you probably need is ESC NEXT: Overwrites: Component Progression .

StarNet is the least of your worries, just allow it to be overwritten. It's probably the other mods fiddling with components.

Economic plans have no bearing on components usage, they dictate what resources AI wants, and ESC NEXT does not have custom resources.
Cutiegorgon Sep 18, 2022 @ 12:17am 
I'm not using this patch, I was just on the lookout for one because of the reasons I listed below. In PROPERLY (at least I hope so) organized modlist AI was not using ESC components at all
OldEnt Sep 16, 2022 @ 9:49am 
This patch is for ESC which is not available for Stellaris 3.4. Unless you are playing old Stellaris version I don't understand why you are using it.

Use ESC NEXT which does not require this patch. It is a continuation of ESC by the same author.

Other mods might break ESC NEXT too if they add components themselves.
Cutiegorgon Sep 16, 2022 @ 12:37am 
@OldEnd in my playthroughs AI does not use extra components (I'm using Startech). Is it on my end? Maybe something is broken
OldEnt Jul 25, 2022 @ 4:54pm 
This patch is for ESC which is discontinued, use ESC NEXT which does not require patch.
hypersot Jul 25, 2022 @ 10:48am 
@salvor,
is this patch still needed?

I had a look at what it changes and I'm honestly in conflict since it does seem to add stuff that are probably needed for ESC to work correctly but, on the other hand, it removes some lines from StarTech that I believe are still needed.

Specifically, I'm talking about all the differences in:

\common\economic_plans\02_economy_crisis.txt (early_crisis_plans, early_default_plan, _2, _3, etc...)

-and-

\common\scripted_triggers\str_techtriggers.txt (reroll_society)


Can you clarify?

thanks
BoostHungry Jun 23, 2022 @ 11:28am 
I guess I didn't read the comment history enough. Looks like it's recommended to run StarNet/Tech + ESC without this patch.
BoostHungry Jun 22, 2022 @ 10:51am 
The description above links to "Extra Ship Components 3.0 [Actual]" but the latest ESC is "Extra Ship Components NEXT" which is stated as not being save compatible with ESC 3.0. Is this patch compatible with ESC 3.0 and ESC NEXT?
Anixuryn Jun 2, 2022 @ 7:33pm 
Hey @salvor Thank you for this wonderful series of mod that makes us Commanders feels challenging again ;)

Just a quick question: Does this mod still compatible with ESC: Next at it's current version?
salvor  [author] May 30, 2022 @ 5:20am 
Pretty sure this mod doesn't require an update and will work in 3.2, 3.3, or 3.4 all the same.
Neytral May 29, 2022 @ 5:15am 
No work with 3.4, update plz
ckoldmail Apr 8, 2022 @ 4:58pm 
Does this work in 3.3?
Romanov_Vladimir Dec 28, 2021 @ 10:09am 
When update this mod on version 3.2?
Tikigod Dec 19, 2021 @ 5:10pm 
In a nutshell, if you're using ESC-Next. Don't touch this compat patch, it's not needed as ESC-Next does away with the special resource types and consolidates it all back into vanilla Stellaris resources.
Tikigod Dec 19, 2021 @ 5:09pm 
AI use the new weapon types from ESC-Next without this patch perfectly fine. Especially if you use the ESC-Next submods that consolidate the tech tree.

Those finding their AI aren't using ESC-Next tech are having conflicts somewhere else.
knein Dec 19, 2021 @ 2:37am 
it's odd but since installing this and NSC compatibility mod, the game is actually easier. First 100 years i saw AI ship level is pathetic , they basically just wanna be my vassal. Crisis is not updated even on grand admiral w25x crisis strength.
tried new games, resubbing all that stuff, i have the same result
Maty83 Dec 18, 2021 @ 1:52pm 
StarNet/StarTech does work without this when using ESC NEXT, but the AI doesn't use the new weapons, sticking with X slot Giga Cannons and then Neutron Launchers throughout. Any plans for a compatibility patch to allow the AI to use the new weapons?
salvor  [author] Nov 28, 2021 @ 9:07am 
@Fuyamyeon

I think ESC next should be working fine even without the patch. So simply put startech/starnet on top of your mod order, ESC below and no patch is needed.
Fuyamyeon Nov 27, 2021 @ 11:58pm 
Does is work for ESC next?
salvor  [author] Nov 5, 2021 @ 1:58pm 
I've updated the mod for 3.1. (I think it may have been working without update anyway).

So if you were waiting for an update, feel free to try it out.
knon_20 Sep 27, 2021 @ 8:29am 
update?
Deathfur Sep 25, 2021 @ 3:44am 
So anyone who's used this can confirm if AI is using ESC components?
lnodiv Sep 22, 2021 @ 12:07pm 
@Dragon352 Balancing the components seems outside the scope of an AI patch mod. That's probably feedback for the core mod.

That said, yes, Lithoids have a higher draw chance for the tech. It only really shines early/mid-game and there are trade-offs for it. It gets overshadowed by other options later.
Dragon352 Sep 21, 2021 @ 2:57pm 
dang it..... forgot a thing....

the living crystal shard-launcher seems op, above-norm dps/range/hit-rate while being able to be stacked like crazy due to not having (major) weakness's.....am I missing something? is it lithoid's only or I'm getting lucky getting the tech for the living shards early (twice in a row even)?

thanks.
Dragon352 Sep 21, 2021 @ 2:56pm 
the AI doesn't seem to use stuff from ESC from what I saw . maybe I'm just not seeing it?
(or I borked load-order/something? please let me know if I'm alone on this)

(my load order is SN/ESC/this /ASB/real-space+3x/MEM/giga/guilli's planet modifiers/mid+late crisis manager/ACE (patchs/compatability/etc thrown around/between)........possably messed something up as this is first time I combo'd so many mods together but SN seems to be working.....).

btw:
I know modders can't fix the combat-AI's issues...but I am curious: any idea why the AI *doesn't* try to combine its fleets more? it clearly does at least SOMETIMES so it *can* do it.... it is occasionally a good thing for it of course...but still....

salvor  [author] Sep 14, 2021 @ 6:53pm 
@goffries

Not sure. I don't think it is needed, it should be working well even without the update. I will probably update tomorrow though.
goffries Sep 14, 2021 @ 6:35pm 
@salvor update needed?
August May 28, 2021 @ 12:29am 
One of the most user friendly AI mods. Clear and concise load order description. Kudos
ArchAngel May 22, 2021 @ 3:42pm 
hell yeah
TTV/COFFENATION May 21, 2021 @ 1:19pm 
Man i love you, i was working on it but my brain melted a few times. Thanks a lot for that!
Caliginosity May 20, 2021 @ 2:52pm 
Oh hell yes! I've been waiting for this! Thank you so much for your time and effort.