Garry's Mod

Garry's Mod

Crab Synth SNPC
84 Comments
TheDesertRoad Jul 12 @ 9:05am 
Why the MK2 Crab Synth is so glowing?
Sussy Bark Jul 3 @ 8:17am 
Crab synth go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
AntlionSoldier344 Jun 2 @ 1:37pm 
my favorite synth :)
又四貓 (4cats) Apr 19 @ 9:13am 
What's the difference between mk1 and mk2?
HyperActiveStudios Nov 23, 2024 @ 12:31pm 
cab you do me a favor and make the gattling gun do as mutch damage as the strider gun?
random_guy1 Jul 28, 2024 @ 8:16am 
can someone make a mod that fixes crab synth mk2 so that it can target multiple enemies with its gatling gun so it will not remove the gatling gun each time another npc attacks it and also crab synth will use its charge attack more :steamhappy:
RogersHD Jul 26, 2024 @ 4:05pm 
Could you change the use of the crab synth's gatling gun so that when it does the attack animation it shoots even if its target is in cover? Because when it is going to shoot, one covers itself with something and stops attacking with the gatling gun, which makes it very easy to flank, in addition to using the charge attack when it is shooting for a long time.
rajjiasus420 Jul 23, 2024 @ 2:14am 
thank this mod is working
Orzeszek Włoski Jun 13, 2024 @ 8:46am 
nice work
Doom_Slayer Jan 27, 2024 @ 11:03am 
the commands dont work and i tried restarting the game if your were gonna ask me
Baby Wizard Jan 9, 2024 @ 3:26pm 
CRAB WITH MINIGUN POGGERS
Blackie Dec 28, 2023 @ 3:56pm 
Also Also, the ragdoll doesn't seem to have collision and cannot be grabbed by the physics gun.
Blackie Dec 28, 2023 @ 10:40am 
Not really sure if you're still updating this... or if you're even reading this, but there seems to be an oddity in MK2's model, like some kind of weird stretched polygons on its left front leg.

Also, I'm not really sure if this is intentional or not, but the model seems to have no reflectivity (unlike other combine NPC's, like a strider), only shaders. Again, not sure if this is on purpose, just saying.
otso1223 Nov 4, 2023 @ 2:52pm 
im not really sceard of most things in video games but this is accully just tarryfing
The Clown May 13, 2023 @ 4:04pm 
Attempting to spawn in the crabsynth using automatic spawns seems to have an issue with the model.

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:255: bad argument #1 to 'IsValidModel' (string expected, got nil)
1. IsValidModel - [C]:-1
2. unknown - lua/entities/npc_crabsynth.lua:255
3. Spawn - [C]:-1
4. SpawnNPC - lua/sv_npcd_spawn.lua:512
5. TargetSpawnPreset - lua/sv_npcd_spawn.lua:2290
6. func - lua/sv_npcd.lua:620
7. unknown - lua/includes/extensions/net.lua:33

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:344: bad argument #1 to 'SetModel' (string expected, got nil)
1. SetModel - [C]:-1
2. SelectSchedule - lua/entities/npc_crabsynth.lua:344
3. unknown - lua/entities/npc_crabsynth.lua:392

Thought I'd mention it.
Slenderman Apr 27, 2023 @ 4:24pm 
Ichthyosaur
Peridoxide Apr 24, 2023 @ 10:58am 
If you ever do end up updating this again, I think the intended way it works is that you're supposed to damage it's underbelly with grenades, especially taking the animations in consideration. Not saying to make it invulnerable to bullets, but that 'bodythrow' animation or whatever it's called can be used for that, like a stun.
DevilHawk  [author] Jan 1, 2023 @ 10:50am 
examining the repo, and the crabsynth right now. thanks for informing.
MOTS0 Dec 31, 2022 @ 11:15pm 
@DevilHawk
Ironically you ended up right with the melee.
MOTS0 Dec 31, 2022 @ 11:14pm 
um it's going to need to be updated, the hl2 model repo leaked and crab synth has two melee attacks and range attack was a burst only.
洪世友-害兽退治者 Oct 30, 2022 @ 7:07am 
Why not save the hp dm? It's too painful to type this every time
the universal union Sep 19, 2022 @ 6:10pm 
Awsome!
binbows255 Jul 23, 2022 @ 9:11am 
For some reason when it dies it keeps playing idle animations instead of the death animation. Anybody know a fix?
C_L Jun 10, 2022 @ 9:19am 
Ah alright, it's still a good NPC nonetheless
DevilHawk  [author] Jun 10, 2022 @ 3:50am 
thank you for suggestion. the original model has no melee attacks other than the charge anim, nor can I animate one. I'd expect a stomp animation, a claw hit attack or an impale animation with front legs and would work well but there's nothing I can do at the moment, sorry.
C_L Jun 9, 2022 @ 7:51pm 
Hey not sure if this is still being worked on but I wanted to suggest something, perhaps giving it a melee attack when enemies get too close? I'm unsure if there was ever any melee attacks built into the original model, but it would definitely make it much better at combat, given it only relies on it's minigun it seems and the charge, which are both ranged attacks, anything standing in front of it, it just tries deploying it's minigun it appears, allowing for enemies to overwhelm the npc.
Smelly (Afraid of Women) Jun 4, 2022 @ 1:27pm 
Freaking great, I'll have alot of fun using this guy and the mortart synth in the future. Is there any chance that you guys will try to recreate the elite Metropolice? I know that it's unlikely since theres's no leaked elite cop ai (that I know of) but i mean it would be interesting to see what you guys could come up with
librik Jun 4, 2022 @ 5:41am 
can it walk tho?
Zippy Apr 24, 2022 @ 2:53am 
It was almost a year ago lol.
Zippy Apr 24, 2022 @ 2:52am 
Just letting you know, I have uploaded an addon that uses this crabsynth model. Not sure if you remember it, but you allowed me to use it a while ago.
Luke Mar 19, 2022 @ 2:06pm 
Out of all hl2 beta/unused enemies recreations on workshop that I tested out this series is my favourite one. I like that it doesn't require any NPC base and that it uses content from base game. I also appreciate that you made them resemble base game npcs a lot- mortar synth gibbing into props after death, simple abilities etc.
In case you decide to add beta textures to this addon, it would be great if you kept version with retail textures as a separate spawn in NPC category (kind of like in DevilHawks ministrider addon) so that it would still be compatible with retextures.

Would be cool to see recreations of some stuff that was almost fully coded into hl2 but never made it into visualization stage (eg. electrical drone) in the future :steamthumbsup:
Sir Foutaise l'Insidieux Feb 10, 2022 @ 2:54pm 
you should replace the blood decals with the antlion or headcrab ones
♫MusicMen225♫ Jan 24, 2022 @ 2:42pm 
it would make the addon perfect!
♫MusicMen225♫ Jan 24, 2022 @ 2:41pm 
can you make the weird needles thing actually insta-kill you when you get too close, as in you get impaled? there is one other crab synth in HL2 Beta NPC pack that does it and it would be amazing if this one did it too.
kwaHliveD  [author] Nov 18, 2021 @ 8:12am 
good idea, i hadn't known that. i haven't used any custom materials for this addon, implementing the beta textures will add custom materials into the addon folder.

i really don't know. i will think about this for a while and will see whether i'll ever replace materials on this crabsynth.
MOTS0 Nov 14, 2021 @ 3:57am 
Shouldn't the beta textures for the crab synth be used since the textures were scaled down in the final?
Kelt Oct 31, 2021 @ 12:41am 
crab synth is specailized ground striders like hunters and ministriders
SaltSage Oct 17, 2021 @ 10:41pm 
beat it without explosives or combine balls, hl2 stuff only no healing gg ez
Spywagen Oct 10, 2021 @ 3:12pm 
honestly, really well made , and pretty balanced too
SonaristicCatboy Sep 21, 2021 @ 7:05pm 
you think of everything, nice work, should definitely be used in custom maps
kwaHliveD  [author] Sep 14, 2021 @ 1:00pm 
sorry my bad. i had implemented keyvalue support for "max_health" which was overriding the console variable sk_crabsynth_health_2 when you spawn it from the spawn menu.
SonaristicCatboy Sep 12, 2021 @ 4:24pm 
is it just me or crab synth hp doesn't change when you input a different number now
SonaristicCatboy Sep 11, 2021 @ 10:54am 
you should make the energy ball only be able to do a certain amount of damage to the crab synth like it does to striders, maybe do 50 or 100 damage
-[FF]- Jupiter Aug 8, 2021 @ 5:13pm 
Is it possible (Or nessesary) To make the crab synth Be able to fire while moving?"
kwaHliveD  [author] Aug 5, 2021 @ 3:01am 
done, as you requested.
DayDay Aug 3, 2021 @ 1:31pm 
Are you able to make the CrabSynth be friendly to VJ Combine NPCs?
DevilHawk  [author] Jul 30, 2021 @ 5:30am 
Zippy Jul 27, 2021 @ 3:51am 
Is the mortar synth almost done now?
Scorchy Jul 22, 2021 @ 8:41pm 
Clearly the best crabsynth on the workshop
kwaHliveD  [author] Jul 6, 2021 @ 11:15am 
https://www.youtube.com/watch?v=EH31Zv5_xqo

here is the current situation of mortar synths. nearly done, with the exception of npc sounds and gibbing on death.

sorry that the video stops at some intervals. it was not like that when I took a record.