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Individual Bakugan are just boxes that you randomly pull Core Bakugan out of
BakuPearl, BakuCamo & BakuFlip Bakugan are all Special Treatment Bakugan, all Bakugan that aren't a Core Bakugan are considered Treatments in the eyes of the rules
In the most recent update that I have just uploaded, I have removed BakuTriad & BakuSolo spawners to remove the extra fluff, instead you just spawn the Bakugan and Card Packs
BakuTriads contain 3 Bakugan and a Full Card Pack, while BakuSolo Packs contain 1 Bakugan, Gate Card & Ability Card, you just delete the extras
As for the costs in The Showroom, they're completely optional and only recommended for multiple game tournaments and campaigns, they're not intended for casual play
I'd recommend getting used to the game and the rules, before worrying about them
Im not sure where to get the invividual Bakugan as mentioned in the showroom and for the Bakupearl, Bakucamo and the other higher packs, I'm not sure how much those are meant to be
I'm also not sure about where to find the treatment Bakugan. Might be being stupid on this but just want to make sure I'm playing correctly
When they're ready
If you want development progress updates, I post them to the Discord server when I'm working on the mod, we've had a few setbacks that we've had to overcome and I have changed my workflow over the last few years
I'm a bit of a perfectionist with my hobbies and I don't like to release content that is unpolished when I have developed new skills and can do much better
Hence why I am now designing my models in 3D CAD software and not just in Blender, eventually even Season 1 Bakugan will be remodelled to match my new workflow as well
Glad to hear that you're enjoying the mod =)
There is a value in the description of the Launcher that you can change to increase the power
It should be noted that the default settings should be sufficient enough if you're using the launchers 15cm away from the cards, they've been thoroughly tested
It is a custom Special Treatment Bakugan made by one of our Developers, it is a Bakugan that Changes it's attribute randomly every time it opens, cool thing is that it is the In-game tint that changes, not the texture
I plan on adding pretty much every Bakugan, Clawsaurus being a Gundalian Invaders means it's on the later development schedule, but it *will* be added eventually
All progress notes are posted on the Discord server
https://drive.google.com/file/d/1AHaUbMBKpuq0dKHzO4Yoekjxxu8veJ_9/view?usp=sharing
There are also useful articles that can help with gameplay on the Bakugan Wiki:
https://bakugan.wiki/wiki/Bakugan_Wiki:How_to_Play_(Generation_1)
we have plans to make video tutorials some time in the future, however, I currently don't get a lot of free time so there's no ETA on when that will happen
Tabletop Simulator
I'm glad to hear that you're enjoying the mod so much!
Personally, I'm no programmer, I have commissioned a programmer who is quite talented with mod developing with TTS, so I understand the struggle, while I don't know how to write code, I do know that there should be a function within TTS's strings that allow you to basically group objects together temporarily, so the bakugan opens on the core, transforms into whatever state the bakugan opens to, the core gets grouped and then you can code it so the bakugan jumps and rotates to a certain vector, while this is a quite complicated process and TTS makes a lot of shortcuts with it's physics engine, it should be quite possible, if I were to develop this, I would add a button in the context menu to ungroup the Bakugan from the core, so it's not ungrouped accidentally, but maybe there's a better way.
I've been trying to do a similar thing with the Second Generation of Bakugan myself, despite my painfully low scripting skills.
The only thing I've found issue with so far was translating the Ultra Bakugan and how they spring up, able to catch more than the Core Bakugan, but seeing your mod implementing Baku-Sky Raiders, it's given me some hope that maybe the Second Generation's game can be fully implemented.
Eventually there will be updates that include New Vestroia content, currently I am in the middle of re-introducing content that had to be re-uploaded to the steam cloud which is why development progress has been paused for the time being, I am also working 6 days a week at the moment so I don't really have much time for anything outside of that either
All development progress is posted in our Discord if you would like to follow along
If you are using the BakuTriad or BakuSolo packs, then yes, it is intended this way, they're designed to have a random chance of any card, they're not designed to be used on their own, but to add to your collection, The attribute based Packs will have a higher chance of pulling out cards more suited to that attribute, but not guaranteed
The recommended way to use the packs is to start with a Starter Deck of your choosing and then use the BakuSolo and BakuTriad packs to add to your deck
When playing a drafted format, we often open 6 BakuTriads to build our decks so we have enough room to have some decent cards and Bakugan
There are only a Demo set of Traps and Battle Gear in the mod in the Collection Deckboxes, as a way for people to get familiar with the way the pieces work, they aren't officially part of the mod yet
I am 80% through the update, I have most cards ported, I just need to port the Bakugan files and update the card packs and the mod should be ready, but this could take up to a couple weeks to get the update finished
Thats awsome to hear cant wait for it thanks
New Vestroia Bakugan will be coming to the mod in the future, currently I'm having to port the files from Discord's file-hosting system to google cloud, which means the mod is being rebuilt for the most part, once that has been completed, then progress on New Vestroia will continue
There are "Collection Deckboxes" in the Showroom on the right hand side, there are sorted boxes in there which has everything that is currently in the mod
The "Variance" Value is how much difference you want between your most powerful shot compared to your weakest power shot from the Launcher. e.g a Variance of 1, with a shot power of 5 would mean your Shot Power could range from 4 - 6, instead of just being 5 every shot.
I'm glad that I could help resolve the issue :)
in the meantime, Discord *may* end up cutting off download links externally outside of the Discord Platform as it's been coded to do so, supposedly by the end of the year, please be patient during this time as it's a very labour intensive process
One solution was verifying your game files and forcing some of the .jsons to re-download
https://steamcommunity.com/app/286160/discussions/0/3105773861173823644/
Do you get this error when you try to load any other workshop files?
There are a few reasons why this error occurs, some being corrupted game files, some being anti-virus issues, some being that you're not loading the game up in Administrator mode, because the game saves files in the c:/ drive, some of the issues come down to your bandwidth as well