Tabletop Simulator

Tabletop Simulator

Bakugan Battle Brawlers [v2.4]
182 Comments
Absolutely phenomenal work, looking forward to see new vestroia bakguan!
cardman2021 Sep 4 @ 6:11am 
only played fora couple mins and already cant wait for new updates
MrZangetsu  [author] Aug 26 @ 10:08am 
@Zodiac

Individual Bakugan are just boxes that you randomly pull Core Bakugan out of

BakuPearl, BakuCamo & BakuFlip Bakugan are all Special Treatment Bakugan, all Bakugan that aren't a Core Bakugan are considered Treatments in the eyes of the rules

In the most recent update that I have just uploaded, I have removed BakuTriad & BakuSolo spawners to remove the extra fluff, instead you just spawn the Bakugan and Card Packs

BakuTriads contain 3 Bakugan and a Full Card Pack, while BakuSolo Packs contain 1 Bakugan, Gate Card & Ability Card, you just delete the extras

As for the costs in The Showroom, they're completely optional and only recommended for multiple game tournaments and campaigns, they're not intended for casual play

I'd recommend getting used to the game and the rules, before worrying about them
Zodiac Aug 25 @ 1:45am 
New player here, I just need some help clarifying for the prices of the packs.
Im not sure where to get the invividual Bakugan as mentioned in the showroom and for the Bakupearl, Bakucamo and the other higher packs, I'm not sure how much those are meant to be
I'm also not sure about where to find the treatment Bakugan. Might be being stupid on this but just want to make sure I'm playing correctly
MrZangetsu  [author] Aug 7 @ 4:07am 
@Reo Milage

When they're ready

If you want development progress updates, I post them to the Discord server when I'm working on the mod, we've had a few setbacks that we've had to overcome and I have changed my workflow over the last few years

I'm a bit of a perfectionist with my hobbies and I don't like to release content that is unpolished when I have developed new skills and can do much better

Hence why I am now designing my models in 3D CAD software and not just in Blender, eventually even Season 1 Bakugan will be remodelled to match my new workflow as well
Shadow Aug 3 @ 12:03am 
So... when we getting helios and new vestroia? :steamhappy:
MrZangetsu  [author] Jul 31 @ 4:26pm 
@Drake

Glad to hear that you're enjoying the mod =)
Drake Jul 17 @ 10:45am 
You are a hero! We need more people like you in the community, thanks a lot for all of your effort, dont give up!
MrZangetsu  [author] Mar 4 @ 11:17pm 
@KuraiLunae

There is a value in the description of the Launcher that you can change to increase the power

It should be noted that the default settings should be sufficient enough if you're using the launchers 15cm away from the cards, they've been thoroughly tested
KuraiLunae Mar 4 @ 3:59pm 
I'm probably just blind or not understanding something (new to TTS), but is there a way to increase the launchers' power? Right now they're barely able to make it across a single card space, which I don't think is intentional.
Mapes Mar 2 @ 10:35pm 
Ah, sweet. Now I kinda regret selling the one I got in my group's run xD
MrZangetsu  [author] Mar 2 @ 7:29pm 
@OpTic Blindman

It is a custom Special Treatment Bakugan made by one of our Developers, it is a Bakugan that Changes it's attribute randomly every time it opens, cool thing is that it is the In-game tint that changes, not the texture
Mapes Mar 2 @ 4:40pm 
So, I've checked both rule books, and even looked in the FAQ part of the book. What is BakuShift, and what does it do? There's no explanation, and I haven't heard of this one.
Volkan Feb 15 @ 8:07am 
I can't believe this is this good...ty for working on this
EnderKip Jan 22 @ 7:13pm 
@MrZangetsu Thank you so much for the quick response i greatly appreciate the hard work you are doing making this project come to life. I understand please take as much time as you need. I shall be here patiently waiting :).
MrZangetsu  [author] Jan 22 @ 5:40pm 
@EnderKip

I plan on adding pretty much every Bakugan, Clawsaurus being a Gundalian Invaders means it's on the later development schedule, but it *will* be added eventually
EnderKip Jan 21 @ 8:46pm 
I beg of you please add Clawsaurus. He is the number one bakugan I am wanting to use. Would make my day if he got added
MrZangetsu  [author] Dec 14, 2024 @ 6:32pm 
@BALLSYES

All progress notes are posted on the Discord server
Niggа_Cat/Entity Dec 12, 2024 @ 4:02am 
sup,any news about progress at new vest update?
MrZangetsu  [author] Oct 10, 2024 @ 8:22am 
In the meantime, If it helps, we do have a PDF guide on how to play the game, which is also located around the table in-game, that can be downloaded here:

https://drive.google.com/file/d/1AHaUbMBKpuq0dKHzO4Yoekjxxu8veJ_9/view?usp=sharing

There are also useful articles that can help with gameplay on the Bakugan Wiki:

https://bakugan.wiki/wiki/Bakugan_Wiki:How_to_Play_(Generation_1)
Опера Oct 10, 2024 @ 4:41am 
понял,ну будем ждать, я обожаю бакуганы и этот мод пожалуй самый лучший из всего что мне встречалось
MrZangetsu  [author] Oct 9, 2024 @ 2:34pm 
@Опера

we have plans to make video tutorials some time in the future, however, I currently don't get a lot of free time so there's no ETA on when that will happen
Опера Oct 9, 2024 @ 11:46am 
MrZangetsu , так я скачал и установил, и вопрос, есть видео как базавую основу выучить как играть?
MrZangetsu  [author] Oct 9, 2024 @ 9:32am 
@Опера

Tabletop Simulator
Опера Oct 9, 2024 @ 8:50am 
Здраствуйте а на какую игру этот мод идёт?
MrZangetsu  [author] Sep 11, 2024 @ 12:42am 
@Delphixander

I'm glad to hear that you're enjoying the mod so much!

Personally, I'm no programmer, I have commissioned a programmer who is quite talented with mod developing with TTS, so I understand the struggle, while I don't know how to write code, I do know that there should be a function within TTS's strings that allow you to basically group objects together temporarily, so the bakugan opens on the core, transforms into whatever state the bakugan opens to, the core gets grouped and then you can code it so the bakugan jumps and rotates to a certain vector, while this is a quite complicated process and TTS makes a lot of shortcuts with it's physics engine, it should be quite possible, if I were to develop this, I would add a button in the context menu to ungroup the Bakugan from the core, so it's not ungrouped accidentally, but maybe there's a better way.
Delphixander Sep 10, 2024 @ 12:54pm 
It's super cool to see all the work you are putting into this mod!!
I've been trying to do a similar thing with the Second Generation of Bakugan myself, despite my painfully low scripting skills.
The only thing I've found issue with so far was translating the Ultra Bakugan and how they spring up, able to catch more than the Core Bakugan, but seeing your mod implementing Baku-Sky Raiders, it's given me some hope that maybe the Second Generation's game can be fully implemented.
MrZangetsu  [author] May 26, 2024 @ 2:21pm 
@BadSanta4-5

Eventually there will be updates that include New Vestroia content, currently I am in the middle of re-introducing content that had to be re-uploaded to the steam cloud which is why development progress has been paused for the time being, I am also working 6 days a week at the moment so I don't really have much time for anything outside of that either

All development progress is posted in our Discord if you would like to follow along
BadSanta [RU] May 26, 2024 @ 6:06am 
Hello, will there be an update with a new Vestro??? I'm really looking forward to buying the game for this mod
MrZangetsu  [author] May 22, 2024 @ 11:35am 
@Shyman

If you are using the BakuTriad or BakuSolo packs, then yes, it is intended this way, they're designed to have a random chance of any card, they're not designed to be used on their own, but to add to your collection, The attribute based Packs will have a higher chance of pulling out cards more suited to that attribute, but not guaranteed

The recommended way to use the packs is to start with a Starter Deck of your choosing and then use the BakuSolo and BakuTriad packs to add to your deck

When playing a drafted format, we often open 6 BakuTriads to build our decks so we have enough room to have some decent cards and Bakugan
Shyman May 22, 2024 @ 9:02am 
Hello, wonderful mod, however, when playing, I often come across cards that cannot be used, for example, I have all the Bakugan Darkus, and the Julies Launcher card falls out, where it says before throwing the Subterra Bakugan, but I don’t have those. Or, for example, there are gate cards or abilities for certain Bakugan, but they don’t always fall out in such a way that the card fits and in the end there is no point in using it. Is this necessary or maybe I’m doing something wrong?:Monophanie_DGR:
MrZangetsu  [author] Mar 10, 2024 @ 1:02pm 
@The Eldritch One

There are only a Demo set of Traps and Battle Gear in the mod in the Collection Deckboxes, as a way for people to get familiar with the way the pieces work, they aren't officially part of the mod yet
The Eldritch One Mar 9, 2024 @ 6:52pm 
Am I missing something, or is the Bakugan Traps and Battlegear not in the mod??? Cause it references them in the guidebook
Guijarro Mar 7, 2024 @ 10:47pm 
I just wanted praise this project. i never had the opportunity to play bakugan with friends as a child, so beeing able to play classic bakugan through tabletop online has sincerely made me feel like i accomplished a lingering wish from my childhood.
MrZangetsu  [author] Feb 27, 2024 @ 3:58pm 
Hey guys, just a heads up, until I am able to finish the google merge update, a lot of people are going to have issues with loading most of the files in the mod that are hosted on Discord, as the files are no longer being hosted outside of the Discord platform, the only people that can load the files are if you had already had them in your cache before Discord made the change to their IT

I am 80% through the update, I have most cards ported, I just need to port the Bakugan files and update the card packs and the mod should be ready, but this could take up to a couple weeks to get the update finished
Grlica Feb 7, 2024 @ 12:02pm 
awesome work
wereninja Jan 17, 2024 @ 5:05am 
@MrZangetsu

Thats awsome to hear cant wait for it thanks
MrZangetsu  [author] Jan 16, 2024 @ 3:42pm 
@wereninja

New Vestroia Bakugan will be coming to the mod in the future, currently I'm having to port the files from Discord's file-hosting system to google cloud, which means the mod is being rebuilt for the most part, once that has been completed, then progress on New Vestroia will continue
wereninja Jan 16, 2024 @ 9:23am 
Yo i Might have missed something down in the comments but just asking we getting New Vestroia bakugan at some point in the future too or na other than that its been a really good mod to play with friends
MrZangetsu  [author] Jan 12, 2024 @ 12:19pm 
@Youhadabadday

There are "Collection Deckboxes" in the Showroom on the right hand side, there are sorted boxes in there which has everything that is currently in the mod
Youhadabadday Jan 12, 2024 @ 9:26am 
Question: How do I access all of the Bakugan without having to sift through multiple packs?
MrZangetsu  [author] Dec 21, 2023 @ 12:57am 
@Guijarro

The "Variance" Value is how much difference you want between your most powerful shot compared to your weakest power shot from the Launcher. e.g a Variance of 1, with a shot power of 5 would mean your Shot Power could range from 4 - 6, instead of just being 5 every shot.
Guijarro Dec 20, 2023 @ 9:51pm 
Hi, i have a question. On the bakugan launchers, what does the ''variance'' stat mean?
MrZangetsu  [author] Dec 19, 2023 @ 7:54pm 
@Gastly Gibus

I'm glad that I could help resolve the issue :)
Gastly Gibus Dec 17, 2023 @ 2:01pm 
Oh I wanted to say that verifying the steam files helped, it works fine and I gottah say, I love how much dedication you've put into this. From the table to everything else. Good stuff.
MrZangetsu  [author] Dec 17, 2023 @ 9:17am 
Just a heads up to everyone, I am pretty much re-working the mod from the ground up with the next update, I am moving the file-hosting from Discord over to Google Cloud, as well as re-positioning the models from the Videogame, since I didn't future-proof my work 3 years ago

in the meantime, Discord *may* end up cutting off download links externally outside of the Discord Platform as it's been coded to do so, supposedly by the end of the year, please be patient during this time as it's a very labour intensive process
MrZangetsu  [author] Dec 10, 2023 @ 11:06pm 
@Gastly Gibus

One solution was verifying your game files and forcing some of the .jsons to re-download

https://steamcommunity.com/app/286160/discussions/0/3105773861173823644/
Gastly Gibus Dec 10, 2023 @ 10:09pm 
Well, running it as admin did not work. Well, the last resort now is cleaning my mod folder and redownloading everything inside it.
Gastly Gibus Dec 10, 2023 @ 6:01pm 
So far, only got this from this one @MrZangetsu. Good to know tho, I'll check if running the game in administrator mode makes a diference. If it doesn't change, i'm gonna reinstall tabletop sim as a whole and see if it makes a diference, that or deleting my current mod folder
MrZangetsu  [author] Dec 10, 2023 @ 5:35pm 
@Gastly Gibus

Do you get this error when you try to load any other workshop files?

There are a few reasons why this error occurs, some being corrupted game files, some being anti-virus issues, some being that you're not loading the game up in Administrator mode, because the game saves files in the c:/ drive, some of the issues come down to your bandwidth as well