Stellaris

Stellaris

Building Slot Technologies
52 Comments
Aven Oul Nov 1, 2022 @ 11:44am 
still not getting any techs that unlock slots
razer666L Oct 9, 2022 @ 5:54am 
Does this mod still work on 3.5?
Riddle 78 May 21, 2022 @ 8:46pm 
This mod works as-is on 3.4. If you're not getting the techs (Which are split between Society and Engineering),then you're either getting unlucky tech rolls,or you have a conflict somewhere.
Aven Oul Jan 31, 2022 @ 9:05am 
im not getting any of the techs that unlock slots
DuckCrafter42 Jan 17, 2022 @ 3:57am 
Unless you don't mind me uploading it that is.
DuckCrafter42 Jan 17, 2022 @ 3:56am 
Might have been able to update it, removed some dependencies that I couldn't find in the game files anymore (tech_housing_1). Not gonna upload it as I've made other changes to it for my own personal use though if you want an updated non-modified version, I'd be happy to give it ya.
ArcaneGamer Dec 10, 2021 @ 4:44pm 
update please
-=PR=- alliecat☭Ⓐ Dec 3, 2021 @ 4:30pm 
@ArcaneGamer as of a couple of days ago it was crashing my game at load. I dunno if it's been updated since though
ArcaneGamer Dec 2, 2021 @ 5:05pm 
does this still work
fooldog Oct 22, 2021 @ 1:39am 
mod works great
Crashtastic Sep 15, 2021 @ 1:28pm 
kewl thanks, take how ever long you need, was just wondering if the mod had been retired or not. So many mods go dead without a whisper.....
CursedAuroran  [author] Sep 15, 2021 @ 9:50am 
@Crashtastic @Kinggaming soontm. I am not exactly a person that does this for a living, I have a life alongside this too
WyvernKg Sep 15, 2021 @ 8:59am 
update pls?
Crashtastic Sep 14, 2021 @ 2:59pm 
work with Lem patch?
Skill Less Aug 25, 2021 @ 9:19am 
nice one, should be much more compatible than the pd/more building slots patch :)
CursedAuroran  [author] Aug 3, 2021 @ 7:46am 
I dont know what the issue is, but I will look into it
Grendain Aug 3, 2021 @ 7:17am 
no but i understand thanks you :). I hope you update this mod,maybe update work more good this mod with the game,good day :)
CursedAuroran  [author] Aug 3, 2021 @ 6:52am 
@Grendain were you by any chance playing as agrarian illyc or whatever it is called? not entirely sure, but they may have different techs for city districts
Grendain Aug 3, 2021 @ 6:47am 
Found*
Grendain Aug 3, 2021 @ 6:47am 
True but dont fount tehnologies of this mod
CursedAuroran  [author] Aug 3, 2021 @ 6:42am 
@Grendain I presume you researched the city district housing increasing stuff and the vanilla techs that gave building slots?
Grendain Aug 3, 2021 @ 6:29am 
Me never found the technmologies in technology tree
CursedAuroran  [author] Jul 8, 2021 @ 12:34pm 
@Rui_MS it has an upper limit yes
Rui_MS Jul 4, 2021 @ 3:42am 
Does it have an uplimit or an infinite loop tech?
CursedAuroran  [author] Jun 22, 2021 @ 10:37am 
@Rogueone because this mod was made for 36 building slots, not 108, nor do I have any personal interest in playing with that much building slots, nor do I have the time to make such a mod with proper care, because I have other projects I need to take care of
Rogueone Jun 22, 2021 @ 10:34am 
But why?
CursedAuroran  [author] Jun 22, 2021 @ 2:09am 
@Rogueone yes, but it won't enable all building slots, nor will I make it so it can
Rogueone Jun 21, 2021 @ 4:07pm 
Can this work with the 108 building slots version?
Locomotor79 May 22, 2021 @ 3:36am 
Stargate All races mod isnt vanilla
CursedAuroran  [author] May 21, 2021 @ 9:49pm 
@Locomotor79 that makes no freaking sense. This mod relies exclusively on vanilla technologies and does not modify a single vanilla file
Locomotor79 May 21, 2021 @ 3:34pm 
i didnt ask for more but its not working whit the SG1 Compleet ship and race icons since it uses custom buildings.
and i donot know how to make mods
CursedAuroran  [author] May 21, 2021 @ 4:17am 
@Locomotor79 no it cannot, it was designed for 36 building slots, and no more, period, you are free to make one using this mod as a template, but I wont upgrade it to serve that purpose
Locomotor79 May 21, 2021 @ 4:06am 
can this mod be upgraded ans also work whit the full pack off SG1 mod plz
thanks in advance
CursedAuroran  [author] May 15, 2021 @ 9:40pm 
@ArcaneGamer yes
ArcaneGamer May 15, 2021 @ 2:20pm 
if you use 36 building slots mod does this unlock all of them
CursedAuroran  [author] May 8, 2021 @ 12:40pm 
@Director (forgot to ping)
CursedAuroran  [author] May 8, 2021 @ 12:40pm 
there probably is, but I have my other mod to take care of and develop, but you are free to make it
Director May 8, 2021 @ 12:28pm 
Is there a way to make one for the 108 building slot mod?
Idan May 7, 2021 @ 11:52pm 
Thank you... 3.1 has two big fails, without mention the "crisis" which ok I can deal with it, BUT what was a big fail was the small space and the pop new sistem... it su* hope one day paradox fix this sh-t
Reefer Rick May 5, 2021 @ 12:04pm 
thanks man!
-=PR=- alliecat☭Ⓐ May 4, 2021 @ 9:28am 
thank you <3
August May 3, 2021 @ 9:14pm 
thank you. I really hate how they butchered the pop growth and everything related to it. Need 2 other mods to fix what they bronked
CursedAuroran  [author] May 3, 2021 @ 1:43pm 
Yes, it is 100% save compatible
-=PR=- alliecat☭Ⓐ May 3, 2021 @ 1:42pm 
Is this save compatible?
-=PR=- alliecat☭Ⓐ May 3, 2021 @ 1:41pm 
@mhariz the Dick patch broke the link between building slots and population growth, building slots depend on city districts and tech now. This mod adds more techs to do so
CursedAuroran  [author] May 3, 2021 @ 11:06am 
@mhariz1993 correct
mhariz1993 May 3, 2021 @ 11:05am 
This mods just unlocks the building slots right ? So I don't need to depend on the population growth to unlock them ?
CursedAuroran  [author] May 3, 2021 @ 10:29am 
@mhariz1993 yes
mhariz1993 May 3, 2021 @ 9:26am 
Does this applies to all of the Players planets ?
CursedAuroran  [author] May 2, 2021 @ 10:39pm 
@ArcaneGamef
It adds a bunch of technologies that get unlocked as you progress through the tech tree