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WP's Library, WP's Mysterious Worlds, WP's Planet View, WP's Planetary Features Expanded
I've tried with both versions. I'm pretty sure you should be able to replicate it yourself? Just place a commander as a colony leader and watch the soldiers marching away.
- so more info would be helpful to solving it.
I updated to the 4.1.7 beta to test if that was the problem, but no change.
Stellaris Launcher Mod Name changes since 4.0 release have been updated.
I've looked at and used all the WP mods when they first came out.
The last time I did there was compatibility issues with some of them and at that time some did not work properly. I've not gone back to look at them since then.
As far as adding building slots, At this time I'm not going to be adding those types of mods.
I have had those types of mods in this list before and in my opinion they are out of balance, and decided to remove them.
I do not like the Quadrant Fixed mod.
@grandpoobaa, NSC3 has issues with tradition mods being added. So I have avoided them and not looked at it. Usually they are out of balance.
"More Building Slots"
BPVR Reborn - Zone Double Row Mode
BPVR - More Building Slots
BPVR - City 24 Slots
BPVR - Compatibility Patch
WP's Library "Required for below"
WP's Planetary Features Expanded - Put Above Planetary Diversity
WP's Dangerous Wildlife Expanded - Put Above Planetary Diversity
WP's Army Attachments Expanded
Quadrant Fixed
Originally NSC allowed us to change what we used from the mod. (on/off)
Recently NSC3 removed the UI for Options due to complications with recent versions of Stellaris.
However I decided to keep Starbase Extended because I like the stronger starbases and I think the issue is very minor and it is not worth removing the mod for.
(If you choose to use the collection) Please delete the following mods and let me know if you still have a problem.
Universe at War: Novus Ships
Universe at War: Hierarchy Ships
AI Ship Set - LS Edition
United Fleet Shipset
United Fleet NSC3 Patch
Better Ship Behaviors (OUT OF DATE SINCE JULY)
- cruisers, exploration cruisers, battlecruisers and carriers are not buildable by any empire in the game regardless of tech or ressources
- empires with bio ships cant build any civilian ships (constructors, science ships, colony ships, etc | the options just dont show up, i checjed)
- empires that start with beast port civic are too stupid to build regular shipyards and wont build any, thus resulting in them also being unable to build civilian ships (they can build them, they just dont build any shipyards on their own volition)
thank you for the feedback
How many stars on your map, what shape is the galaxy. It may not be either of these. what type of species is your empire?
As for list just post the ones that need to be updated in this comments section. Thank you for the info
(the crashes happen quickly after starting a new game on an alderson disk)
edit: it's the option "increased precursor drop" from gulliman planet modifier
"The following mods could not be imported as they appear to be missing:
Cybernetic Humans Expanded
More Human Clothes
SE - Human - Hair
Alien Suns
Neo-Enigmatic Shipset [4.0]
Fairy Empire Shipset - NSC3 Patch
Neo-Enigmatic Shipset - NSC3 Patch
More Primitives [4.0.x]
The Juggernaut can be assigned to a fleet" yet i have them, it might be that the name are wrongs.
However ~~Ariphaos Unofficial Patch (4.0) is in work. So we will probably be able to use it soon
Im using your exact load order, with the blanked out mods disabled (stellaris fixes and patch).
I am using gigastructures, and in my current game im on year 2237 and no crashes so far. However I had to start a new game 5-6 times before I could actually get passed day one.
Many times Crashes are related to UI. Are you using any UI mods outside the collection?
But I will say I have not seen any problems like you are having. Are you using any mods outside of this collection?
and before that is a TON of "failed to add building" to these fallen empires.
[planet.cpp:10319]: Failed to add building of type 'Nourishment Center' to planet 'Sustenance District' at common/scripted_effects/giga_fe_megas_scripted_effects.txt:738 @ scripted effect spawn_materialist_fe_gaming_food_center at file: events/giga_007_fallen_empire.txt line: 2187: trigger_no Exists - manyt of these for different buildings.
Before those, is about 8 minutes of no errors where I was familiarizing myself with the ui and picking technologies lol and as soon as i unpaused, crashed, about 5-6 times until i started a game and it randomly didnt crash.
Hope that helps!