Stellaris

Stellaris

4.1 Stellaris Mod Collection w/Load Order: ((( NSC3 - Season 1 ))), Planetary Diversity
692 Comments
Rage000  [author] Sep 23 @ 8:28am 
Revision level BQ which means the list was revised. This is done in case the list is updated more than once on the same day. So if the list was revised again later on in the same day it would be REV BR
JitteryJared Sep 22 @ 9:27pm 
tf does rev bq mean
Rage000  [author] Sep 20 @ 10:33am 
@Tyrejj, No. The will be some set up to do and settings to change. See Description and Discussion Tabs.
Tyrejj Sep 19 @ 2:43pm 
Is this a subscribe and play or do I have to set it up before I play?
Rage000  [author] Sep 9 @ 8:46pm 
~~Ariphaos Unofficial Patch (4.0) (Has been updated to 4.0.23)
Rage000  [author] Sep 9 @ 8:20pm 
I removed Stellaris Fixes today btw. Its not getting an update
However ~~Ariphaos Unofficial Patch (4.0) is in work. So we will probably be able to use it soon
Rage000  [author] Sep 9 @ 8:17pm 
Starting to sound like something going on with game install then. I hope it works out. If I could replicate the issue It would be easy to figure out.
Sozen Sep 9 @ 3:55pm 
I am only using your exact collection on a new stellaris install, making sure to clean out any old stuff after removing the game previously.

Im using your exact load order, with the blanked out mods disabled (stellaris fixes and patch).

I am using gigastructures, and in my current game im on year 2237 and no crashes so far. However I had to start a new game 5-6 times before I could actually get passed day one.
Rage000  [author] Sep 9 @ 3:20pm 
ESC NEXT: Overwrites: Global Ship Designs , and Gigastructures are the only mods that effect fallen empires in this collection.
Many times Crashes are related to UI. Are you using any UI mods outside the collection?
Rage000  [author] Sep 9 @ 3:11pm 
those errors is related to gigastructures, so you if you have been using gigastructures, try disable it and the UIOD gigastructures. See if you still crash. IF you dont crash after disabling Gigastructures , then I will blanked out GIgastructures. Please let me know.
Rage000  [author] Sep 9 @ 2:53pm 
Only thing I can suggest is to disable ESC NEXT: Overwrites: Global Ship Designs
But I will say I have not seen any problems like you are having. Are you using any mods outside of this collection?
Rage000  [author] Sep 9 @ 2:51pm 
Are you using gigastructures mod? and if not make sure to turn off the UIOD gigastructures addon
Sozen Sep 9 @ 2:39pm 
[effect_impl_starbase.h:198]: Failed to create a starbase at ` common/scripted_effects/fallen_empire_scripted_effects.txt:252 @ scripted effect create_fe_citadel at file: events/giga_007_fallen_empire.txt line: 1027`

and before that is a TON of "failed to add building" to these fallen empires.

[planet.cpp:10319]: Failed to add building of type 'Nourishment Center' to planet 'Sustenance District' at common/scripted_effects/giga_fe_megas_scripted_effects.txt:738 @ scripted effect spawn_materialist_fe_gaming_food_center at file: events/giga_007_fallen_empire.txt line: 2187: trigger_no Exists - manyt of these for different buildings.

Before those, is about 8 minutes of no errors where I was familiarizing myself with the ui and picking technologies lol and as soon as i unpaused, crashed, about 5-6 times until i started a game and it randomly didnt crash.

Hope that helps!
Sozen Sep 9 @ 2:39pm 
Yes i still have them disabled.

I managed to get the game passed day 1 after unpausing by just starting new games over and over until it just.. didnt crash.

The error log extensively pointed to a fallen empire that was trying to spawn starbases with components that enabled mobility/FTL travel every time it crashed. Let me find an exact line.

[galaxy_generator.cpp:607]: Trying to create a starbase with an invalid starbase design XIX for ship size starbase_citadel (note: starbases cannot have components that allow them to move or go FTL)


(tbc)
Rage000  [author] Sep 8 @ 4:24pm 
these two mods should still be disabled -
you still have these two mods disabled?

Stellaris Fixes

~~Ariphaos Unofficial Patch (4.0)
Rage000  [author] Sep 8 @ 3:42pm 
I have been playing for 60yrs in game no issues at all. Which mod is it reporting?
Sozen Sep 8 @ 11:16am 
Crashing again after enabling the updated mods and properly placing them in the load order... lol shouldnt have messed with it. I played for a good 4.5 hours yesterday after the clean install.

Seems to be a bunch of starbases trying to be built with components that enable movement/FTL technology. According to the crash log.. among a bunch of other stuff.
Sozen Sep 6 @ 10:04am 
@Rage000 @Dewrym I did a clean install on GoG and the game actually launched!!!! Idk how long itll last but at least i got the galaxy generated lol thank you so much Dew!
Rage000  [author] Sep 6 @ 9:46am 
is it working for you now?
Dewrym Sep 6 @ 9:21am 
@Sozen

I only use the steam version so idk for you :/. But mine was buggy, even without mod my game crashes when I click on "new game". So I uninstalled everything, deleted all my paradox and stellaris files and redownloaded the game.

After, i donwload the collection and made the modlist in the paradox launcher.
Sozen Sep 6 @ 8:46am 
@Dewrym

I have a convoluted stellaris setup.. I bought the game and DLC on GOG due to a sale they had, but in order to use workshop mods I had to buy a copy of stellaris base game on steam.

So Add mods on steam, set up and apply mods on irony, launch "game" on GOG launcher which just launches the paradox launcher, set the IronyModManager playset in paradox, then launch game. lol All that to say, would a fresh install mean installing all the various shit again or just the main one i use (GOG)?
Dewrym Sep 6 @ 7:02am 
After clean installation of Stellaris it work fine even with not all the dlc
Rage000  [author] Sep 5 @ 12:28pm 
dont launch in irony. There has been an issue for people trying to use irony to start the game.
Sozen Sep 5 @ 9:04am 
Crashing before the game first loads to 100%, ive followed your instructions to the best of my ability, using the text load order in irony and disabling mods that need a 4.0.23 update.

My crash log consists of 108,311 lines of various issues.

Invalid tech, Malformed tokens, inexistent sprite types, missing textures, missing animations, unexpected tokens pointing to a bunch of ship gfx, invalid curve in particles files, particle name not unique, duplicates of all kinds, asset has too long name, compile error in shadercache, undeclared identifier 'systemPointLight', ships missing animation mesh, a ton of errors pointing to scripted_triggers/zzz_overrites.txt, district type missing zone slots, and the list goes on...

Any ideas? I havent been able to get a single collection to work since 4.0 and beyond.. and its killing my drive to even play the game again lol
Rage000  [author] Sep 3 @ 10:04am 
I dont know for sure. I would say - give it a try and see how it goes.

A lot of these mods are graphical,(Portrait Mods, Shipset mods, worm hole mod, ASB, Fleet Formation mod or any fleet formation changing type mods you choose to use).

Guilli's Planet Modifiers and Features :
Living Planet Space Monster requires Leviathans DLC. This is probably not an issue.

Forgotten Empires 4.0 :
Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

Extra Events 4.0 Continued
Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact

You can test a game by playing and also watching one.
1. Open a console in game. press the key '
2. in the prompt field type: observe
3. press <enter>
4. Close the console press the key '
5. Run the game and look around at whats going on with AI empires.
Dewrym Sep 3 @ 1:59am 
hello, probably a dumb question but i dont have all the dlc and i wonder if the playlist could work even if i miss some dlc (bio genesis for exemple).
Rage000  [author] Aug 29 @ 2:25pm 
I dont know if you are having issues with the collection, its hard to tell from what you reported.

I have not seen those two issues , that you described, in this collection. I play with the collection almost everyday.

If you are using Irony, there have been several issues with launching a game. I highly recommend using the Stellaris launcher to start a game.
Handwran Aug 29 @ 12:29am 
I just can't spend another full day trying to get stellaris to work, its been most of a week now
Handwran Aug 29 @ 12:28am 
hey uh, before I try this list, just wanted to check if its having those planetary feature effects missing or the bugged building UI, because ive spent the last 4 days full days, trying to get the other semi-updated popular lists to work and get rid of those issues, and I've been able to get rid of one of those 2 issues, but not both, and...ok I'm rambling now, but basically, is it working right now? like today?
Rage000  [author] Aug 27 @ 11:55pm 
Glad you were able to figure it out. Thanks for letting me know.
HypedAngel Aug 27 @ 7:47pm 
Yeah thats what i ended up doing is launching using the normal launcher. IDK Irony is weird
Rage000  [author] Aug 27 @ 4:29pm 
@HypedAngel , I have run multiple game tests today and I cannot reproduce the issues you have reported.
Its hard to tell what might be causing the issue for you since I have no details.

Every single empire in each game I generated had its ships, science, construction and 3 corvettes. I was using all the ship sets and every optional mod, including gigastructures.

I have had reports from some people who have tried to launch stellaris directly from Irony and they ended up having issues.

When they swapped to using the launcher to start the game with the list, it worked fine for them. So the only thing I can suggest based on my limited information is to try the Stellaris Launcher and see if you have the same issue.. Make sure the mod order is correct , no additional mods outside of the collection list, and blanked out mods deactivated.
Rage000  [author] Aug 26 @ 11:47pm 
I don't know why you are having an issue.

I have had no issues with ship sets. I have seen no issues with construction or science ships.

There is something you are doing with Irony that is affecting the list. Since I do not use Irony I cant give you an answer or ideas about how to address the issue.

I suggest loading this list using the Stellaris browser.
HypedAngel Aug 26 @ 8:32pm 
Hey so used the irony mod manager to load this modlist using your text load order.Though my issue isnt with the mod manager... Now I took out most of the ship sets because it was crashing my game when trying to select a ship.

So I load into the game after creating an empire and when i get through all of the pop ups about the gigstructures etc. I try to start playing and notice I have no science or construction ships... I go to the shipyard to build them and theres no option to make them...

Any ideas to what could be causing this? im p new to stellaris modding.
Rage000  [author] Aug 23 @ 1:07pm 
@xRevolution91 I think you should probably put it before the mod : Archaeology Story Pack 4.0
If you do let me know how it goes.
Rage000  [author] Aug 23 @ 1:03pm 
@xRevolution91 I think it will probably work. I will have to test it and see. Not sure where to put it in the load order yet. Probably after NSC3
Rage000  [author] Aug 23 @ 12:24pm 
@xRevolution91 I have never tried. I have not played ZoE in awhile. I will look to see if there are any conflicts with the mods I know might.

@Darth-Ren There is a little bit of a slow down on my computer that is actually tolerable. Its nothing like the early days of Stellaris. Not knowing how strong your computer is I cant say how a game would run for you.
Darth-Ren Aug 22 @ 7:35pm 
How is the performance late game in the lastest update ? I tried 4.0 when released but I droped it cause of the lag.
xRevolution91 Aug 22 @ 5:30pm 
is it possible to add zenith to this collection?
leslac Aug 21 @ 4:06pm 
How are you able to spot what's broken or not? Apart from the obvious in game bugs... I'd like to know :)
Rage000  [author] Aug 21 @ 3:05pm 
Planetary Diversity is working.

This ship set is broken in 4.0.22
STREGA 2.X ships and stations
STREGA Shipset - NSC3 Patch
Rage000  [author] Aug 21 @ 2:10pm 
Fantastic - thank you for the update. I will be going in to take a look!
leslac Aug 21 @ 1:03pm 
PD's update today fixed the beta problem with 0/0 sectors. As far as I can see the mod collection works again...
leslac Aug 15 @ 2:11pm 
I asked around in the UIOD discord and someone said they had the same problem with Planetary Diversity. I'll have a look at their stuff. Thanks
Rage000  [author] Aug 15 @ 12:50pm 
So if using the wilderness beta version then disable the mods in this list (See Discussion Tab)
https://steamcommunity.com/workshop/filedetails/discussion/2473560875/529855118245505236/
Rage000  [author] Aug 15 @ 11:40am 
I am starting to think there may be a Planetary Diversity issue. With PD in the beta test I am seeing new planets colonize with no Generator, Mining or Agriculture districts on planets. Right now I am testing another game without PD and its sub mods to check
leslac Aug 15 @ 11:30am 
Isn't the UI mod the only one that would change stuff like this? I believe most of your modlist is shipsets and cosmetic stuff? I could maybe cook it down to a few - or even one of the parches that's the troublemaker...
leslac Aug 15 @ 11:28am 
I'm playing a normal empire, pretty basic humans, nothing fancy.
Rage000  [author] Aug 15 @ 9:01am 
The patch list is very long. They did make extensive changes that affect wilderness empires and their economies.

I have not had anything adverse happen so far in my testing of the beta with this collection, but I am not currently playing a wilderness empire.

On top of that a majority of the mods have not necessarily been updated to support the changes in beta so it sounds like you probably will need to start a new game or not use the collection in the beta environment.
leslac Aug 15 @ 4:26am 
It's reduced all my energy, mineral and food sectors to zero for some unknown reason. Only my capital planet still works :D