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Failed to find any textures at Things/Pawn/Animal/Thrumbo/ThrumboPack while constructing Multi(initPath=Things/Pawn/Animal/Thrumbo/ThrumboPack.
i see that they both affect wildness and muzzling so would it just take the value from whichever mod is lowest in the mod order?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
Verse.PawnGraphicSet:ResolveAllGraphics ()
Verse.PawnRenderer:RenderPawnAt (UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
TY for the reminder. I updated it but never uploaded it ...........
It uses xpath patching and overwrites no core files, so it very well may be. Give it a test with a new save and let us all know :)