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If they could be added to the forage animals list that'd be perfect
Not possible, I suppose.
But I'm not sure. There are some AI packages in the game for stripping characters and for collecting their inventory, but I'm not sure if it's possible to assign them to the player.
Cheers
https://steamcommunity.com/sharedfiles/filedetails/?id=3424984135
That's okay. Just be sure to mention this mod in the description.
Lovely work here, thanks for your efforts
If some other mod adds new fogmen, or modifies the inventory of existing ones, there may be a conflict.
If you installed a mod during the walkthrough, heads will be added only to those NPCs that the game creates after the mod is installed. Old ones will remain unaffected.
It def was fog hunt causing it but whatever cause my copy of foghunt to go nuts is still unkown Its not doing it anymore.
There are no guaranteed AI Cores in vanilla stores other than Scraphouse.
My mod doesn't do anything with spawning items in Scraphouse or Flats, nor with Artifacts system.
It only adds one item-blueprint to the unique list of the Tech Workshop in Mongrel.
Lets just say it adds a hardcore aspect
I spent all morning removing mods (3-5 at a time) to see what ones would effect an import
in the end, I re enabled all of my mods except this one and did an import and they showed back up
AI cores will still spawn in ruins or boss areas
But will not spawn in shops
Not actually game breaking, Kinda like it, makes them harder to find, but I believe it is an unintended consequence.
Me too.
Heads have certainly been added to the "death items" for both soldiers and drones - I just checked this out.
I think so?..
Can't remember exactly how I made it, it was so long ago.
It works as intended.
Use stackable backpacks.
Can you patch that?
"Storage", I think?.. Where all the other containers are.
Can't remember exactly.
There is another mod that actually gives you a similar icon that also happens to give you limb attachments (and other limbs...) as well (Advanced Limbs Overhaul I believe.)
You can.
I was wondering if I may utilize the meshes and icons from your mod in the compiled patch project I've been working on, the Unofficial Patches for Kenshi? You would be credited as the one who created the original of course.
Mods at bottom overwrite values of mods above in the list, if same values exist in multiple mods.
Unfortunately, this won't work in this case due to how the game handles data from multiple mods. Wherever you place the mod in load order - if another mod also adds something to the NPC's inventory, it will be added anyway.
Is this mod include on limbs and decapitation mod?
No idea, never played with it.
Is this mod include on limbs and decapitation mod?
Mods at bottom overwrite values of mods above in the list, if same values exist in multiple mods.
This may actually cause crashes if this conflicts with those big mods, so test away.
are you install "hive expanded" mod?
if was, the old head might could from that mod, i got same two heads from one heavy hive
one was in the sack and one with this mod
Hey, i've the same issue and i found out that advanced limb overhault was creating another head for fogman.
In a vanilla game, Fog Heavies have no heads. Only Princes have.
It's your mods.
No idea.
Not possible, as far as I know how AI tasks works.