Stellaris

Stellaris

Fallen Empire Buildings
48 Comments
HUTIN PUILO Aug 8, 2023 @ 10:09am 
Still working on 3.8
Марсель Тихонов Apr 3, 2022 @ 5:47am 
На Русском?
Cielo Mar 3, 2022 @ 6:13pm 
Hi! Do I have to install any other mods in advance? Because I dont see any technology named "Arcane deciphering technology" even if I used "research_all technologies" command. And it said "invalid ascension type" when I used "activate_ascension_perk ap_fallen_buildings" command. I enabled this mod only and changed my language to English so I guess its not localization or other mods' problem. Thank you!
GnoSiS Sep 20, 2021 @ 8:03am 
@stoicism03 Master archive seems to be totally missing. Also Dimensional fab doesn't give any minerals, and there's a bug: Nourishment Center does not appear on the list of buildings for hive minds.
Baka Racker Jun 24, 2021 @ 11:31am 
@cellec Given what it changes, probably not.
mousetea Jun 8, 2021 @ 6:43pm 
@152783536 太长不看:steammocking:
Getfer May 23, 2021 @ 11:28am 
I want to send you a Russian translation
cellec May 16, 2021 @ 1:39pm 
Is it IronMan compatible?
Skill Less May 13, 2021 @ 4:49pm 
good job and glad to see it does not overwrite any vanilla files (like some of the old mods did) :)
152783536 May 11, 2021 @ 8:03pm 
进了游戏是乱码的原因已经找到,主要是mod文件夹下localisation文件夹内没有建立english和simp_chinese文件夹,里面的fallen_buildings_l_english在游戏时不能被读取,解决方法是这个文件重命名为fallen_empire_buildings_l_english,然后放到新建立的english文件夹内,这样游戏启动后mod就能够映射到游戏内,正常读取了,想要汉化的可以复制fallen_buildings_l_english到新建的simp_chinese文件夹内,然后改名为fallen_empire_buildings_l_simp_chinese,然后用Visual Studio Code程序打开编辑改为中文就可以了。
Blitzred May 5, 2021 @ 3:21pm 
Thanks Socisism, mod has been working well.

I'm with Bald, any chance of allowing upgrade to make more productive? I don't know if you could make them upgrade to the vanilla ones without breaking vanilla compatibility - that would allow other mods that work/upgrade off the vanilla ones work
Bald May 5, 2021 @ 10:45am 
Nice work buddy, I love it

Are you planning or would you consider vitaminizing your mod with the possibility of upgrading these buildings to make them more productive? (either based on technology or a second ascension perk?)
Tnesniv Yørel May 5, 2021 @ 9:59am 
I think you broke my save by making ancient relics required. I noticed it needed a tech I didn't have, so I used the console command to grant me the tech (I was at the end of the tech tree anyway). Now, all the buildings became useless.
If you want to remove this dlc issue, maybe create a duplicate ascension perk with potential = { has_dlc } ? (at least, in eu4 this would work) In eu4, most stuff can have triggers for whether you can see this or not. So for those not owning the dlc, you could have a duplicate ascension perk (one if you own the dlc, the other of you don't own it). Since you need other requisites, how about dark matter drawing & quasi-dimentsional reflection.
donk  [author] May 4, 2021 @ 9:01pm 
@Figaround Check following things may resolve your problem?
1. Is the mod actually enabled?
2. The ascension perk is at the very bottom of the list so you maybe missing it.
3. Try to run this mod alone to find if there is conflicts.

As for the tech, it is a vanilla one. You do not get it is just bad luck.
Figaround May 4, 2021 @ 2:26pm 
Your mod does not work for me, there is simply no such ascension perk in the list (even if you include inaccessible in the list display).
And, you require some kind of Arcane deciphering technology - I didn't have it as a choice even in 2320.
donk  [author] May 3, 2021 @ 8:39am 
@SlipperyFudge You are right. Utopia dependence do not make sense now. It was actually because some legacy code originally using magastructure construction as prerequisite.
ToiletSpaghetti May 2, 2021 @ 10:28am 
In my previous post I put Ancient Deciphering instead of Arcane Deciphering by accident, I meant Arcane Deciphering not Ancient Deciphering.
ToiletSpaghetti May 2, 2021 @ 10:21am 
Can you put Ancient Relics as a required DLC since the only way to get the "Ancient Deciphering" tech is with that DLC. Also I don't think Utopia should be a required DLC but I could be wrong.
donk  [author] May 1, 2021 @ 11:18pm 
@Blitzred They are different buildings from vanilla. I left all vanilla buildings untouched, which can still be acquired by conquering fallen empires or from minor artifacts.
donk  [author] May 1, 2021 @ 11:14pm 
@ Fallen Angel I just use some of the icons. No need install original mod.
Blitzred May 1, 2021 @ 4:41pm 
Has anyone playing this with ACOT/Acquistion of Technology patch know if these can be upgraded to the alpha level varients, or are they seperate buildings altogether from the vanilla ones you can get with minor artifacts?
Fallen Angel May 1, 2021 @ 10:19am 
does this combine the two mods you credit and update them ?
or do i need to have the orignal mods to use this?
Makk May 1, 2021 @ 8:37am 
@无心法师 就这英文水平还有脸上网?建议回锅重造
Makk May 1, 2021 @ 8:35am 
@无心法师 傻逼,出国门给国人丢脸还挺自豪?你妈死了
Deep May 1, 2021 @ 12:21am 
Yay! No more RNG with reverse-engineering tech. Thanks for this mod :)
初九 Apr 30, 2021 @ 9:09am 
而且这创意工坊里面的mod是全球的玩家发的、用的,还是楼上那位老哥说得对
初九 Apr 30, 2021 @ 8:58am 
@无心法师,moder是你爹?这么理直气壮的吗?:Blessing:
大清锦依卫 Apr 30, 2021 @ 7:16am 
I'm sorry for the behavior of my compatriots. It's not the author's duty to provide multi language for a mod. It's a great thing to share my works on steam. I'd like to thank you and apologize again for my compatriots( I'm afraid that my English level is wrong. This passage is translated by translation software. Please forgive me if there are any mistakes.):steamthumbsup:
无心法师 Apr 30, 2021 @ 5:24am 
不是吧,你发到这上面来,也有中国玩家了吧,只支持英语是什么鬼
无心法师 Apr 30, 2021 @ 5:21am 
我用翻译的看了一下是倒塌的建筑?
无心法师 Apr 30, 2021 @ 5:20am 
对了你这个对应的飞升怎么也是乱码
donk  [author] Apr 30, 2021 @ 4:43am 
@无心法师 Only english is supported.
无心法师 Apr 30, 2021 @ 3:32am 
你这个有中文没,额为啥我进了游戏是乱码
Antoneeee Apr 29, 2021 @ 5:31pm 
Is this compatible with ancient cache of technologies mod? I would love to get this mod and combine it with that.
Avastus Apr 29, 2021 @ 7:05am 
TY
donk  [author] Apr 29, 2021 @ 4:27am 
@Valdruc Oh, that is a localization bug. You need to pick 5 ascension perks first. Should be fixed now.
Avastus Apr 28, 2021 @ 10:19pm 
are they gained from fighting fallen empires?
Avastus Apr 28, 2021 @ 9:46pm 
what are fallen perks?
samsockeater Apr 28, 2021 @ 11:46am 
combine them with a machine/hive world or just build city districts spider, since the building slots are divorced from pop size now
donk  [author] Apr 28, 2021 @ 8:47am 
@ Spider Mommy Nope.
Depraved Arachnophile Apr 28, 2021 @ 6:37am 
Do these provide any jobs? One of the main problems with FE buildings is that, since they provide no jobs, it could lead to massive unemployment
samsockeater Apr 27, 2021 @ 12:36pm 
with ACOT on it uses the ACOT sprites or whatever the term is but it uses the default stats and outputs/upkeep, i assume this is intended but figured it might be useful feedback
samsockeater Apr 27, 2021 @ 7:09am 
awesome, this shall be fun to mess with
donk  [author] Apr 26, 2021 @ 11:58pm 
@samsockeater No vanilla file is overwritten. Should be fine.
samsockeater Apr 26, 2021 @ 8:15am 
will this play nice with ACOT?
Bullet Apr 24, 2021 @ 4:32pm 
ooh, shiny
GnoSiS Apr 24, 2021 @ 3:41pm 
I was looking for this. Usually I go for Zenith of FEs 3.0, but that's too much if I just wish to add the FE buildings.
Chudheim Apr 24, 2021 @ 1:07pm 
Cool, the automated buildings will come extra handy in lategame where pop growth is ultra-slow. Thanks dude