Garry's Mod

Garry's Mod

[DrgBase] Dead by daylight Nightmare(Freddy Krueger) Nextbot
38 Comments
Mister. Incredible Nov 19, 2024 @ 6:48pm 
I kinda wish the devs of DBD went with Robert Englund's Freddy instead of the 2010 Freddy reboot.
Archer Aug 15, 2024 @ 10:43am 
Dude i thought they added nightmare freddy fazbear to dead by daylight for a second
Jmar  [author] Dec 15, 2023 @ 9:35pm 
im looking into it, thx
MixedUpManiac Dec 13, 2023 @ 1:49pm 
spams errors even when he isnt on the map
Jmar  [author] Sep 12, 2023 @ 5:03pm 
Added alarm clock populator
Added new Auras to alarm clocks
Jmar  [author] Mar 15, 2023 @ 11:16pm 
Hi, the only addons i have hidden right now are the individual DBD Nextbots, I made a collection here to find them all in one spot without clogging my workshop profile : https://steamcommunity.com/sharedfiles/filedetails/?id=2546050499
BeedN Mar 15, 2023 @ 3:18pm 
my friend cant find any of your addons even if i it favorited help
Jduke Nov 14, 2022 @ 6:22pm 
[[Drgbase] Dead by daylight Nextbot Pack] lua/entities/sent_nightmare_dreamsnare/init.lua:214: attempt to call method 'GetDesiredSpeed' (a nil value)
1. NextBotPenaly - lua/entities/sent_nightmare_dreamsnare/init.lua:214
2. TriggerCode - lua/entities/sent_nightmare_dreamsnare/init.lua:125
3. DetectNPC - lua/entities/sent_nightmare_dreamsnare/init.lua:109
4. DetectEnemyCode - lua/entities/sent_nightmare_dreamsnare/init.lua:86
5. unknown - lua/entities/sent_nightmare_dreamsnare/init.lua:52
The Shape of Evil Sep 19, 2022 @ 2:26pm 
aaa its freddy
:steamthumbsup::chainsaw:
MirmorDNA Oct 7, 2021 @ 6:51am 
Cool
Skaian Jul 9, 2021 @ 6:46am 
Thx man if i found something usefully i will report it to you:steamthumbsup:
Jmar  [author] Jul 6, 2021 @ 12:22pm 
Added climb support, as well as an option to disable it.

Added sleeping status icon.

Added hud while possessing.

Improved footstep volume.

Better stuck detection (should no longer crash the game hopefully).

Teleporting should no longer crash the game if it doesnt find a valid spot.
Skaian Jun 9, 2021 @ 12:15am 
roger that man thx
Jmar  [author] Jun 8, 2021 @ 1:05pm 
no prob, if a map doesnt want to generate a nav mesh you would prob need to look at the ground anywhere and type "nav_mark_walkable" then do "nav_generate"
Skaian Jun 8, 2021 @ 5:42am 
yep seems the only way thx man
Jmar  [author] Jun 7, 2021 @ 10:54pm 
a good fix you can do is just generate a nav mesh by typing "nav_generate" in console, this makes them fully usable in the map as well.
Skaian Jun 7, 2021 @ 10:48pm 
Hi man tested it finally , it usually crashes on maps without navmesh:( specially nurse, freddy crashes it but more late i would like to enjoy freddy in maps without navmesh but dont know if its possible without crashing. Sometimes not even a report on crash log appears which is frustrating. Btw thx for the job done.
Jmar  [author] Jun 7, 2021 @ 12:40pm 
yw, tanks for posting a crash log, lol
Skaian Jun 7, 2021 @ 12:08pm 
ill test it tomorrow with some compatible maps and some with hidden underwater maps cause maybe there is some problems there. I will tell you thx for the response.
Jmar  [author] Jun 7, 2021 @ 11:02am 
nice that crash log helps a lot, For the nurse does she crash when theres a nav mesh there? (asking because nightmare and nurse have two different ways they teleport to a part of the map)
Skaian Jun 7, 2021 @ 7:25am 
Hi Jmar sometimes i dont know why, freddy makes the game crash even with the x 64 branch. Its is a shame cause your nextbots are wonderful man would like to see him without crashing :(. It happens also with the nurse dbd npc. Here is the crash log:
Executable: D:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
*Not in Lua call OR Lua has panicked*

Server
0. SetPos - [C]:-1
1. (null) - lua/entities/drgbase_nextbot/shared.lua:249

MenuSystem
*Not in Lua call OR Lua has panicked*
Jmar  [author] Apr 29, 2021 @ 12:41am 
Added stuck detection ( if they are stuck for too long, will teleport to a nearby spot.).

(attempt) to fix the nextbot looking up constantly. ( I never got this problem, so this was through assumption).

Changed Enemy lose time to 8 (from 20 lol) (this is how long until they lose an enemy when they arent visible).

Added a setting for enemy lose time.

Lowered FOV from 300 to 280.
StickerdoodIe Apr 26, 2021 @ 9:17am 
when dying light realistic ra- Jmar: denied
😾frankenhog😾 Apr 26, 2021 @ 5:58am 
Jmar after killer you will add other maps from dbd sometime
ПОДНИМИ ЭТУ БАНКУ Apr 25, 2021 @ 8:17pm 
Okay I'll wait ^^
Jmar  [author] Apr 25, 2021 @ 8:15pm 
Sorry, i am busy with these nextbots and also ive never played crisis 2 so i ain really interested in porting them.
ПОДНИМИ ЭТУ БАНКУ Apr 25, 2021 @ 8:11pm 
Will you please make snpc cephs and С.E.L.L soldiers from crysis 2? I really want to:steamhappy:
Jmar  [author] Apr 24, 2021 @ 2:50am 
So i tried the nextbots out and i havent got the problem with them constantly looking up, can you tell me what addons you have installed? An addon might be causing it.
😾frankenhog😾 Apr 24, 2021 @ 1:15am 
ok :)
Jmar  [author] Apr 24, 2021 @ 12:51am 
They arent planned right now
KAROX Apr 24, 2021 @ 12:27am 
deadd by daylight
😾frankenhog😾 Apr 24, 2021 @ 12:15am 
Jmar, I know it's hackneyed, but do not be offended, please, if you transfer all killers to the Dribase, there will be a possibility that you will add them memento mori if I pissed you off with this question, I am sorry because I have such little hope that they will have a memento mori one day :steamsad:
Jmar  [author] Apr 23, 2021 @ 10:17pm 
No, ill fix it when i get on
Bugga Apr 23, 2021 @ 7:38pm 
is there a reason why all of the killers heads face up when they're walking
StickerdoodIe Apr 23, 2021 @ 8:21am 
spoOpy
😾frankenhog😾 Apr 23, 2021 @ 2:36am 
why the Krueger has no invisibility
ZeldiaKun Apr 22, 2021 @ 6:38pm 
cool
Anti Apr 22, 2021 @ 5:44pm 
Now this is awesome!:steamthumbsup: