Stellaris

Stellaris

Tall/Wide Gameplay Rebalance
27 Comments
Wilmfe23 Dec 4, 2021 @ 3:39am 
One thing that would also be a nice inclusion is give bonuses if your admin cap is significantly above what it needs to be.
-=Maure=- Sep 21, 2021 @ 11:29am 
Update please, interferes with some new specialist jobs
EnnuiSports  [author] Aug 16, 2021 @ 11:01am 
That was copy/pasted directly from the mod description.
Fidel Castro Aug 14, 2021 @ 6:52am 
Cool, maybe it would be nice to mention it :D
EnnuiSports  [author] Aug 14, 2021 @ 5:53am 
"Coordinators and Synapse Drones increase in upkeep by 3% and 2% per job instance respectively."
Fidel Castro Aug 12, 2021 @ 7:33am 
So... What about gestalt empires, If im not wrong they use another job not bureucrats. So... It is applied to them ?
EnnuiSports  [author] May 20, 2021 @ 5:13pm 
updated for 3.03, pop growth modifications removed as they are now available in the vanilla game.
EnnuiSports  [author] May 6, 2021 @ 12:36pm 
The planetary capacity system has not been removed (anymore), the empire-wide increase to progress required per new pop has.
Adil3tr May 6, 2021 @ 4:22am 
For some reason I'm looking at a habitat that is doing the base game thing cutting pop growth. Not sure if there is a hole in the system that keeps them there.
EnnuiSports  [author] May 5, 2021 @ 6:21pm 
no problem, I make mods 50% for gameplay changes I want and 50% to learn scripting and game design concepts. Cant really do the latter well without constantly refining.
Krysta May 5, 2021 @ 6:07pm 
Thanks for the update! Works great now, much appreciated.
EnnuiSports  [author] May 4, 2021 @ 1:46pm 
Went back in and changed the defines file according to your suggestions, PurpleMentat. Last time I did modding a few years ago I was told that defines was all-or-nothing, and had assumed that was still the case. The mod should be much more easily compatible with others now.
Krysta May 3, 2021 @ 1:45pm 
You have a couple issues with your mod that harm compatibility. You are overriding the entire base 00_defines.txt, twice. You can instead create a pop_defines.txt, and only include the variables you care about. The launcher will patch those in and allow other mods to also change the contents of that file. It's a 2100 line file with 1500+ variables, including graphic, camera, and interface settings, so it's a major issue.

For anyone using this mod, if you keep this at the very top of the load order any other mods attempting to change 00_defines.txt should work. However, I've noticed some things are sticky and hard to override, such as ethic points.
Pouette May 2, 2021 @ 12:15am 
@black, be sure to load the pop growth rebalance mod before the XX building mod.
It works fine for me, having UI overhaul & 36 buildings slots + compatibility mods loaded at the very end.
AngleWyrm May 1, 2021 @ 1:58pm 
Start a new game with all sliders at default: 600 stars split ten ways; about 60 stars each for a period of 800 years. The base pop growth rate of 3/100 per month (2.78 yr/pop) would fill a size 25 planet in 70 years.

Reaching full planets sooner rather than later is a player goal. Game engine faltering when presented with default scenario is a software design issue. So what must be decided is exactly how many populations in the galaxy is too many for the engine to handle.
Black May 1, 2021 @ 12:56pm 
It seems that this mod disables more building slot mods: https://steamcommunity.com/workshop/filedetails/?id=2465534550 Is there any way to make these mods work together?
EnnuiSports  [author] May 1, 2021 @ 2:08am 
Yeah, a capacity value was added to the defines in 3.02, and I neglected to change my modfiles until I realised my pops werent growing in a new playthrough. Should work now.
Pouette May 1, 2021 @ 12:38am 
It was updated, and organic pop growth is back.
thanks for the update
Calpha Apr 30, 2021 @ 9:32pm 
There seems to be a bug with the current version where all planets will have a carrying capacity of 0. This makes organic pop growth impossible. If anyone has a fix for this please let me know.
EnnuiSports  [author] Apr 29, 2021 @ 1:23pm 
update: planetary dynamic pop growth re-enabled, empire-wide assembly penalties disabled, planet overcrowding cap reverted to vanilla.
EnnuiSports  [author] Apr 25, 2021 @ 2:32pm 
To answer some comments:
1. re: Synapse drones, they scale in upkeep at half the rate of Bureaucrats, do you think this is not enough? Hive minds also get -25% empire sprawl off the bat.
2. re: planetary pop growth, Ill look into re-enabling it, as this seems to be a heavily desired feature.
3. re: empire-wide assembly, woops! I'll get working on fixing that.
4. re: AI, they play by these rules too, though how much that matters depends on how many difficulty cheats they have.

Jeds821 Apr 25, 2021 @ 12:48pm 
I really like this idea. It makes a lot more sense than what was implemented for the most part, but I do like the planetary pop growth modifiers (from what I can tell, it's hard to figure out some of this without checking math while being so irked by the empire-wide debuff). Might I suggest leaving that from the PDX changes but making all of your others in a mod?
Thanks for this.
robert Apr 24, 2021 @ 12:47pm 
does not reduce empire-wide penalty for assembly (like clone vats)
Dratgon Apr 23, 2021 @ 3:36pm 
I think hive mind needs a buff in this rebalance, their Bureaucrats, "Synapse Drone" consumes 2 power and 2 food for 5 Administrative Capacity. So twice the cost and half the output: https://stellaris.paradoxwikis.com/Jobs I've not looked into it very much so don't know exactly.
Heavy147 Apr 23, 2021 @ 11:57am 
I'm just looking for a mod that makes these buggers breed faster. I'll give this mod a shot
Dratgon Apr 23, 2021 @ 11:35am 
changing for pop slowdown to higher upkeep pop cost, I'll try this and see if gives a more natural feel. Btw how does the AI play by these rules? Or aren't they effected?
UnderKingDuck Apr 22, 2021 @ 5:09pm 
I'm going to check this out. Cause the tall vs wide problem was really a issue in base. Though I wish if the pop system i like the idea of having a limit and having a system to improve it while also letting players change what percent of different races can grow in their empire.