Crusader Kings III

Crusader Kings III

Traditional Tenets
184 Comments
finallyciv Nov 1 @ 3:10am 
An updated German localization of your mod has been integrated. It would be an honor if you included it in your description: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022
WINDYCASTER Oct 30 @ 2:49am 
Understood, thank you for the swift reply!
fhqwhgads  [author] Oct 30 @ 2:45am 
@WINDYCASTER The former, you should not run both as they won't be compatible. But this mod already has all the features of Tenets to Doctrines.
WINDYCASTER Oct 30 @ 2:40am 
So to clarify, is this mod a larger version of "Tenets to Doctrines", or should I run both if I want that mod's features as well?
fhqwhgads  [author] Oct 29 @ 11:45pm 
This mod is now up-to-date and should work just fine with the new update. I don't know yet if I want to add new tenets for the new unreformed pagan religions. Most of my inspiration for tenets came from CK2, and these religions were largely not represented in CK2. With that said, I may still choose to at least do so for some of them. However, I need to work on updating Medieval Matriarchs for the new patch now, and that's going to be a larger and more time-consuming process, so I can't promise anything soon. With that said, any reported bugs or other issues you observe I will put a priority on fixing ASAP.
fhqwhgads  [author] Oct 29 @ 7:39am 
I will be updating this shortly, probably within the next 24 hours. I ran into a bit more trouble than expected when updating Tenets to Doctrines, which I wanted to get done first.
SalahadDin Oct 29 @ 7:11am 
I love this mod so much. Could the you update it to version 1.8?
fhqwhgads  [author] Aug 11 @ 7:20pm 
@Iecerint I'm not sure about Muslim enhancements; not familiar with the mod. As long as it doesn't add any new tenets or modify the same doctrine categories it should be fine.

As for Gnosticism, I considered it, but the Gnosticism tenet is very powerful with its stat adjustments. I wasn't sure if I wanted to have that as a doctrine slot and ended up not doing it.
Iecerint Aug 11 @ 7:05pm 
Have you considered reclassifying stuff like Gnosticism as a syncretism?
Iecerint Aug 11 @ 6:50pm 
Ah nice. So I could use it with Muslim Enhancements, too, then?
fhqwhgads  [author] Aug 11 @ 2:30pm 
It -should- work with more faith icons. This mod doesn't modify any of the vanilla faiths, instead it adds/removes tenets using an event that triggers on game start.
Iecerint Aug 11 @ 8:59am 
I'm loving this mod. Any recommendations for incorporating a "more faith icons" mod? There are so few viable options, but I can't go back to playing without your mod now
Alex the Great Aug 5 @ 11:49am 
Can you make this compatible with this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=3175652923
It just increases the tenet slots but it doesn’t work with your mod and I’d love to use both.
fhqwhgads  [author] Jul 2 @ 11:24pm 
@lecerint This mod incorporates Tenets to Doctrines. The two mods would be incompatible.
Iecerint Jul 1 @ 1:05pm 
Does this implement tenets into doctrines on its own, or build on that as a second mod?
fhqwhgads  [author] Jun 26 @ 1:13am 
@YourDah I really wanted to, but due to the way adultery is handled in the game I don't believe I can. It would require a lot of new code and I don't want this mod to overwrite more than it needs to.
YourMarge Jun 25 @ 1:03pm 
would u consider adding gender specific polyamory?
fhqwhgads  [author] May 28 @ 12:09pm 
Like, I'm sure I tested it back when I originally wrote the code in 2021, but almost every time the game updates I have to replace the core_tenets file with Paradox's new version and add all my code back in. I don't go and test every single tenet in that case, so things can get missed.

So even if it didn't happen in this case I don't mind the occasional false positive.
fhqwhgads  [author] May 28 @ 12:06pm 
No problem, things happen sometimes and I mess up a trigger. It's something I might not notice if someone didn't tell me.
TheEpicNoobZilla May 28 @ 12:02pm 
sorry
TheEpicNoobZilla May 28 @ 12:02pm 
Ok i am blind, i see it now
fhqwhgads  [author] May 28 @ 11:34am 
I will check that, it shouldn't be the case.
TheEpicNoobZilla May 28 @ 10:49am 
Then it's inconsistend since Adamatism is the only religion that can enact this tenet
fhqwhgads  [author] May 28 @ 9:39am 
Maybe I'm misunderstanding, but I believe that's intentional. This mod doesn't remove the Natural Primitivism tenet, it just moves the nudity portion to a doctrine and in fact makes Natural Primitivism require full nudity as a doctrine.
TheEpicNoobZilla May 28 @ 1:02am 
It seems that Adamitism (the naked christians) still have "Natural Primitivism" tenet with "full naked" doctrine. It is the only religion that have access to this tenet from my checking
fhqwhgads  [author] May 22 @ 11:44pm 
I see, I apologize, I misunderstood what you were saying.
TheEpicNoobZilla May 6 @ 9:48am 
I know that. From my testing this mod works with Catholic Trinity (probably biggest religion mod) if used with load order provided below
fhqwhgads  [author] May 6 @ 8:54am 
I really can't adjust for every different mod combination and load order. Religious mods tend to not play nicely with each other barring unless they don't touch the core_tenets file.
TheEpicNoobZilla May 4 @ 10:40pm 
Could you please add that this mod is compatabile with Catholic Trinity and RUI as long as your load order looks like this:
1. Traditional Tenets
2. Catholic Trinity
3. RUI
fhqwhgads  [author] Mar 14 @ 4:55pm 
I missed a minor detail when it comes to virtues that changed in the latest release, it should be fixed very soon.
fhqwhgads  [author] Mar 13 @ 3:51pm 
I don't really think I'm looking to maintain another version of the mod at this time. A fourth tenet slot would also mean I'd need to adjust the UI more, adding more work too.
Rafi the Tiger Mar 13 @ 3:33pm 
Would you be able to make a version with 4 tenet slots?
I've been using the Tenets to Doctrines mod for a long time, but I think I'll switch. My only gripe is that there are only 3 slots.
Just one more would make most religions so much more interesting, so I thought I'd ask ^^
fhqwhgads  [author] Mar 12 @ 11:50am 
I will see to updating when I am available. I haven't been at my PC since the patch dropped but I see no reason why I shouldn't be able to update by tonight or tomorrow at the latest, I don't think there's a huge amount of overlap.
Ed Mar 12 @ 7:54am 
the mod needs updating, love the mod though!
fhqwhgads  [author] Feb 25 @ 11:50pm 
I don't plan to add any special small variations on the various religion-specific tenets. If you don't want to be a warmongering Norse then it seems to me you should probably just not pick those specific tenets. Many of them are based on the CK2 doctrines, including the Norse one.

I'll look into the court_type thing though.
Clemente Feb 17 @ 4:21pm 
Could you add a "lesser" Warmonger tenet? E.g. only Conquest/Invasion CB parameters plus the mod's Berserker parameter. Maybe reduced parameters or just the accolade multiplier.

And maybe a game rule to have it as the default for Norse religion? I don't enjoy the Warmonger parameter forcing all Norse to war. They weren't all like that.

Also, you should change the common/court_types/court_types.txt file too, it has a check on court_warlike and court_tribal for the Warmonger tenet similar to the Berserker court events
fhqwhgads  [author] Feb 10 @ 7:58pm 
It should be up to date still.
danielreddick68 Feb 10 @ 6:27pm 
Will this still work with the latest patch?
fhqwhgads  [author] Dec 9, 2024 @ 4:34pm 
Unfortunately there's not really a lot I can do about that, any mod that affects tenets will be incompatible with any other mod that affects tenets. Maybe one day when Paradox does a religion rework they'll restructure the files to be more like cultural traditions, which are more flexibly moddable.
GrimoireODS Dec 9, 2024 @ 1:32am 
Would be cool if this was more compatible, sadly its not :c
太易 Nov 5, 2024 @ 12:13am 
thank you sir
Mystery_Shaman Mar 12, 2024 @ 1:46pm 
can you make a patch for muslim enhancements?
fhqwhgads  [author] Feb 28, 2024 @ 8:47am 
So I imagine this mod, especially Monument Builders, will need to have a re-visit to account for the new funeral mechanics in the upcoming patch/DLC. I will probably upload a version that just makes the mod work and be compatible first, then look at what I want to do with Pyramids.
fhqwhgads  [author] Dec 13, 2023 @ 3:29pm 
One thing I would note is that since RICE adds new faiths I can't guarantee that they'd get doctrines in new categories that are added--I tried to account for this to the best of my ability so that in most cases new faiths should start out with the right selection but it's nigh-impossible to cover every possibility.
fhqwhgads  [author] Dec 13, 2023 @ 3:27pm 
@Trolloz I can't say for sure, but if RICE leaves the core_tenets file alone it might be fine. I have not tested it myself.
Trolloz Dec 13, 2023 @ 1:46am 
is it compatible with RICE?
kalanyr Dec 9, 2023 @ 12:27am 
Another Paradox bug has been drawn to my attention in tenet_alexandrian_catechism , the is_shown currently uses an implied AND (which is unsatisfiable because a relgion can't be Christian AND Islamic) it should be

is_shown = {
OR = {
religion_tag = christianity_religion
religion_tag = islam_religion
}
}

instead
kalanyr Nov 30, 2023 @ 5:20pm 
More changes:
events/religion_events/faith_conversion_events has changes to faith_conversion.0002 to prevent heresiarchs losing the heresiarch trait pretty much immediately because they changed to a new religion.
kalanyr Nov 30, 2023 @ 3:46pm 
1.11.1.2 changes
Core Tenet update reintroduces the Double Piety Cost bugs and the Rige + HumSac bug, only changes are removing always = no , from is_shown = , in Exaltation of Pain and Communal Possessions.
kalanyr Nov 24, 2023 @ 1:59am 
In council_positions, you added in the auto_fill = yes but forgot to delete the
auto_fill = {
faith = {
NOT = { has_doctrine_parameter = clerical_appointment_ruler }
}
}

which will then override it again, since it comes afterwards.