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i just wanna run over your complaints:
1: Yes i am aware of this. It just sounded better if i said over 17 tbh.
2: I decided in not adding a sky island however it is my fault as i did leave the arrow facing upwards so my bad
3: This didn't cross my mind at the time, but certainly will be taken into account whilst designing the 2nd map :)
4: It wasn't made clear, but skeletron has already been defeated in this map.
I am very sorry about all the issues you have listed and all others you have found. This is the first map i have worked on so i wasn't terribly sure on what i was doing half the time.
I do hope you found some enjoyment in my map though. Thank you for your advice and for playing .
1: the description says over 17 islands... I count 17
2: there's no island above the meteor island when a arrow is pointing strait up
3: there's 2 demon alters this is not enough to go through the rest of the game
4: unless i missed something how am I supposed to summon skeletron?
There's honestly to many problems for me to list here. But all and all its a fairly fun map, and if you want to try it out I recommend it.
I have spent aprox. 10 hours on this map, and just managed to beat WoF.
This map offers pretty "minimalistic" skyblock while still providing a lot of otherwise unobtainable items. Nontheless, I noticed several things which are probably bugs.
(spoiler alert)
The spider cave does not regrow cobwebs nor spawns creepers (probably natural/hand placed walls?)
The dungeon counts as a dungeon (useful for fishing), but it's too small for any dungeon enemies to spawn
Also the dungeon is made only out of one (or possibly two) types of walls. That also limits which special enemies (post-Plantera) can spawn.
Also, the Jungle Temple is not locked - instead of Temple door it has only Lihzard door (possible feature?), and the Lihzard altar is placed on platforms, so it can be mined and moved pre-Golem
All in all, it's pretty well done map, I definitelly recommend.
Thank you for publishing this map