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I have a problem with the São Paulo mission in the Inventors & Adventurers campaign. I can't manage to produce farmers to send them to the coffee fields. Has anyone encountered this problem before? If so, how can it be solved, please?
I want more like it
None of the mods seem to be willing to download? Are the mods still supported or is there something wrong with my Steam?
Thank you for the help!
https://discord.com/channels/1094288524116762747/1294964764384165888
The campaign is now also available in German! Many thanks to Boadim for the translation.
I recently rebooted my PC and in my naivety I thought all my sacegames would be in the steam cloud. Well, they weren‘t and I‘m pretty sad that I can‘t look at all of my old savegames anymore.
I was in the process pf playing your camapign and made it to the end of the Paris level. I really want to play the other levels but don‘t want to do the first 4 again.
Is there any way I can unlock all levels without having to play through all of them again? That would be fantastic.
You did amazing with this mod. Like incredible shit. Would love to play all missions you made :)
Thanks in advance
The date of the mission remains April 1, 1898...
But I can build roads and put vehicles on them...
Think I'm being a moron - I've connected Skaguay-Bennett with cargo stations and both types of vehicle (just in case) - but nothing happened and I've "waited for the prospecters to arrive from the harbour". Very likely that I'm doing something stupid - but what?!
Thx for sharing, great work
@Magic Cuboid: Thank you very much! :)
@Plattfuss: it should work if you use truck stations in Skaguay and Bennett, and passenger vehicles to transport the prospectors.
Does anyone else have the same problem?
@rynehanz, Texas Gaming Industries - YT: Thanks for your kind words! Maybe I will, but I have no immediate plans.
@PorkSwordZA: Did you download all the mission mods? Or maybe you should modify your profile.lua file, see my previous post.
@dresoccer4: it is definitely more challenging than the TF2 campaign :)
I'm running the Deluxe + Early Access ed. Any ideas what I may be doing wrong?
How would you rate this campaign in relation to TF1 and TF2?
- No ship in San Paolo mission: fixed
- No electric tram available in the Mississippi mission: fixed
- Ship in San Paolo mission now also carries alcohol.
- In the Gold, Gold, Gold mission, the maximum loan has been raised from 12M to 15M.
If a mission is greyed out, open your profile.lua file (e.g. "C:\Program Files (x86)\Steam\userdata\186245822\1066780\local\profile.lua") and make sure all missions are present in the middle_of_nowhere section. For example:
middle_of_nowhere = {
["01"] = true,
["02"] = true,
["03"] = true,
["04"] = true,
["05"] = true,
["06"] = true,
["07"] = true,
["08"] = true,
},
- The campaign music does not work anymore.
- The icons of the bonus medals of the last two missions are broken
- Cargo of a new cargo type is lost when opening a saved game. The devs have been aware of this bug for months now, but have not fixed it yet.
1. Cargo consists of custom cargo types do not carry over on save game. Meaning - You lose everything you're carrying when you load. Problem because of mission deadlines and these are long campaign missions. Fix this yet??
2. I've been able to play and achieve each mission and all medals EXCEPT for Mighty Miss.
First bonus task asks you to build an electric street car line and transport 100 passengers.
Except there aren't any electric street cars available until 1893 and this task needs to completed by 1886?
Even TGI videos show this. ?????? I play camp as is with no other mods.
Otherwise these are extensive campaigns and quite challenging, with patience and several attempts they have been playable except for the above notes. Well done....but could these be fixed?
Wish more modsers would bring us new life in this game. Hopefully you have the inspiration to create us a new campaign. Good work and thank you!!!!!
I'll by happy to put a Russian (or any other language) translation in the campaign, if someone makes one.