Crusader Kings III

Crusader Kings III

Medieval Arts
1,357 Comments
cuomo860 Jul 19 @ 9:43am 
Also, it’s updated, integrated and maintained through A Special World with thanks to @PiGu
PiGu  [author] Jul 19 @ 1:42am 
The More Special Buildings addon (the Medieval Arts one I assume you mean) is a separate mod that needs this one to function, not the other way around. So if you want to use that one too, you need to install both. However, the mod is discontinued and no longer up to date, only still in the Workshop so that its files may be used by others. You should not use it
akagi Jul 18 @ 2:51pm 
"Just to confirm, with this mod installed, we no longer need the More Special Buildings mod, right?"
PiGu  [author] Jul 18 @ 5:07am 
Hi @Dick! Thanks for the suggestion, I've noted it down : )
Dick Dastardly Jul 17 @ 2:46pm 
Could you make a model for the University of St Andrews (maybe St Salvador's quad or the Cathedral), founded in 1413 and Scotland's oldest university. It is strangely absent from the base game.
cuomo860 Jul 15 @ 10:33am 
I have that fixed up with A Special World
PiGu  [author] Jul 15 @ 7:41am 
Thanks! I'm sure COW3's dev is working on an update eventually
Superstorm22 Jul 15 @ 7:06am 
Thanks for the update! Did find the new Egypt stuff conflicts with City of Wonders but that is to be expected xD The models overlap - but thanks, they look great!
PiGu  [author] Jul 14 @ 2:22am 
Hi everyone!
Medieval Arts has just been updated ! The 3.3.1 Egypt patch brings flavor to the Land of the Nile with new monuments as well as unique city graphics for Cairo and Alexandria.
The update is as always save game compatible, but the new monuments will only show up in new games (unless manually added through the console).

Have fun and enjoy your game!
PiGu  [author] Jul 14 @ 2:20am 
@Spectre3 I haven't tried but I really doubt it, since LotR has a completely different map. I find it hard to believe that the Baghdad model can function correctly for example, if there is no Baghdad at all
Spectre3 Jul 13 @ 2:38pm 
Hi is this working with Lotr Realm in Exile -open Beta?
BIG_L Jul 13 @ 3:47am 
Could someone make a compatch for MPE? It conflicts with some buildings, for example the walls of Nicaea will be located away from the holding.
Royal Raven Jun 27 @ 9:12am 
@PiGu Thanks
PiGu  [author] Jun 27 @ 9:12am 
It was removed yes
Royal Raven Jun 26 @ 5:42pm 
I thought this had Dynasty Legacy's? The video showed them, just wondering, does not show up in my game. I assume they were removed.
PiGu  [author] Jun 22 @ 9:19am 
Hello @everyone!
A little late but the 3.3 "Vulture" update has just been released.
It adds nine unique monuments to the whole Steppe region, all with their own art, effects and localization.
As always the update is save game compatible, but you will need to add the new monuments to your old games through the following console command:
[code]effect = { title:b_x.title_province = { add_special_building = y } }[/code]
PiGu  [author] Jun 17 @ 3:55am 
Thanks for the suggestions!
炼铜术士 Jun 14 @ 7:29am 
For example, the Doge's Palace in Venice, the Bamiyan Buddha, the Delhi iron columns, and other buildings in Vanilla, PDX did not create 3D models for them.
炼铜术士 Jun 14 @ 7:25am 
Could you create 3D models for the special buildings of Vanilla? PDX only created 3D models for DLC buildings.
炼铜术士 Jun 14 @ 7:23am 
in 1178, The Palace of Palermo prevented the completion of decisions' Empower the Sicilian Parliament '.
PiGu  [author] Jun 11 @ 2:23am 
I don't do compatches sorry, but the process is fairly simple (just paste my locator file) so you could probably suggest it on that mod's
無壹 Jun 10 @ 7:19pm 
Could you please make a compath for miller map mod when All Under Heaven was published
PiGu  [author] Jun 9 @ 11:07am 
Of course! I'll update Medieval Arts certainly
꼬챙이순대 Jun 9 @ 8:46am 
I am really thank you for this mod.
As a building enthusiast, this mod is awesome.
Do you plan on working on mods after the Asian DLC is released?
PiGu  [author] Jun 9 @ 5:12am 
I do take commissions if you're interested @zakdbn ; )
zakdbn Jun 7 @ 8:17am 
Dude I would literally pay money for a model of Cordoba.
cuomo860 May 30 @ 2:40pm 
@Ezio. Just use Special World and it's fixed.
Ezio May 30 @ 1:59pm 
Really? Shame than. Maybe it was the MB+ mod author was the person adding a game rule that let you turn MA assets on an off? Should have worked, but didn't. I assume its because both your mod just added the circle city, and that mods in general are in process of heavy updating due to 1.16, so that's not fixed right now.

Also don't worry about game start or not haha. I know certain rules can only be activated on game start, and I just wanted one of those for MA. I don't have a save game, I was just browsing the map in observation mod lol.
PiGu  [author] May 29 @ 11:18pm 
That only works if the assets are tied to a building or something that you can change. Right now - at least Medieval Arts' - they are just map objects, and those can not be triggered through script once the game has started
Ezio May 29 @ 4:04pm 
EH I think MB+ is kinda lame, and kept your mod.

However, if you want to fix this, there is a way.

Just add an option in rules to load MA Baghdad map assets or the MB+ one lol
PiGu  [author] May 29 @ 12:00pm 
Not much you can about that unfortunately ; )
Ezio May 29 @ 10:28am 
Thanks Bro! I did that, and yes it mostly is compatible. But the only issue is that both mods adds the "round city" on the map...so you end up with a Venn Diagram City at Baghdad... :bad_beauty:
PiGu  [author] May 28 @ 10:13am 
Yes it's compatible with MB+, not sure about the load order but if I had to guess put MB+ lower
Ezio May 28 @ 9:42am 
Hi! Is this compatible with More Bookmarks +? If so, would you load it before or after MB+?
huojiaborui May 27 @ 9:11am 
Thank you very much for your mod. I can no longer play CK3 without MA. :steamthumbsup::steamthumbsup::steamthumbsup:
PiGu  [author] May 26 @ 2:27pm 
That’s something COW3’s dev can answer better, it’s not really a mechanic of Medieval Arts.
HunkHerrmann May 26 @ 4:18am 
I know you said it's compatible with COW3 and More Holding Graphic, but how will your mod handle the model for Rome? If I upgrade the holding to Metropolis for example, will your mod have a unique upgrade model for Rome, or will it be overwrite by model from these two mods? I had played COW3 and More Holding Graphic before, and at the final holding level, the holding became too big that it takes half the space of the Rome model in your mod.
Your mod is an excellence job nonetheless, and I really like your Rome model. If you can make Rome bigger (equal size to Constantinople) or more dense building, that will be great.
PiGu  [author] May 25 @ 10:06pm 
Of course! Depending on your launch options however unless you manually add the buildings yourself you may not see the new monuments, unfortunately that’s an engine limitation : (
Vivalas May 25 @ 7:16pm 
Hi, saw your post on Reddit and this looks pretty cool! Can I add this to an existing save?
PiGu  [author] May 24 @ 10:53pm 
@MK Black COW3 maintains an official compatibility with Medieval Arts (all praise to Valaddar) so the mod has already been updated to be compatible no worries : )

@capercaille and @ladyceniza thanks so much for your support!
PiGu  [author] May 24 @ 10:52pm 
Hi everyone!
Medieval Arts has just reached the symbolic milestone of 100k active subscribers ! 🥳
I am so thankful for all the support you have given this mod through the years, and humbled by how well received it has been.

To celebrate I’ve just released a small update with a brand new, unique 3D model of the Round City of Baghdad !

As always the update is save-game compatible, so go have fun and enjoy your games : )
MK Black May 24 @ 3:05pm 
He just added Baghdad though..
ladyceniza May 24 @ 1:23pm 
Just wanted to say that your Rome model is such a nice addon compared to the random castle in the base game. I love that since AGOT and LOTR ck3 mods came out, instead of making the castle wider like in COW, now modders expand the city in itself and then add the castles or temples on top, really love the change of design.

Will you someday do Constantinople and Bagdad?
ross May 24 @ 11:08am 
PiGu ur the goat
MK Black May 24 @ 9:14am 
The new Baghdad conflicts with COW3's Baghdad model :(
PiGu  [author] May 20 @ 10:52pm 
Those kinds of issues depend heavily on the hardware you are using and on the number of mods you have on, so it's difficult to pin point them specifically.
What I can say is that I put a lot of effort into minimizing the size of this mod - it has well over 50 unique 3D models right now and it weights just slightly over 60MB - and that I have never read a similar complaint before.
My suggestion would be to just reduce the number of mods, large playsets are fun but rarely sustainable
Bedlam_Bert May 20 @ 1:54pm 
Am i scrambling something, keep getting lots of map lag scrolling running this mod? tbf heavily modded game but if it disable it
PiGu  [author] May 19 @ 1:04pm 
Ooooh big fan of HeyCara, happy to see it featured in one of her videos : )
Glad you like the mod, enjoy your game!
Rosy Moons May 19 @ 12:59pm 
I found this from a HeyCara video, she recommended it and I'm super excited to try it! The game's shortage of art and interesting architecture is something I've been searching for a mod for, and like someone else said, I'm surprised I never found it! Thank you for making this.
Tannenzäpfle May 17 @ 6:17am 
I can't believe I never noticed this mod before. It's fantastic!