Crusader Kings III

Crusader Kings III

Medieval Arts
1,460 Comments
PiGu  [author] 2 hours ago 
Thanks!
GigglePuffs 7 hours ago 
incredible stuff! what you've done here is beautiful :)
PiGu  [author] 17 hours ago 
Hi @Alex Nightingale, more are planned : )
@Radonium this mod is very compatibility friendly, but issues can still occur. It's not save game compatible since buildings are loaded at the start of the game, and it might conflict with a few mods. I would suggest booting up the game with only it enabled to see if the issue stems from some other mod. If it doesn't, then unsubscribe and subscribe again as it might be an issue with Steam.
Radonium 17 hours ago 
it doesn't work for me, i have no idea why
Alex Nightingale 21 hours ago 
More cities in China, Japan and Korea, South East Asia pls!
PiGu  [author] Nov 4 @ 1:32am 
Thanks!
Crash Nov 4 @ 1:13am 
I'm really looking forward to it, and I really love your work.:steamhappy:
PiGu  [author] Nov 3 @ 9:41am 
It's on the list @Crash
Crash Nov 3 @ 9:35am 
Could you provide a model of Kaifeng city for Chinese architecture?:steamhappy:
PiGu  [author] Nov 1 @ 3:33am 
I'll look into it @aeternum thank you for the report
@Lusurfer thanks for the comment!
tilarium Oct 31 @ 5:42pm 
.... @Lusurfer What update are you waiting for?
Lusurfer Oct 31 @ 5:41pm 
i await the update i will give credit to paradox for revamping the map graphs looks beautiful but this mod is a must have especially for your amazing models.
aeternum Oct 31 @ 9:58am 
The Mount Aetna model doesn't fit the terrain properly. Hope you can fix it.
PiGu  [author] Oct 31 @ 9:13am 
Thanks for the support @Munin1412, it's always nice to read it : )
Munin1412 Oct 31 @ 9:03am 
I love your mod, I wish your remaining creations would be added to the game, preferably again as DLCs so that you benefit from them.
PiGu  [author] Oct 30 @ 11:01am 
Thank you @Sai, always nice to hear it
@Raicho I'm not sure I understand your comment, but yes, the new monuments all use locators from the new map so of course can't be used for the previous game version
Serai Oct 30 @ 9:43am 
This right here might be the single most important mod for CK3.
Raichō Oct 30 @ 8:02am 
After the 1.8 update, I reverted to 1.17.1 and the beautiful graphics are no longer visible, which is a shame...
PiGu  [author] Oct 30 @ 5:41am 
@Shura I haven't tested it personally but since the monuments don't have 3D models it should be perfectly compatible
Shura Oct 30 @ 4:25am 
Is this in any way incompatible with "Architect of Wonders" and its' additions?
PiGu  [author] Oct 29 @ 10:07am 
Thank you for the suggestion, I'll keep it in mind!
Maelle Dessendre Oct 29 @ 5:50am 
I suggest you can make the city model of Song's capital city,I remembered that should be a huge city in that age
Maelle Dessendre Oct 29 @ 5:49am 
Also I find this time they add many trees on map which will cover your city model,especially in Sri Lanka
PiGu  [author] Oct 29 @ 2:04am 
Thanks everyone!
@Caloens2k1 it is save game compatible but you need to manually add the buildings yourself through the console. You can find examples of it in the Discord server, it's very simple
@Maelle Dessendre yes, I intend to add monuments to East Asia too
Maelle Dessendre Oct 28 @ 11:31pm 
hello,I want to ask do you plan to do more eastern countries model for this DLC?
SYEYSU Oct 28 @ 7:29pm 
amazing speed
Caloens2k1 Oct 28 @ 5:44pm 
Is Medieval Arts save game compatible? I already started a campaign without any mods.
emerald10005 Oct 28 @ 2:03pm 
WTF how did you update it so fast? Absolute madman
Toast Oct 28 @ 11:13am 
woahh
Shazzer Oct 28 @ 10:37am 
Jeez, you're a fast boy.
PiGu  [author] Oct 28 @ 10:26am 
Hi @everyone!
Medieval Arts is already up to date with 1.18 and All Under Heaven, thanks to the devs for allowing me to patch it early.

The new 3.4.1 Blossom patch is also out, with new graphics for Mount Fuji

Have fun and enjoy the game, more updates soon to follow : )
Stephince Oct 28 @ 10:22am 
I Can't wait to see what you add for the new parts of the world. Love this mod!
上海上单 Oct 28 @ 7:09am 
Will make the special buildings in the East Asian after the All Under Heaven released?
PiGu  [author] Oct 25 @ 8:19am 
Hi @Anillius, the mod is completely compatible with COW3 : )
If you encounter any issues, I suggest you write to COW3's team since they are the ones that maintain the compatibility
Anillius Oct 25 @ 3:50am 
Hello dear community, it may be asked many times but i cant access to search function. Is the mod compatible or overlapping with Cities of Wonder 3? Thanks for enriching the lives of CK community :)
PiGu  [author] Oct 19 @ 3:32am 
Hi @everyone!
The 3.4 "Ganges" update has just been released, adding 7 new monuments and two new unique city graphics for the Indian subcontinent!

This is the last update before All Under Heaven releases, so have fun and enjoy the game : )
PiGu  [author] Sep 30 @ 11:54am 
Appreciate it, thanks for the report : )
vidz99 Sep 30 @ 11:25am 
I found this typo and this error:

Error: "Unknown trigger type: requuired_religion, near line: 516" in file: "common/buildings/MA_special_buildings.txt" near line: 516
Error: "Unexpected token: poet_opinion, near line: 973" in file: "common/buildings/MA_special_buildings.txt" near line: 973
Crash Sep 30 @ 7:13am 
巴黎 伦敦 法兰克福 弗洛伦萨 米兰:steamhappy:
Archivist77 Sep 30 @ 6:20am 
Thanks again and appreciate you answering and giving a response on permissions!
Archivist77 Sep 30 @ 6:19am 
Thanks we appreciate it!

I am sure I and the few other 3D artists can figure it out 😅

Sure sounds great!

Will add you to the credit database to Extended Timeline: EU5!

Let us know if you are ever interesting in helping!

Your building kitbashing work is superb!

💪💖
PiGu  [author] Sep 30 @ 6:11am 
Hi Archivist77!
Of course, feel free to use whatever you'd like, although they are almost all using the texture atlases from this game and I'm not sure how easy that would be to implement.
But anyway only thing I ask back is that you send me some pictures, I'm curious to see how they look ; )
Archivist77 Sep 29 @ 8:13pm 
@PiGu

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Cydonian Mystery Sep 29 @ 11:58am 
@Frix I'm pretty sure it's just how Paradox games work in general. I had long save loading times long before subscribing to this mod, and I recall it being the same way back when I played Cities Skylines as well.
PiGu  [author] Sep 28 @ 8:48am 
Not sure I know what to say here, the game responds differently depending on a lot of variables.
This mod probably impacts in-game performance in some way - though almost certainly in a very marginal way, they're all very lowpoly models - but what it does not impact is savegame loading, since virtually every information is loaded after you actually start the game through an on action
Frix Sep 28 @ 5:29am 
Yeah, I just got an AMD Radeon RX 9070 XT, and my CPU is an AMD Ryzen 7 7700X, and the game still loads very slowly.

When actually at play it's quick, but for some reason loading savegames takes forever.
PiGu  [author] Sep 26 @ 12:37am 
@treezybaby oh my thank you for the report, I had never noticed! I'll get it fixed
@Mother! and @[Army of Two] AXIS thank you for the suggestions!
[Army of Two] AXIS Sep 25 @ 2:28pm 
Suggestion: Nidarosdomen in Trondheim, Norway.
It is a one of a kind cathedral in Scandinavia, a powerful symbol of the Norwgian kingdom at the time, and sometimes called the Notredame of the north.
treezybaby Sep 25 @ 10:46am 
hey @PiGu. i don't know if this has been reported but one of the special buildings in the cumania region sets your vassal limit to 5 instead of increasing it. i forgot its exact name but it's the one that looks like a pie lol.
Mother! Sep 23 @ 3:23pm 
The Palais des Papes from the Avignon Papacy would be great :) Love this mod!