Crusader Kings III

Crusader Kings III

Medieval Arts
1,288 Comments
simonov-89 May 1 @ 8:08am 
It's not. Still in English.
PiGu  [author] May 1 @ 8:04am 
Thanks @Podex! Proud of that one
@BrightSydeBill nope, the mod doesn't get anywhere near base game files
@simonov-89 let me know if it works : )
simonov-89 May 1 @ 12:27am 
PiGu, at least most works fine. I re-subscribed to the mod.
BrightSydeBill May 1 @ 12:17am 
Does this mod affect the London Bridge building in any way? In my game I got Urbanization and built it but for some reason it places another tower of london right next to the bridge.
Podex Apr 30 @ 5:33pm 
Rome in this mod is GORGEOUS, really well done! :)
PiGu  [author] Apr 30 @ 4:40pm 
That's weird, I can see it in my game, and it is in the files.
Are the translations of the other monuments working correctly?
simonov-89 Apr 30 @ 10:58am 
Hi. There is no Russian translation of Etna volcano)
PiGu  [author] Apr 30 @ 7:11am 
Enjoy your games : D
ReDjOhN Apr 29 @ 8:32pm 
Thanks for update
Chema_cagi Apr 29 @ 6:38pm 
Thanks for all your updates
PiGu  [author] Apr 29 @ 5:03pm 
Tried my best @MK Black haha
@finallyciv unique models for cities will likely be very rare for stylistic reasons and because they're a pain to make, but Baghdad for example I would love to make
MK Black Apr 29 @ 1:09pm 
Fast update, thanks!
finallyciv Apr 29 @ 12:54pm 
PiGu I the Great, what do you think about adding city models of European cities? For example: Paris, London, Venice, Kyiv, Aachen, Prague, Milan, Nuremberg, Naples, Bordeaux, Pisa, Seville, Lyon, Salzburg, Bari, Regensburg, Palermo, Wroclaw, Ghent. Or alternatively, a standard city model for larger cities instead of the regular castle?
PiGu  [author] Apr 29 @ 11:38am 
Hello @everyone!
I've just released a quick hotfix to bring Medieval Arts up to date with 1.16 and Khans of the Steppe. The update is completely save game compatible and does not add anything.
Stay tuned for a proper Steppe-themed update next month : )
PiGu  [author] Apr 24 @ 6:31am 
I've never seen any comments on it specifically, but since Shogunate's map is restricted to Japan I find it difficult to imagine it would work. All of Medieval Arts' content is tied to specific provinces that are not in Shogunate's map.
Spectre3 Apr 23 @ 6:02pm 
is this working well with Shogunate mod ?...thx in advance!
PiGu  [author] Apr 17 @ 1:25pm 
Hi everyone!
I've just released the small 3.2 "Emerald" update for Medieval Arts, adding two new monuments to Ireland and reworking the Rock of Cashel.
As always the update is save game compatible, but you'll have to start a new game to see the new monuments ; )

Have fun!
Wolves in the Throne Room Apr 6 @ 6:36pm 
@PiGu that would be so awesome. Montsegur is a small fortress on top of sheer sided rock where the Cathars made their last stand. It's an hour SSW from Carcassonne.
PiGu  [author] Apr 5 @ 5:54pm 
Oh I'd love to do Carcassonne!
Wolves in the Throne Room Apr 5 @ 5:03am 
Montsegur, Carcassonne and Rennes-le-Château!
PiGu  [author] Mar 31 @ 12:04pm 
London already has a special building from the base game - the Tower - but if I ever decide to make a unique model for the city then sure, I might, although there aren't any clear plans so far
mriucd Mar 31 @ 3:34am 
any chance you might be adding walls of London in your future update?
cuomo860 Mar 29 @ 3:15pm 
I added a Mount Vesuvius to the "Special World" mod if you are using MB+ or MPE.
BlueTh4nus Mar 29 @ 1:56pm 
Dude... that model for rome is so beautiful... do we have a mount vesuvius to go along with Aetna?
PiGu  [author] Mar 29 @ 7:21am 
Hello everyone!
I've released the new 3.1 "Romulus" update for Medieval Arts , the most ambitious graphical expansion yet. It adds 10 new monuments all across the Italian peninsula, from the fiery mouth of Mount Aetna, to the holy bells of Saint Peter's.
It also has a unique model for the city of Rome , with its sprawling ancient ruins, great monuments and the Aurelian Walls.

Enjoy the update and let me know what you think ; )
PiGu  [author] Mar 29 @ 7:18am 
Thanks so much @WarDreken!
WarDreken Mar 28 @ 5:41pm 
Wow amazing work, the new Rome is on par with Constantinople as it should be. Great Work!
PiGu  [author] Mar 28 @ 4:14pm 
Thanks!
ForzaForza Mar 28 @ 3:16pm 
@PiGu thank you for your wonderful mod.
PiGu  [author] Mar 19 @ 9:09am 
There used to be a compatch once but I believe it got removed.
The issue is that as Rajas of Asia expands the map, it has also updated all of its locators, including the one used by special buildings which Medieval Arts is based upon.
There's not really a fix here unfortunately short of combining the two files (very long to do). You can place at the bottom of the load order whichever mod you'd prefer to "decide" where 3D models go and it will override the other (so if you want to see MA's monuments, put it at the bottom). Unless you have the -development launch option enabled, this will only work on new games.
brogorgo Mar 19 @ 7:10am 
Does this mod just not work at all with Rajas of Asia? Does anyone know a way to get them to work together, I love both of these mods and it frustrates me that I have to deal with random buildings in the Sahara and the ocean to use them together.
YaYa Mar 15 @ 3:15pm 
Thanks for the mod! And good job on the content creator pack (already got myself a copy)
PiGu  [author] Mar 15 @ 9:59am 
Thanks @mriucd haha
deathscythek Mar 14 @ 3:25pm 
Thank you. :steamthumbsup:
mriucd Mar 14 @ 2:51pm 
I honestly would easily pay $20 for a DLC that adds a lot of buildings and visual features to England and France. Show this to paradox please. Great job PiGu. you are an amazing artist
PiGu  [author] Mar 14 @ 1:05pm 
Of course!
effect = { title:b_servia.title_province = { add_special_building = MA_olympus } }
This one should be enough to add the monument. The 3D model may not immediately show up because province graphics are not loaded immediately, so it might be that you only see it after you've constructed something else in the province manually for example.
deathscythek Mar 14 @ 7:09am 
If possible, can you tell me the console command that adds that Olympus?
PiGu  [author] Mar 13 @ 1:25pm 
It's save game compatible, it's just Olympus that won't show up on ongoing saves (that's just how buildings work in the game unfortunately).
You can add it yourself with a console command though if you'd like
deathscythek Mar 13 @ 10:26am 
save compatible please, Olympus
PiGu  [author] Mar 5 @ 9:45am 
Hi @Fennekii, if you're referring to the comment below then we were talking about Content Creator Packs, DLCs like the recent Medieval Monuments which are produced by independent content creators but sponsored and published by Paradox. In that case the payment happens through a specific formula I am not allowed to disclose, but you can support it by buying the DLC here on Steam like any other.
If you're talking about private commissions instead, I take them mostly on Discord, but if you prefer another medium feel free to tell me. The payment usually goes through PayPal or - if you're worried about privacy - Coinbase, but I'm open to others too depending on your preference : )
Fennekii Mar 4 @ 9:09pm 
if you work on more projects, where do we send you money for such efforts?
PiGu  [author] Mar 3 @ 6:51am 
I'd love to work on other projects! And I do agree England is in need of more flavor
mriucd Mar 2 @ 5:07pm 
@PiGu, do you anticipate more DLC building projects? If so would you consider concentrating on England area since this is the area which gets a lot of players and is at the heart of much of medeval history.
PiGu  [author] Feb 27 @ 3:58pm 
@rathinaman001 I hadn't noticed, that must be an older version of the file. I'll send out a fix asap.
Shalashaska Feb 27 @ 3:47pm 
Awesome!
rathinaman001 Feb 27 @ 1:34pm 
Hi boss just noticed that with the new dlc you put out and this mod causes two appearances of the jokhang temple in the Lhasa province. The DLC adds it in the lhasa barony and the mod in the potala barony
PiGu  [author] Feb 26 @ 5:00pm 
I'm happy to hear it worked, enjoy your game and thanks for the support : )
mriucd Feb 26 @ 2:24pm 
placed it at the end of the mod list and it worked. thank you. Keep up the amazing work
mriucd Feb 26 @ 2:15pm 
Sure will. thank you PiGu. Great work. Wont want to play the game without it. I hope you get engaged in more DLCs especially for northern european buildings. Walls of London perhaps? I never buy the clothing DLCs but for me it is important to see the improvements on the map. Great job brother
PiGu  [author] Feb 26 @ 7:59am 
Hi @mriucd, I've tested it on my end and the Walls work correctly, could it be another mod?
Locators are a tricky thing, try putting this mod at the bottom of the playset