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@BrightSydeBill nope, the mod doesn't get anywhere near base game files
@simonov-89 let me know if it works : )
Are the translations of the other monuments working correctly?
@finallyciv unique models for cities will likely be very rare for stylistic reasons and because they're a pain to make, but Baghdad for example I would love to make
I've just released a quick hotfix to bring Medieval Arts up to date with 1.16 and Khans of the Steppe. The update is completely save game compatible and does not add anything.
Stay tuned for a proper Steppe-themed update next month : )
I've just released the small 3.2 "Emerald" update for Medieval Arts, adding two new monuments to Ireland and reworking the Rock of Cashel.
As always the update is save game compatible, but you'll have to start a new game to see the new monuments ; )
Have fun!
I've released the new 3.1 "Romulus" update for Medieval Arts , the most ambitious graphical expansion yet. It adds 10 new monuments all across the Italian peninsula, from the fiery mouth of Mount Aetna, to the holy bells of Saint Peter's.
It also has a unique model for the city of Rome , with its sprawling ancient ruins, great monuments and the Aurelian Walls.
Enjoy the update and let me know what you think ; )
The issue is that as Rajas of Asia expands the map, it has also updated all of its locators, including the one used by special buildings which Medieval Arts is based upon.
There's not really a fix here unfortunately short of combining the two files (very long to do). You can place at the bottom of the load order whichever mod you'd prefer to "decide" where 3D models go and it will override the other (so if you want to see MA's monuments, put it at the bottom). Unless you have the -development launch option enabled, this will only work on new games.
effect = { title:b_servia.title_province = { add_special_building = MA_olympus } }
This one should be enough to add the monument. The 3D model may not immediately show up because province graphics are not loaded immediately, so it might be that you only see it after you've constructed something else in the province manually for example.
You can add it yourself with a console command though if you'd like
If you're talking about private commissions instead, I take them mostly on Discord, but if you prefer another medium feel free to tell me. The payment usually goes through PayPal or - if you're worried about privacy - Coinbase, but I'm open to others too depending on your preference : )
Locators are a tricky thing, try putting this mod at the bottom of the playset