Crusader Kings III

Crusader Kings III

Unique Building Plus
981 Comments
shlejma May 25 @ 5:23pm 
update please
RubyDrakePrime May 10 @ 1:39pm 
Does this work on 1.16.1?
Legraze Mar 30 @ 5:22pm 
Hello guys, please tell me how to disable UBP:Innovation. I dont know how to do it. It probably needs to change ub_rules file, but what i need to change?

#ub_city = {
# default = ub_city_on
#
# ub_city_on = {
# }
#
# ub_city_off = {
# }
#}

#ub_nature = {
# default = ub_nature_on
#
# ub_nature_on = {
# }
#
# ub_nature_off = {
# }
#}

#ub_mine = {
# default = ub_mine_on
#
# ub_mine_on = {
# }
#
# ub_mine_off = {
# }
#}

#ub_religion = {
# default = ub_religion_on
#
# ub_religion_on = {
# }
#
# ub_religion_off = {
# }
#}

#ub_innovation = {
# default = ub_innovation_on
#
# ub_innovation_on = {
# }
#
# ub_innovation_off = {
# }
#}

I have tasted a lot of versions, but I'm not getting anywhere.
Isenki Mar 26 @ 8:34pm 
Here is the compatch that will update this mod for 1.15 (requires two other mods as well)

https://steamcommunity.com/sharedfiles/filedetails/?id=2875587269
Fewher Mar 23 @ 5:27am 
@hamletsdead Could you link that please?
MarvinEhre Mar 22 @ 12:03am 
@hamletsdead can you link the mod here in the comments?
hamletsdead Mar 21 @ 9:29pm 
This mod is patched to 1.15 by A Special World fyi for anyone who wants to use it.
Fewher Mar 20 @ 9:57am 
I have the same question as Czaser, does anyone know?
no updated?
PhazezGova Mar 4 @ 12:00pm 
My favorite mod, I really hope it gets updated again
Czaser Feb 28 @ 3:05pm 
Some of the buildings cannot be built unless I have a late game innovation. The building requirement says that I need to change some sort of 'UBP:Innovation' Rule in case if I don't have the innovation needed discovered. Where is this 'UBP:Innovation' Rule and how do I disable it?
macluk Feb 26 @ 2:05am 
Just one question as i never got it right or proper answer to.... I'm assuming that some of these special/unique buildings have their start or appear date set, say a speciall building name A is to appear in 1000AD - if i start my game in 867, 500 or 10AD, that means that the said building needs to be built either by a player or AI; but if i start in 1005, that building will already be on the map presumably already built in 1000.... is that how it works in crusader kings 3?
CN_LZY Feb 26 @ 12:16am 
I noticed that the Visegrad Castle added by the Content Creator Pack is replaced with ubp.
MisterMatthew Feb 24 @ 5:14am 
Amazing mod ! Thank you very much !
Lugo Feb 24 @ 2:05am 
Please update this mod, its the best mod in this game
Feels Feb 18 @ 3:32am 
Does AI build these builds?
George Droid Feb 6 @ 10:35pm 
The 'Rebuild the Colossus' decision is currently broken, it doesn't show up at all in the decisions menu. Many other decisions similar to that are broken also. Please make a new patch to fix them!
Kleine Feb 4 @ 8:31pm 
돌아와요.....
Rhazes Jan 29 @ 5:14am 
Is this working with current version? I haven't played in a year.
Silver Jan 20 @ 10:38am 
Hi tell me, have you made a French Trad or are you planning to do a translation later?
김태현 Jan 13 @ 6:40am 
모겜룰 부활기원 합니다
hugo.beaulieu.camus Jan 12 @ 2:57pm 
Do you have the version of the mod for the game version 1.2.5 ? the compatibility with fallen eagle was better
Docteur Snozz Jan 8 @ 2:02am 
Update preydge
nerevar Jan 1 @ 10:48pm 
I think Doge's Palace needs an adjustment.
daniel.lord Dec 22, 2024 @ 11:27pm 
no the building spot for alle welsk romen ruins and Hammerhus is missing also i later MB+
macintosh1257 Dec 18, 2024 @ 2:17pm 
Update?
cuomo860 Dec 18, 2024 @ 5:58am 
Hammershus was built in the 13th century so it shouldn’t be there. You should have the building slot though. It’s likely the same with the other buildings.
daniel.lord Dec 18, 2024 @ 12:30am 
A lot of buildings are missing when i start a new game. Hammerhus at Bornholm and all welsh castles i use a speciale world compach
francesco.dalo83 Dec 17, 2024 @ 2:28am 
I wish you had Success in Suneung a few days ago !
Please let us know any news regarding the update of your great mod.
cuomo860 Dec 15, 2024 @ 3:43pm 
@DangerTrick. If you want to overwrite special world, your replacement file will need to be after zz_* alphanumerically, so zzz_* would work and then load it after.
DangerTrick Dec 15, 2024 @ 11:36am 
@cuomo860 thank you i searched for in many mods but not this one i found it and turns out my mod was useless because of that what i dont understand is why even despite different load order my mod didnt overwrite special world
cuomo860 Dec 15, 2024 @ 12:17am 
@DangerTrick....most every mod you list in included in the Special World mod including Visby Ringmur.
SirSen Dec 14, 2024 @ 7:55pm 
@dangerTrick if it works alone then there is nothing wrong with the "code". If it does NOT work with other mods then thats because there is a file load issue/conflict. Most likely this building is located in other files with a different name so it's not being overwritten. Since you are already doing this just rename it entirely instead of reusing tags... ie call it MODDEDvisby_ringmur_01 and then add the new one to the holding...
DangerTrick Dec 14, 2024 @ 5:40pm 
##########
# Visby Ringmur
##########

visby_ringmur_01 = {
construction_time = very_slow_construction_time

type_icon = "icon_structure_visby_ringmur.dds"

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = 500

county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.15
development_growth = 0.3
tax_mult = 0.25
county_opinion_add = 5
hostile_raid_time = 0.5
travel_danger = -20
}

province_modifier = {
garrison_size = 0.4
fort_level = 6
}

ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}

type = special

flag = travel_point_of_interest_martial
}
DangerTrick Dec 14, 2024 @ 5:40pm 
hallo i created a little mod that increases the stats of the special building in Visby (small island under sweden) it works when used as the only mod but when used with others it doesnt (tried last and first as loading orders) i use this mod with COW, MA, MA MSP, CFP, Oriental Empire, VIET and RICE could you please help me what is wrong with this the code is simple i just copied the special building from the games base files and changed the stats could you please tell me what i could fix i will place the code above this comment also i did the location/english folder with the right code
envii Dec 9, 2024 @ 1:32am 
update
Chewy Dec 7, 2024 @ 4:08am 
ETA on the update?
Amicus Nov 30, 2024 @ 10:57am 
any luck on an update?
hugo.beaulieu.camus Nov 25, 2024 @ 7:36pm 
Hello great mod but infortunatly now incompatible with greek buildings is it possible to acess the version 12.5 of the mod and download it ?
jojo_star Nov 24, 2024 @ 5:22pm 
@티에
기다릴게요!
티에  [author] Nov 23, 2024 @ 10:21pm 
@Masd
I will check it and improve it in the update.
티에  [author] Nov 23, 2024 @ 10:21pm 
The exam is over, and I plan to work on UBP during the short break. I will come back to you with good news as soon as possible. Thank you to everyone who has supported me and waited for me.
Masd Nov 23, 2024 @ 10:43am 
It seems like St. Magnus Cathedral in Þórshöfn doesn't work it doesn't show requirements
Docteur Snozz Nov 23, 2024 @ 4:54am 
@티에 Hope you did well in your exam, can you keep us in touch when you release update version ?
LennonFire Nov 15, 2024 @ 4:41am 
do you mind updating it, one if not the best mod in ck3
Mindfr3k24 Nov 9, 2024 @ 8:08am 
Okay, is there any way to enable all buildings without it?
티에  [author] Nov 8, 2024 @ 10:23pm 
@Midfr3k24
Decision is being reworked, so the decision will be removed in this version.
Mindfr3k24 Nov 8, 2024 @ 9:07pm 
I'm having an issue where the decisions are not appearing, but the buildings are. I'm going to check out which mods effect this.
Michael Nov 7, 2024 @ 5:06am 
Thanks for the incredible mod author, you have added a new level to the game with this. Is it possible to add the following special buildings;

(i) Dunster Castle - Dunster, Somerset, England
(ii) Portchester Castle - Portsmouth, Hampshire, England
(iii) Chateau de Caen - Caen, Normandy, France
(iv) Alcazaba and Castillo de Gibralfaro - Malaga, Andalusia, Spain
jamieq5264 Nov 4, 2024 @ 8:56am 
Incredible mod, take your time when you get around to updating it and good luck on your exam. Much love