Crusader Kings III

Crusader Kings III

Unique Building Plus
1,011 Comments
Update pls
Goalkeeper228 Nov 2 @ 2:11pm 
I really love the fact that you have been updating the mod again and have gone to 1.18 version with it but is there any chance you could upload the 1.17.1 version as well?
Kaethgar Nov 1 @ 10:46am 
I loved the amount of special buildings you had in the previous version. Please consider keeping both versions and maybe add a game rule to choose between, even if you only maintain the smaller list.
Kopyum Nov 1 @ 2:59am 
I dont see hohenstaufen castle in wurrtemburg.
Plouf Oct 31 @ 7:28am 
Somehow buildings don't appear in my game idk why :/
Plouf Oct 31 @ 5:02am 
Does this not work with medieval arts ?
调皮i Oct 30 @ 7:53pm 
Is there a possibility that you can upload the previous patch of this mod? As the patch about the east side is not very stable I still wanna play the old version right now.:winter2019angrygingerbread:
ooo_why Oct 30 @ 8:34am 
hey the compatibility patch for RICE dissapeared from workshop? does anyone know where and why it went out? thanks
BigDownstairs45 Oct 29 @ 9:48pm 
you're great <3
Kleine Oct 29 @ 9:20am 
감사합니다감사합니다감사합니다감사합니다감사합니다ㅠㅠㅠ
티에  [author] Oct 29 @ 7:23am 
@Xahkarias
Thx. I wil update it next patch!
Xahkarias Oct 29 @ 1:12am 
Hello, just a bug report: Neither the Ruined or Fixed Hanging Gardens of Babylon are available to build. The special building slot is added but is empty.
hamletsdead Oct 28 @ 10:31pm 
Superhero, randomly updating the same day as AUH after what? Like 3 years? Awesome sauce.
Docteur Snozz Oct 28 @ 4:18pm 
Thanks a lot for your work, could i help you in any way ?
调皮i Oct 28 @ 1:00pm 
happy to see you again man
chochomp Oct 28 @ 10:33am 
끼요오오옷! 만수무강하소서, 파딱 동지!
Yagram Oct 28 @ 10:13am 
ty ^^
티에  [author] Oct 28 @ 10:11am 
It’s been a while. Now that most of my busy work has finally settled down, I’d like to officially say hello to everyone again.
While working on my mod from time to time, I realized that it contained far too many castles, temples, and other special buildings, so I’ve started the process of narrowing them down. As a first step, I’ve trimmed the list down to 76 special buildings.

I’m gradually resuming work, and in the upcoming 1.18.1 compatibility patch, you can expect to see even more buildings and decisions added to the mod.
Huge Load Oct 27 @ 9:40am 
has anyone figured out how to disable udb innovation rule, its not in the game rules section
cuomo860 Sep 25 @ 7:16am 
I update this via the Special World Compatch and ensure its compatibility with other mods.
The Viral Divinity Sep 25 @ 6:51am 
R I P
مكة على الإيقاع Sep 20 @ 12:26pm 
Update
Unstable Energy Sep 9 @ 8:48pm 
Update plz
Bpa200760 Aug 28 @ 3:15pm 
Average pilgrimage gonna take 50 years
Jik Jul 26 @ 4:49am 
Can someone tel me how i disable this UBP Innovation?
cuomo860 Jul 21 @ 9:46pm 
Nope...no need to run it.
Ave Jul 20 @ 11:03am 
@Ettie102 does that mean if I am running Special World Compatch, this mod is not needed separatly?
Ettie102 Jul 13 @ 9:57am 
This mod has been subsumed into the Special World Compatch until further notice.
Muhammed Quaeler Jun 26 @ 3:14pm 
Typo on Dalaborg Castle's description. "Ladulå" is missing an S at the end.
PhazezGova Jun 14 @ 7:16am 
I hope there will be another update, I love this mod
shlejma May 25 @ 5:23pm 
update please
RubyDrakePrime May 10 @ 1:39pm 
Does this work on 1.16.1?
Legraze Mar 30 @ 5:22pm 
Hello guys, please tell me how to disable UBP:Innovation. I dont know how to do it. It probably needs to change ub_rules file, but what i need to change?

#ub_city = {
# default = ub_city_on
#
# ub_city_on = {
# }
#
# ub_city_off = {
# }
#}

#ub_nature = {
# default = ub_nature_on
#
# ub_nature_on = {
# }
#
# ub_nature_off = {
# }
#}

#ub_mine = {
# default = ub_mine_on
#
# ub_mine_on = {
# }
#
# ub_mine_off = {
# }
#}

#ub_religion = {
# default = ub_religion_on
#
# ub_religion_on = {
# }
#
# ub_religion_off = {
# }
#}

#ub_innovation = {
# default = ub_innovation_on
#
# ub_innovation_on = {
# }
#
# ub_innovation_off = {
# }
#}

I have tasted a lot of versions, but I'm not getting anywhere.
Isenki Mar 26 @ 8:34pm 
Here is the compatch that will update this mod for 1.15 (requires two other mods as well)

https://steamcommunity.com/sharedfiles/filedetails/?id=2875587269
Fewher Mar 23 @ 5:27am 
@hamletsdead Could you link that please?
MarvinEhre Mar 22 @ 12:03am 
@hamletsdead can you link the mod here in the comments?
hamletsdead Mar 21 @ 9:29pm 
This mod is patched to 1.15 by A Special World fyi for anyone who wants to use it.
Fewher Mar 20 @ 9:57am 
I have the same question as Czaser, does anyone know?
no updated?
PhazezGova Mar 4 @ 12:00pm 
My favorite mod, I really hope it gets updated again
Czaser Feb 28 @ 3:05pm 
Some of the buildings cannot be built unless I have a late game innovation. The building requirement says that I need to change some sort of 'UBP:Innovation' Rule in case if I don't have the innovation needed discovered. Where is this 'UBP:Innovation' Rule and how do I disable it?
macluk Feb 26 @ 2:05am 
Just one question as i never got it right or proper answer to.... I'm assuming that some of these special/unique buildings have their start or appear date set, say a speciall building name A is to appear in 1000AD - if i start my game in 867, 500 or 10AD, that means that the said building needs to be built either by a player or AI; but if i start in 1005, that building will already be on the map presumably already built in 1000.... is that how it works in crusader kings 3?
Valerius Feb 26 @ 12:16am 
I noticed that the Visegrad Castle added by the Content Creator Pack is replaced with ubp.
MisterMatthew Feb 24 @ 5:14am 
Amazing mod ! Thank you very much !
Lugo Feb 24 @ 2:05am 
Please update this mod, its the best mod in this game
Feels Feb 18 @ 3:32am 
Does AI build these builds?
George Droid Feb 6 @ 10:35pm 
The 'Rebuild the Colossus' decision is currently broken, it doesn't show up at all in the decisions menu. Many other decisions similar to that are broken also. Please make a new patch to fix them!
Kleine Feb 4 @ 8:31pm 
돌아와요.....
Rhazes Jan 29 @ 5:14am 
Is this working with current version? I haven't played in a year.
Silver Jan 20 @ 10:38am 
Hi tell me, have you made a French Trad or are you planning to do a translation later?