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If Fletz comes back to fix it I will take it down, but I decided to help out because I already tweak this mod a lot!
*In my tweaks for this mod, sickly is removed from ~3-6.
So in short, no you wont be spamming the physician.
BASE_NR_OF_CHILDREN_PER_COUPLE = { 999 999 999 999 999 999 } # Based on tier of character or parents; whichever is higher Unlanded, Baron, Count, ..., Emperor
MOTHER_FERTILITY_REDUCTION_PER_PREVIOUS_CHILD = 0
EXTRA_CHILDREN_FOR_PLAYERS = 999 # Num of extra children players can have before reaching living child limit
Still does not seems to work, Unless I am missing an option or setting? I also set 00_define to read only but it still does not work. Hmm... I have tested this before without HMM and it works fine... So yeah, kinda stumped 😑
@rorywory: yes it is
@ferox: cant tell ad-hoc. :/
i guess if there is a mod, which causes problems and "deactivate" HMM, then I guess its one which also modifies defines.txt. I cant be sure, but I would guess so.
I am going to try to disable Unofficial Patch again, that is the only mod that I can even imagine having anything to do with newborn health(which is the value I been changing in Higher Mortality to test to see if it is working on my playset.
in my test everything is going well, but I dont use soooo much mods as you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3046998336&searchtext=Higher+Mortality+Mod
@Fletz, good idea, I did change to "defines" no luck. Also changed it to "00_defines" as this is what the base game had it named, no luck
Configurable News Feed
Testament
Foundational Framework
Gamerrule Gadget
Vassals to Arms
Vassals to Arms AI submod
Better Battles Updated
Title Manager
In my humble opinion
Random New world
Social Relations Expanded
Unfinished Business
Rescue & Vengeance
Community Culture Utility
Prisoners of War
Big Battle View
Fog of War
Overextension
Overextension Fog of Wa Submod
Higher Mortality Mod - note it is at the very bottom, so it has the highest number in Playset number
Unofficial Patch, tried disabling this to see if this was the problem, not the issue
Attributes Ethos Matters
War Alerts
Trick or Trait
More Building Slot
Artifact Claims Nerf
War Limit Based on Learning
Lower non heterseoxeual chance
Advanced Cheat Menu
Evan Smaller World Map
More Game Rules
Extended Outliner
More Navigable Rivers2
House Traditions
Knights Manager Continued
Namples
Next music button
I have one idea what you may could try:
rename zdefines.txt to defines.txt (=original name of the file in the game folder) and have a look if it now works with other mods if you put it as last mod in the load order.
please let me know and thank you very much for testing. I wont find the time for it the next days, but if this is a solution I may make it standard with the next update that the mod-files get the names of the original-files.
zdefines
NEWBORN_HEALTH_BASE = 3.3
changed to 1, most newborns will not survive. That is how I quickly see if the mod is working for me.
what other mods do you use?
Great idea, but I don't have the guts to use it yet! :-)