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The prop is located at the 'None, None, 17.1' lane as well as the 'None, None, -17.1' lane. If you change the location for this prop from 0,5 and -0,5 to 0 than the light will be placed at the same location as the other lights on the other road assets from the collection, and will be perfect!
Thanks in advance!
I've also made and posted this Stack Interchange a while ago: https://steamcommunity.com/sharedfiles/filedetails/?id=2903519119&searchtext=stack+interchange
Now this might be nitpicky, but is there any chance you could change the location of the Light Placeholder on the National Roads?
The distance of the lights on the Concrete Highways is PERFECT! It allows me to place the steel barriers at a nice distance (-1,9) while the lights themselves remain outside the barriers. The National Roads however have the lights too close to the roads. So you get this when I put the barriers at the same distance as I do on the highways: https://steamcommunity.com/sharedfiles/filedetails/?id=2921015480
It would be great if you could update these National Roads so they have the lights at the same distance as the highways! Let me know what you think.
its so pleasing.
@Noob GameR they're both custom ones ... n.a. in the WS.
All roads use the exact same texture set ... in a total vanilla game, each of these textures will be loaded in to the RAM, with LSM only one of them will be loaded and shared with all the assets.
Does it mean that after subscribing to all the roads in this collection, only 26mb of physical memory is needed?
I like these roads very much, but the huge file size makes me wonder which one to choose for a long time
Have you considered to have no baked-in line on the nodes - that way we can draw one with IMT, decals or have no lines at all (like it is for vanilla roads).
Thanks!
Example:
https://i.imgur.com/dpbOgEw.png
@Kooky thx .. and yes. It'll come with an update either today or tomorrow.
@TRAINZ thx ... an 8 L version is possible (its already finished). 10 lanes ... no.
As always, great work and thanks
one question, can you create some kind of "concrete" decal? so we can cover up the nodes?
Thanks again for all your amazing work.
Think we could have a standard texture version of these?
Used by:
6L - National Road
Asset bug: Workshop asset uses private asset (Clus_HighwayLightCEL#03.Highway Tunnel Light #03 [CEL]_Data)