Europa Universalis IV

Europa Universalis IV

Anbennar Expanded (closed)
222 Comments
ALoneGamer_IT Jul 10, 2023 @ 3:55pm 
idk why but every time i reach the 30th of Teysuren or somehting like that of 1530 it crashes
Not broken at all, it's for the older version.
-DeX- Feb 20, 2023 @ 4:24pm 
Currently broken, do not use.
Totalwar61 Feb 14, 2023 @ 8:31am 
how such a beautiful mod is so unstable.. in a word it's a disaster..the economy sucks. The game does not allow you to be structured in any way. manpower is beyond disaster.. the rest is very enjoyable with the difference it creates in terms of gameplay.. economy and manpower problem should be solved. Castle expenses, state expenses, military expenses, it is impossible to save money and structure the country.. 40 dev countries with 2 cities can take care of 50k soldiers, while 700 dev countries can't take care of 80k soldiers.. what is this for God's sake..
Shalfey  [author] Feb 9, 2023 @ 10:07am 
@sango213 @Negus @Mr.BeastGrief it no offence.I have already written many times if you want to do something with the mod (change, split, etc.), you can take it and do it. If you expect this from me , then you are wasting your time . Development has not been conducted for more than a year and this is unlikely to change.
@Big D OG some of its elements yes
@Skyhawk6600 this is your opinion. I know players who say that inflation does not bother them at all and it should be increased at least 10 times
@denny's parking lot rat mb i dont know
denny's parking lot rat Feb 1, 2023 @ 5:05pm 
is there a mod with only the added trade goods?
Skyhawk6600 Jan 27, 2023 @ 6:53am 
The inflation mechanic is absurdly game breaking and it doesn't effect the AI nearly as much as the player
WhatCanYouDo Jan 24, 2023 @ 1:06pm 
@shalfey bro its just criticism, you speak like you own this type of expanded mod to anbennar

I just hope someone make a comp-patch between anbennar and "the idea variation" mod because all I want is more idea groups to anbennar. Not a bunch of buffs to AI that makes them gods mid-end game. Also it seems like development auto increase over time too which makes the game slowly lag more and more.
Big D OG Jan 23, 2023 @ 12:01pm 
Could this mod include Development Expanded?
Negus Jan 21, 2023 @ 10:15am 
I love the mod but I will agree that the cost of troops is a bit excessive, not because there is inherently wrong with the system but because the AI cheats and is able to raise absolutely goofy amounts of troops in comparison. I will also say that the elves should get a little bit of a nerf. I say this to provide constructive feedback for a mod that is in alpha and as this sort of feedback should not be rudely asserted in a very entitled way (looking at Sango).
sango213 Jan 17, 2023 @ 8:03am 
I did not intend the comment as an attack. I merely wanted to try it out, because I always want to try out new buildings and ideas - and it was a lot of content - but I never got to actually do so, due to the other things changed, which were (well beyond) not to personal taste.
Shalfey  [author] Jan 11, 2023 @ 9:15am 
someone wants to do this?
at least one person
nobody?
Just as I thought!
Panser Jan 8, 2023 @ 5:12am 
The AI keeps deleting their own armies for me, wasting their manpower.
Panser Jan 8, 2023 @ 5:12am 
I wish there was a "lite" version of this mod, without all the AI bonuses, and the massive cost for literally everything. Forts, Units, Inflation reduction cost(Thanks to the world inflation modifier)

Just played Irrlim (Or whatever his name is) Made a ton of money from vassals, but the moment I formed the Empire, I went from 110g income a month to 40... Cause of the vassals was my prime income.

So a lite version, with just the buildings, ideas and such would be nice, but without all the huge game breaking minuses.
sango213 Dec 30, 2022 @ 1:40pm 
(What I meant by the previous comments is: I wished this was chopped up into more mods so that if I really wanted a "rebalance" of the racial modifiers, I could grab that. And if I just want the buildings and ideas, I could grab that... without forcing myself to also have 9/9/9 rulers.
sango213 Dec 30, 2022 @ 11:15am 
Oh, and the fact that a 2/8/4/6 is a 1 star general. And not even a war wizard.
sango213 Dec 30, 2022 @ 11:14am 
God. I tried the Anbennar Expanded for multiple campaigns. Each time, the mod itself has actively made the game worse.
I wished that sub mods would just pick a thing and do that, rather than kicking over all the sand castles, thinking that they are doing everything better.
Like... why are the dwarves put back into their original unit set? What is the deal with elves getting buffed to be even better than they already were?
WhatCanYouDo Dec 30, 2022 @ 7:58am 
@WHAT ZAAAA?!?!

ye that was my struggle when playing The Command. When cannons become standard unit in an army around year 1550 and forward. All of the AI has at least 15 inf 10 can in their armies while me no matter who I play can barely afford 5 cannons because one costs 4 ducats a month.

I really do enjoy this mod, but certain nations that has their mission tree based on conquest is really hard. The Command and Khüraen ulaeg are the 2 I know so far and when the AI has 3x land force limit, naval limit, 0 land maintenance, fort maintenance + getting basically free ducats a month, then it is not fun. This mod is a must for me when I play Anbennar, so I do what I can to make it fun.
WHAT ZAAAA?!?! Dec 26, 2022 @ 1:22pm 
some things in this mod are a hit and a miss, maintenance and income is one of them, the costs are so high that you're either forced to either dismantle most of your armies from the start of the game and rely severly on mercenaries(which i think this might be one of the reasons why unit cost is so high because mercenaries actually cost less than normal units), but the fact that standing units cost so damn much, specially cavalry and cannon along with the time it takes for them to be built it's simply absurd, not to mention how workshops got absolutely gutted and with their high cost and low income generation it just not worth it
WhatCanYouDo Dec 25, 2022 @ 10:11am 
I found the AI nation buff in the files \steamapps\workshop\content\236850\2422633137\common\triggered_modifiers

simply just change the values or remove the entire ANEX_AI_buff.txt and the AI will not have the modifiers I believe. I checked in the game and the AI do not have the country modifier "AI nation" anymore. However, they still have 3x the land force limit than vanilla anbennar, so I am not entirely sure if it worked removing ANEX_AI_buff.txt. Because if they lost the buffs, then they would not be able to have that much active units.
WhatCanYouDo Dec 25, 2022 @ 8:29am 
If anyone did not find how to fix it the AI bonuses, I made a little fix myself go to \steamapps\workshop\content\236850\2422633137\common\static_modifiers

copy my stuff and just change the values yourself to desired ones.

difficulty_very_easy_player = {
global_manpower_modifier = 0.5
manpower_recovery_speed = 0.5
land_forcelimit_modifier = 0.5
naval_forcelimit_modifier = 0.05
production_efficiency = 0.15
trade_efficiency = 0.15
global_tax_modifier = 0.15
inflation_reduction = 0.05
yearly_corruption = -0.20
advisor_cost = -0.20
build_cost = -0.25
land_maintenance_modifier = -0.25
idea_cost = -0.10
fort_maintenance_modifier = -1
discipline = 0.05
land_morale = 0.05
state_maintenance_modifier = -1
development_cost = -0.10

I basically gave myself bonuses that should equal the AI ones. I still wish for a toggle for light/medium/hard bonuses for the AI at startup though.
Panser Dec 23, 2022 @ 3:04pm 
I can see others ask for unit maintenance as well, why is it so high? >.<
Chomik Dec 22, 2022 @ 12:38pm 
how to disable those huge boosts for ai?
Iris Dec 16, 2022 @ 4:57am 
@Edem D:\SteamLibrary\steamapps\workshop\content\236850\2422633137\common\defines


there you have files

NDefines.NCountry - in which you can decrease state maintenance if you as me think it is too high

NDefines.NMilitary - where you can change the unit maintenence . its under

INFANTRY_COST =
CAVALRY_COST =
ARTILLERY_COST =

you can go to base game eu4 and watch the files to base game numbers
Viktor Dec 16, 2022 @ 4:17am 
@iris Can you please give a hint and say what file directly contains maintenance modifier?
Verlurion Dec 14, 2022 @ 4:02pm 
Should update the monuments in the Alenic Reach and Gerudia to be usable for the Reachman culture group (one that comes about from Adshaws MT) like Sorge has done for the base mod.
WhatCanYouDo Dec 13, 2022 @ 9:54am 
Is there some easy way to just remove or adjust the "AI nation" bonuses myself? It is just incredible hard to play as The Command and kill the Raja. It goes so slowly to kill the Raja since they are 3x stronger at start while without this mod the Raja is actually a bit weaker. Or is it possible to give myself the "AI nation" bonus. When I do not play as The Command, the AI Command easily kills the Raja themselves since they get the bonus.
Faunus Nov 28, 2022 @ 7:53am 
@passby where, i read through the every tech fil and it doesn’t add any
Iris Nov 27, 2022 @ 10:07pm 
@dowdpride ye the maintenence is bonkers i agree i personally understand why some people would want this to make the game harder or smth so what i did is just changed the upkeep cost in the files of the mod
Dowdpride Nov 26, 2022 @ 7:51am 
I would also add that unit maintenance is absolutely bonkers. You start haemorrhaging money as the escanni adventurers just having one or two cav in your army that you need to effectively fight the orcs, especially when they can raise massive armies from their ai bonuses.
Dowdpride Nov 26, 2022 @ 7:05am 
@passby yeah that makes sense, though it is funny seeing the remnant dwarf holds build like every building they can 50 years in
BlackHawk Nov 24, 2022 @ 1:27pm 
How exacyi passive development works?
Passby  [author] Nov 24, 2022 @ 1:28am 
@Dowdpride otherwise it seats in permadebt
@Mr.BeastGrief We now talking about it
@Faunus it gives small amount each tech
Dowdpride Nov 23, 2022 @ 3:52pm 
I was wondering why the AI was rolling in so much cash
WhatCanYouDo Nov 23, 2022 @ 6:35am 
Could you add a toggle button at save start to change these values for the AI nations? This buff "AI nation " is quite strong

construction cost -25%
development cost -10%
trade efficiency +15%
production efficiency +15%
yearly inflation reduction +0.05
interest per annum -5.00
morale of armies +5.0%
morale of navies +5.0%
national manpower modifier +5.0%
manpower recovery speed +5.0%
national sailors modifier +5.0%
sailor recovery speed +5.0%
land maintenance modifier -25.0%
naval maintenance modifier -25.0%
mercenary maintenance modifier -25.0%
fort maintenance -150.0%
state maintenance -100.0%
advisor costs -20.0%
discipline +2.5%
idea cost -10.0%
yearly corruption -0.20
national supply limit modifier +15.0%
ship durability +5.0%
monthly administrative power +1
monthly diplomatic power +1
montly military power +1
governing capacity +150
Faunus Nov 23, 2022 @ 6:02am 
why don't admin tech give governing capacity, where is it supposed to get more of it
denny's parking lot rat Nov 23, 2022 @ 5:12am 
I would recommend that any of y'all that have bug reports put them in the #bug_report channel of this submod's discord, the link can be found in the description.
Askyia Nov 22, 2022 @ 3:22pm 
It also has a bug with the Command, which doesn't allow you to build Korashi Forges.
LittleWolf Nov 22, 2022 @ 7:06am 
There is currently a bug with the dwarven crown decision where it just dissapears if you have this mod enabled, thus locking you out of a few new mission trees
AgentMonobrov Nov 22, 2022 @ 3:40am 
В оригинальный Анбеннар добавили Dwarovkron, а с этим модом ее нет почему-то?
de Grizz Nov 20, 2022 @ 3:04am 
пасиб, метод помог, сначала не сработал, оказалось что имя абенара в его дискрипторе теперь -- "Anbennar: A Fantasy Total Conversion"
taci Gendal`f Nov 20, 2022 @ 2:00am 
@Sicario ну впиши в дескриптор нужных тебе модов, что они могут работать с анбеннаром.
dependencies={
"Anbennar: A Fantasy Total Conversion Mod"
}
de Grizz Nov 19, 2022 @ 5:44pm 
сори, видимо осечка
раньше по какойто причине временный мод шалфея блочил другие, хотя на публик форке абенара они работали, теперь сам абенар стал блокировать. игра их просто не видит независимо от порядка запуска, хотя в ваниле все работает

как пример этот
https://steamcommunity.com/sharedfiles/filedetails/?id=2805766645
Passby  [author] Nov 19, 2022 @ 3:58pm 
@Sicario Какую блокировку каких модов?
de Grizz Nov 19, 2022 @ 1:02pm 
а каким либо образом в этом моде можно выключить блокировку других мини модов расширяющих функционал игры ?
denny's parking lot rat Nov 19, 2022 @ 7:54am 
@Hunter o Caçador yep, it works without problems (as far as i've found)
Suggon Deez Nov 18, 2022 @ 5:58pm 
so does this work with the latest update without major problems?
botik32 Nov 18, 2022 @ 9:40am 
wow прям час 18 ноябра
Keallahad Nov 7, 2022 @ 6:31am 
эх, придется ждать 18 ноября, печально
taci Gendal`f Nov 7, 2022 @ 12:24am 
@Passby так я локальный мод то установил, он самостоятельно запускает анбеннар, а вот с модом шалфея вылетает :<