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@Big D OG some of its elements yes
@Skyhawk6600 this is your opinion. I know players who say that inflation does not bother them at all and it should be increased at least 10 times
@denny's parking lot rat mb i dont know
I just hope someone make a comp-patch between anbennar and "the idea variation" mod because all I want is more idea groups to anbennar. Not a bunch of buffs to AI that makes them gods mid-end game. Also it seems like development auto increase over time too which makes the game slowly lag more and more.
at least one person
nobody?
Just as I thought!
Just played Irrlim (Or whatever his name is) Made a ton of money from vassals, but the moment I formed the Empire, I went from 110g income a month to 40... Cause of the vassals was my prime income.
So a lite version, with just the buildings, ideas and such would be nice, but without all the huge game breaking minuses.
I wished that sub mods would just pick a thing and do that, rather than kicking over all the sand castles, thinking that they are doing everything better.
Like... why are the dwarves put back into their original unit set? What is the deal with elves getting buffed to be even better than they already were?
ye that was my struggle when playing The Command. When cannons become standard unit in an army around year 1550 and forward. All of the AI has at least 15 inf 10 can in their armies while me no matter who I play can barely afford 5 cannons because one costs 4 ducats a month.
I really do enjoy this mod, but certain nations that has their mission tree based on conquest is really hard. The Command and Khüraen ulaeg are the 2 I know so far and when the AI has 3x land force limit, naval limit, 0 land maintenance, fort maintenance + getting basically free ducats a month, then it is not fun. This mod is a must for me when I play Anbennar, so I do what I can to make it fun.
simply just change the values or remove the entire ANEX_AI_buff.txt and the AI will not have the modifiers I believe. I checked in the game and the AI do not have the country modifier "AI nation" anymore. However, they still have 3x the land force limit than vanilla anbennar, so I am not entirely sure if it worked removing ANEX_AI_buff.txt. Because if they lost the buffs, then they would not be able to have that much active units.
copy my stuff and just change the values yourself to desired ones.
difficulty_very_easy_player = {
global_manpower_modifier = 0.5
manpower_recovery_speed = 0.5
land_forcelimit_modifier = 0.5
naval_forcelimit_modifier = 0.05
production_efficiency = 0.15
trade_efficiency = 0.15
global_tax_modifier = 0.15
inflation_reduction = 0.05
yearly_corruption = -0.20
advisor_cost = -0.20
build_cost = -0.25
land_maintenance_modifier = -0.25
idea_cost = -0.10
fort_maintenance_modifier = -1
discipline = 0.05
land_morale = 0.05
state_maintenance_modifier = -1
development_cost = -0.10
I basically gave myself bonuses that should equal the AI ones. I still wish for a toggle for light/medium/hard bonuses for the AI at startup though.
there you have files
NDefines.NCountry - in which you can decrease state maintenance if you as me think it is too high
NDefines.NMilitary - where you can change the unit maintenence . its under
INFANTRY_COST =
CAVALRY_COST =
ARTILLERY_COST =
you can go to base game eu4 and watch the files to base game numbers
@Mr.BeastGrief We now talking about it
@Faunus it gives small amount each tech
construction cost -25%
development cost -10%
trade efficiency +15%
production efficiency +15%
yearly inflation reduction +0.05
interest per annum -5.00
morale of armies +5.0%
morale of navies +5.0%
national manpower modifier +5.0%
manpower recovery speed +5.0%
national sailors modifier +5.0%
sailor recovery speed +5.0%
land maintenance modifier -25.0%
naval maintenance modifier -25.0%
mercenary maintenance modifier -25.0%
fort maintenance -150.0%
state maintenance -100.0%
advisor costs -20.0%
discipline +2.5%
idea cost -10.0%
yearly corruption -0.20
national supply limit modifier +15.0%
ship durability +5.0%
monthly administrative power +1
monthly diplomatic power +1
montly military power +1
governing capacity +150
dependencies={
"Anbennar: A Fantasy Total Conversion Mod"
}
раньше по какойто причине временный мод шалфея блочил другие, хотя на публик форке абенара они работали, теперь сам абенар стал блокировать. игра их просто не видит независимо от порядка запуска, хотя в ваниле все работает
как пример этот
https://steamcommunity.com/sharedfiles/filedetails/?id=2805766645