Tabletop Simulator

Tabletop Simulator

Stardew Valley: The Board Game, Original Printing (Scripted)
51 Comments
Irla974 Feb 11 @ 4:26pm 
Am i tripping or is there missing Ores Tiles
GreenGrape Jun 9, 2024 @ 2:22am 
Thank you so much!
greenchylde Jul 23, 2022 @ 2:08pm 
i got the 2nd shipment, so should be 2nd printing. i'm happy to get you what scan files i can, if you want. i didnt know that the dungeon cards got changed. drop me a message if you are interested :)
Flashpoint  [author] Jul 23, 2022 @ 9:47am 
No, this is the original printing. This does not have the updated mine map cards or the cards with the updated text to make them easier to understand. As far as I can tell, those are the two big changes along with getting a heart for donating to the museum, which you can just give yourself in the game when it happens. I will upload the v2 rule book, but otherwise don't expect the updated cards, as I do not have access to them.
Pixxel Wizzard Jul 18, 2022 @ 8:27am 
Is this the 2nd edition version of the game?
derpymoogle May 31, 2021 @ 11:28pm 
Not sure why the most popular mod on here has a higher rating than this one, but I really like yours better. The popular one does have conveniently placed and scripted discard piles but the most frustrating thing about it is the new season script sometimes bugs out, but yours works 100% of the time for me. Thank you so much!
greenchylde Apr 25, 2021 @ 8:26am 
thank you so much for his mod! It works great! i do replace the hearts and gold coins with counters that I color code. my group has no patience lolz
TheBlackDante Apr 5, 2021 @ 5:13pm 
hello i love the way than you script the game and its verry intuitive like the real game, does the heart and money count how much its each one?
Fenox Mar 14, 2021 @ 9:22am 
One of the Spring Forageables tiles has a broken image link. Anyway thanks for working on this mod :)
Flashpoint  [author] Mar 13, 2021 @ 3:59pm 
The Goals and Villagers should be shuffled at the setup now

I changed the season deck so it sets up each part at varying heights so it should stack correctly

I changed the timing for the updating of the fish tracker so hopefully that fixes the problems
Valley H2Os Mar 13, 2021 @ 2:50pm 
The setup button is not shuffling the Grandpa's Goals and Villagers decks.

Great work on this though! Thanks for the time and effort you have put in
RadKit Mar 13, 2021 @ 1:09pm 
The End of Fall card isn't going to the right spot in the deck and the move fish (event) button isn't working quite right, hard to describe but it's discarding two fish, then stacking the new fish on the right most spot... I think.

Other than that, it's brilliant work, zero other problems, just played through a whole game and I think I used every button.

I actually have my physical copy but I needed my table for something else so I played this.
Dispari Scuro Mar 12, 2021 @ 5:21pm 
Might check the randomized non-standard game setup. For me it's mixing fall and winter cards.
Wheelie Mar 11, 2021 @ 5:27pm 
This version has the perfect amount of scripting. Love that it doesn't do anything without at least some user input. Thanks for making it!
Flashpoint  [author] Mar 11, 2021 @ 5:20pm 
I also updated all the images in game to higher res versions and fixed the size variance on items that should've been the same size.
Flashpoint  [author] Mar 11, 2021 @ 5:18pm 
Yeah, I realized that as well when I was playing last night but forgot to add it. It should move stacks of crops now and the fish buttons should work correctly and faster.
an eggsalad sandwich Mar 11, 2021 @ 3:04pm 
Now that you mention it, you need to consider stacks of crops on your farming path. The hoe lets you put more than one in a slot and the Water button is only grabbing one.
Flashpoint  [author] Mar 11, 2021 @ 2:59pm 
Thanks! I actually had the same idea for moving them all at once. It's what the farm track does but it's easier since everything just moves one space at a time. I'm working on it now so hopefully I'll have it fixed soon.
an eggsalad sandwich Mar 11, 2021 @ 2:41pm 
Oh, makes sense. Good luck with the issue!

Not sure what your pseudo-code has to look like for that given the execution/runtime issues, but i'd think you search right to left and assign every tile a "shift" value based on the count of preceding empties, then lift and move them all at once (if there aren't collision issues), then refill. Skip the pre-scan, count previous empties, and and move each tile as you come across them, if moving all at once is problematic.
Flashpoint  [author] Mar 11, 2021 @ 2:32pm 
No it's cool, I appreciate the feedback.

I have been trying to fix the fish button. It works for a while for me and then stops working. I thought if I slowed it down I could fix the issue but that doesn't seem to have worked. I'll remove it until I have it fixed.
an eggsalad sandwich Mar 11, 2021 @ 2:27pm 
Awesome!

I'm not sure what happened, but the fish tank fill button seems very slow (like it's doing an N^2 search at least), and often doesn't fill the bar after moves. Looks like it's only moving one tile at a time, even though a chain behind it have to slide? Hope you dont mind the QA spam.
Flashpoint  [author] Mar 11, 2021 @ 2:09pm 
Fixed vault bundle and made it so the game setup buttons do nothing after being pressed once
an eggsalad sandwich Mar 11, 2021 @ 1:57pm 
Vault bundle is throwing an error in setup and the deck on the side is unnamed. Might wanna remove the Setup buttons after the first click or do more board cleanup, multiple clicks corrupt the table.
MaxBeoulve Mar 11, 2021 @ 2:38am 
I really like the idea of using bowls for coins and hearts. If possible, take a look on how this mod does the bowl to add a counter for the items inside as well
https://steamcommunity.com/sharedfiles/filedetails/?id=1549802652
an eggsalad sandwich Mar 11, 2021 @ 1:46am 
I like your interface a whole lot. Any chance you can get a higher res image of the board like on https://steamcommunity.com/sharedfiles/filedetails/?id=2420526947 ?
Flashpoint  [author] Mar 10, 2021 @ 3:04pm 
I just added it. I made it so that the harvested crop goes onto the shipping bin on the farm and you get a notification in the chat that a crop is ready to be gathered.
an eggsalad sandwich Mar 10, 2021 @ 2:45pm 
I mentioned this on your contender's page :D The trick is probably avoiding giving the crop to the player who clicked and making a nearby place for "harvested crops", even if it's just an unmarked snap to the right, on top of the location, that people can scoop from.
an eggsalad sandwich Mar 10, 2021 @ 2:40pm 
Water crops button, por favor? Solid lookin mod. Deserves to be at the top of this list for sure!
Flashpoint  [author] Mar 10, 2021 @ 2:39pm 
Fish move script should be fixed. Let me know if it still gives you troubles
Dinkydoodles Mar 10, 2021 @ 2:26pm 
I believe the fish move script is broken it's moving them out once they reach the 2nd square and leaving gaps between fish
Flashpoint  [author] Mar 10, 2021 @ 10:09am 
Should be fixed now.
Dusian Mar 10, 2021 @ 9:59am 
Game setup places bundles already revealed, but everything else seems good! Thank you for your work)
Flashpoint  [author] Mar 10, 2021 @ 7:39am 
Game setup scripting and seasonal forageable setup scripts are now implemented.
More scripting will be added later today.
ClericEric Mar 10, 2021 @ 7:03am 
Thanks again for this mod! I played it solo last night and it was great. I think the only difference I noticed from the physical copy is that the mine maps are mirror'd, not that that's a bad thing, I don't think it really affects gameplay. I'll be playing later this week with some friends, really appreciate the work @flashpoint
Flashpoint  [author] Mar 10, 2021 @ 6:15am 
The ore tiles are on the flip side of the geodes. Each geode type is a different ore on the flip side.

I put No Scripting because I am working on scripting for it and will update with scripting later today. I guess I didn't need to put it in the title, lol, but it will be changed to say Scripted soon.
Ramun Flame Mar 10, 2021 @ 5:49am 
I've seen lots of mods list (Scripted) in the title, but haven't seen (No Scripting) before, lol. Is there a scripted version you are trying not to get confused with?
KayPie Mar 10, 2021 @ 5:42am 
Is it just me or are the ore tiles missing?
RadKit Mar 9, 2021 @ 10:25pm 
Really happy this was up, let me read the rulebook and have the materials right there so I could learn and play a few turns while FEDEX TAKES ITS SWEET TIME DELIVERING MY PACKAGE... thanks. :csdsmile:
ConraDargo Mar 9, 2021 @ 9:06pm 
Well done being so quick about it! And now there's another Module out with scripting for anyone who wants it ASAP :D
Mightyjor Mar 9, 2021 @ 6:18pm 
You are absolutely wonderful. THis is great. Thank you!
Castanova Mar 9, 2021 @ 5:24pm 
Flashpoint is a saint! Thanks.
Flashpoint  [author] Mar 9, 2021 @ 4:28pm 
Holding alt over mine level and map cards should have them right side up now
Symetemys Mar 9, 2021 @ 4:13pm 
When you hover over the mine level or map cards and hold Alt to view them it is upside down.
Dispari Scuro Mar 9, 2021 @ 3:48pm 
Doing a great job with this. Got the board game IRL but wanna play with my friends without leaving the house
Flashpoint  [author] Mar 9, 2021 @ 2:50pm 
The forage tiles should be all set now. I am planning on making a scripted version. Working on it now and should have some basic scripting functionality by tomorrow.
Viotech3 Mar 9, 2021 @ 2:46pm 
Looks great! Well done! Scripting'll help in the future, but for now this is fantastic!

:sushiFu:
Flashpoint  [author] Mar 9, 2021 @ 2:43pm 
Thanks for the feedback. I will fix that and update soon.
Castanova Mar 9, 2021 @ 2:39pm 
Thanks. Minor quibbles: the Summer and Winter forage tiles are the wrong side up by default in the bag. Also, the tree tiles in Summer don't have the tree graphic on the back.
Marco_Kpc Mar 9, 2021 @ 2:35pm 
Thanks
Flashpoint  [author] Mar 9, 2021 @ 2:29pm 
I actually already had them scanned and put into a card sheet. Just forgot to add their decks into the game. It should be all set now.