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I changed the season deck so it sets up each part at varying heights so it should stack correctly
I changed the timing for the updating of the fish tracker so hopefully that fixes the problems
Great work on this though! Thanks for the time and effort you have put in
Other than that, it's brilliant work, zero other problems, just played through a whole game and I think I used every button.
I actually have my physical copy but I needed my table for something else so I played this.
Not sure what your pseudo-code has to look like for that given the execution/runtime issues, but i'd think you search right to left and assign every tile a "shift" value based on the count of preceding empties, then lift and move them all at once (if there aren't collision issues), then refill. Skip the pre-scan, count previous empties, and and move each tile as you come across them, if moving all at once is problematic.
I have been trying to fix the fish button. It works for a while for me and then stops working. I thought if I slowed it down I could fix the issue but that doesn't seem to have worked. I'll remove it until I have it fixed.
I'm not sure what happened, but the fish tank fill button seems very slow (like it's doing an N^2 search at least), and often doesn't fill the bar after moves. Looks like it's only moving one tile at a time, even though a chain behind it have to slide? Hope you dont mind the QA spam.
https://steamcommunity.com/sharedfiles/filedetails/?id=1549802652
More scripting will be added later today.
I put No Scripting because I am working on scripting for it and will update with scripting later today. I guess I didn't need to put it in the title, lol, but it will be changed to say Scripted soon.