Garry's Mod

Garry's Mod

Early 2000's HECU
255 Comments
MarkedxGage 11 hours ago 
@The Bullsquid Enthusiast Have faith :gman:
cool dude 15 hours ago 
okay
The Bullsquid Enthusiast  [author] 21 hours ago 
@cool dude If somebody else wants to, that is 100% fine by me. I cannot guarantee anybody will make that, especially seeing as this mod is well over four years old.
cool dude Oct 7 @ 8:41am 
will these ever be playermodels even if someone else makes them?
MarkedxGage Sep 4 @ 6:29pm 
I pray somebody makes a PM of this
SK8BoredERrr 2015 May 5 @ 11:22am 
id say 2005 to 2011?
The Bullsquid Enthusiast  [author] May 5 @ 9:26am 
@sk8BOaredERRR 2015 Uhh.. yeah, that's why the mod is called what it is and why I place the Black Mesa Incident at that time.
SK8BoredERrr 2015 May 5 @ 6:12am 
K but that's still early 2000s
The Bullsquid Enthusiast  [author] May 4 @ 9:13pm 
@sk8BOaredERRR 2015 Either late 2003 or early 2004. I've not really set an exact date since I've not yet ever needed one. Though in one of the pictures I set it as December 2003.
SK8BoredERrr 2015 May 4 @ 3:11pm 
so when in ur head cannon does the black mesa incident occure?
The Bullsquid Enthusiast  [author] May 4 @ 12:28pm 
@sk8BOaredERRR 2015 Depends on your interpretation. My own headcanon places it in the early 2000's, hence the addon name and in-universe timestamps.
SK8BoredERrr 2015 May 4 @ 8:21am 
(black mesa event 2000-05) shouldnt this be 90s or 80s
Joker Mar 18 @ 8:25pm 
@cstimmo use model manipulator
The Bullsquid Enthusiast  [author] Mar 10 @ 2:07pm 
@cstimmo Read the description, Q&A.
cstimmo Mar 10 @ 10:17am 
Can You Do NPC Addon Of those? [Early 2000's HECU]
Maj. Mestaic Feb 25 @ 12:06pm 
Ill try to find some tutorials online on how to do it, thanks
The Bullsquid Enthusiast  [author] Feb 24 @ 9:28pm 
@Maj. Mestaic Surprisingly, I don't think I've ever actually been asked that. It would absolutely be possible, however I've long since abandoned this mod and have no intention of ever touching it again.

That said, it shouldn't be too hard to take the existing lens textures yourself and make an alternate version that is just colored green. Hell, you can probably do that with a single very simple line in the VMT, too.
Maj. Mestaic Feb 24 @ 6:24pm 
Sorry if you got asked this already, but would it be possible to add body groups for the mask lenses color?
sircartier Feb 22 @ 9:06pm 
@Reverend i dont use pac 3 so can you go in depth like step by step or post a video or something
Whiskerz Feb 10 @ 1:37pm 
If you guys wish to use this as a PM, you can use Legacy PAC3

https://steamcommunity.com/sharedfiles/filedetails/?id=2839196348

-Step 1: Download PAC3 off the workshop.

-Step 2: Press C. Click PAC3. In options, enable advanced mode.

-Step 3: Right click "World" in the PAC3 menu. Create an entity. In the settings, look for "hide". Enable it.

-Step 4: Attach a model to the entity. Click "Bonemerge" in the settings.

-Step 5: Find the model you wish to use. Click it. You now have that as your playermodel.

-Step 6: To apply bodygroup's attach 'bodygroup' to the ragdoll model you selected, click the three dots next to 'body group name' and select one of the things you want to change, for example: Belt, Boots, Filter Bottom, etc. Click It, and close the BodyGroupName menu.

Then set the model Index to 1, or just scroll through It until whatever you added appears. :steamhappy:
The Bullsquid Enthusiast  [author] Jan 12 @ 11:22pm 
@cooldude4eva Refer to the description, Q&A about halfway through, question and subsequent answer #5.
cooldude4eva Jan 12 @ 10:05pm 
can you make them a playermodel
Racún Dec 26, 2024 @ 1:08pm 
damn i wish these were playermodels
baldi.baldimore1234 Nov 15, 2024 @ 3:25pm 
@the bullsquid enthusiast thank you!
The Bullsquid Enthusiast  [author] Nov 15, 2024 @ 3:18pm 
@baldi.baldimore1234 The ragdolls are probably just bases from something like Cold War US Infantry or any other mod that uses the DayZ/A3 head base. I made that picture well long ago and I could hardly even try and pinpoint exactly which minute variant it is.
baldi.baldimore1234 Nov 15, 2024 @ 2:21pm 
@the bullsquid enthusiast I was talking about the actual ragdolls (I'm assuming they're ragdolls, but I might be wrong)
The Bullsquid Enthusiast  [author] Nov 15, 2024 @ 1:19pm 
@baldi.baldimore1234 You'll have to be more specific. There are a handful of different things used there and I cannot possibly list them all.
baldi.baldimore1234 Nov 15, 2024 @ 9:58am 
so uh quick question but where can I find the models used in picture 11 other than this one?
Maxy Oct 6, 2024 @ 4:32am 
ah okay thank you very much
Maxy Oct 5, 2024 @ 10:18am 
Where can i find those holsters from image 11? The ones on the guy that is holding the sniper rifle
BigFatBiscuit556 May 24, 2024 @ 12:31pm 
oh thanks
The Bullsquid Enthusiast  [author] May 23, 2024 @ 5:59pm 
@BigFatBiscuit556 No I just don't really want to make them such. Beyond the fact that it's an extremely old and dated model, I have no use or care for NPCs. If you can find any mod that uses the same models (of which I'm sure there are plenty) you can just submat the materials onto those if you really need it.
BigFatBiscuit556 May 23, 2024 @ 5:57pm 
i also understand that they would glitch out if they were made into npc's
BigFatBiscuit556 May 23, 2024 @ 5:55pm 
this would be awesome sauce if they were vj npc's but thanks for creating this.
ボールサック May 18, 2024 @ 8:00am 
nvm
ボールサック May 18, 2024 @ 8:00am 
why is it missing textures?
Rogeriforloki Mar 30, 2024 @ 12:33pm 
Wait, i was just stupid, it's there. Nevermind.
Rogeriforloki Mar 28, 2024 @ 2:49pm 
So i can't find the hecu equipment model anywhere, only the base model, clothes and head and arms, does anybody know how to fix this?
The Bullsquid Enthusiast  [author] Mar 23, 2024 @ 6:46pm 
@Gunslinger ☢ Indeed, I have been using something like that for a while now, though not when this addon was made.
Gunslinger ☢ Mar 23, 2024 @ 1:00am 
You can use a cracked studiomdl compiler that removes traditional source engine model limits if you are having issues with too many bodygroups and hitting the limits.

Better late than never.
The Bullsquid Enthusiast  [author] Feb 14, 2024 @ 6:05pm 
@Retroburger1984 I have no idea where I got it from just that it was OD by default.
Retroburger1984 Feb 14, 2024 @ 5:34pm 
Can you send me the link?
The Bullsquid Enthusiast  [author] Feb 14, 2024 @ 4:17pm 
@Retroburger1984 Besides the fact that the mod has been abandoned for over two years , the green helmet was never meant to match the uniform, it was meant to match the vest gear. Making the uniform green would completely remove any semblance of an actual HECU model and defeat the entire purpose.

Also you can just do that yourself by finding the original MOPP suit model, because it comes in olive drab by default.
Retroburger1984 Feb 14, 2024 @ 3:44pm 
What why?!
The Bullsquid Enthusiast  [author] Feb 14, 2024 @ 2:29pm 
@Retroburger1984 Nope.
Retroburger1984 Feb 14, 2024 @ 12:08pm 
Can you add the option to make the uniform completely green to match up with the green helmet option?
The Bullsquid Enthusiast  [author] Jan 28, 2024 @ 2:47pm 
@Thegun21ss There is no playermodel so there is no need for c_hands.
TheGunss Jan 28, 2024 @ 12:43pm 
are there c hands?
Nick Jan 1, 2024 @ 3:08am 
always the best models turn out to be ragdolls