Tabletop Simulator

Tabletop Simulator

Eclipse: Second Dawn for the Galaxy
14 Comments
Pubmaster32 Jul 8, 2022 @ 10:36pm 
@Goertzenator The whole board for tech is old, from eclipse 1, and that game had 9 rounds by default and uses all the same scripting for that.
Pubmaster32 Jul 8, 2022 @ 10:35pm 
@fallenwon There are 3 extra tech tiles for advance robotics than there should be, and Advanced labs has 3 less than there should be.

I noticed this because there is only 1 Advanced lab
atreides May 27, 2022 @ 12:57pm 
Assetbundle http://infinitebucket.com/tts/scenesystem/light-white.unity3d is offline, could you reupload it?
EmuBoy Mar 2, 2022 @ 1:44pm 
When I use this, on bootup, it keeps asking for unity asset bundle import, until I hit the X. after that, it works nice, but randomly crashes. Any help?
Tristan Oct 13, 2021 @ 8:57pm 
Hi, could you include somewhere in there the rules for the little mini expansions and variants included in the mod? They'd be useful to have on hand, especially the special systems.

Thanks! Great mod!
Goertzenator Aug 28, 2021 @ 7:22am 
This is a considerable upgrade from the Zel/OS version, thanks for making it! I love all the extra setup scripting, all the tech tile notes to stop all the "what does this tech do?" questions, and the overall minimization of clutter. You've given great attention to detail, and it shows.

That said, we made a few observations:
- We played without the turn order variant but manually turned TTS "Turns" on. The "next turn" button somehow broke the Turns setting, but we worked around it by putting Turns off and on every time after pressing "next turn".
- We were momentarily confused by the "9" rounds on the main board where a standard game goes to "8". We haven't played any expansions, so maybe some of those push it to 9?
Nawty_Otter Jul 17, 2021 @ 12:10pm 
I love this game and love what you have done with it.
Naveed #No2IRGC May 3, 2021 @ 3:54pm 
Set the reflectiveness to zero to make the ships pop way nicer. See my screenshot for the difference it makes: https://steamcommunity.com/sharedfiles/filedetails/?id=2476196787
Khoodos Apr 24, 2021 @ 12:31am 
Brilliant mod! Just when playing with the expansion hex tiles, it's possible for both Black Holes to be mixed into the available Sector III tiles, which shouldn't be allowed.
fallenwon  [author] Mar 27, 2021 @ 11:13pm 
@Artee It was a bug in the scripting that has been fixed. If you are still having issues let me know
Artee Mar 23, 2021 @ 11:16pm 
Awesome mod, but I have a problem. When I click the next round thing at the end of the first round of play, I always get the following error:
"Error in Script (Next Round - 3d6d3a) function <call/nextRound>: chunk_3:(133,19-30):a attempt to index a nil value"
I'm pretty new to TTS, so it's quite possible I'm doing something wrong - if you could have a look and let me know, I'd appreciate it!
fallenwon  [author] Mar 20, 2021 @ 12:34pm 
DreyfussFrost thanks for catching that, mod has been updated
DreyfussFrost Mar 19, 2021 @ 3:55am 
FYI, the Conglomerate and Federation have the same GUID in ECLIPSE_FACTION_HELPER which causes whichever one is selected second to error out as an attempt to select the same faction twice. The player piece bag will still be removed and needs to be put back in the "playerPiece" bag before the player can make a different selection, making it easier to simply reload the mod. I fixed it by changing the Federation GUID to what it should be: '4809d2'
fallenwon  [author] Mar 2, 2021 @ 5:23pm 
If anyone out there is a good graphic designer and would like to come up with some better graphics for the race faction selector and the race info, please reach out