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I noticed this because there is only 1 Advanced lab
Thanks! Great mod!
That said, we made a few observations:
- We played without the turn order variant but manually turned TTS "Turns" on. The "next turn" button somehow broke the Turns setting, but we worked around it by putting Turns off and on every time after pressing "next turn".
- We were momentarily confused by the "9" rounds on the main board where a standard game goes to "8". We haven't played any expansions, so maybe some of those push it to 9?
"Error in Script (Next Round - 3d6d3a) function <call/nextRound>: chunk_3:(133,19-30):a attempt to index a nil value"
I'm pretty new to TTS, so it's quite possible I'm doing something wrong - if you could have a look and let me know, I'd appreciate it!