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OR do they only contain NICE monsters?
I'm back to working on v11! Roughly 200+ new miniatures currently and likely more before it's actually out.
That being said, I'm also writing a set of Sci-fi conversion rules for Pathfinder 2e + an adventure guide for a Homebrew world I've been running games in for a while. All that, in-between work and real life, has slowed down progress on this, but rest assured, I'll continue to update this when I get the time!
I know it's probably not in your power to control, since well, it's in the hands of model makers, but if the opportunity ever presents itself, could you maybe please add spelljammer creatures? They seem to not have a lot of love out there, which is fair - being a new release and all, but having some minifigures would be awesome! I even have a couple of kitbashed models to contribute, which i made out of different minis i found online. Sadly i can't credit original authors, because i found them randomly online, but still those would fit a spelljammer mini update well i think!
Holidays are upon us and before the end of the year I wanted to get this update out! This is one of the bigger, if not the biggest updates to date! With well over 200 new models and the complete remake of the condition markers, there's really something for everyone!
First of all, Pathfinder 2e folks will now have access to their own condition markers! The credit for both these and the rework of my 5e design goes to "The Rabbit" here on steam. With his help the old ones have been completely replaced and cleaned up. They should work better than ever!
While there's lots to look through in this update, I'd like to pull attention to all the new dungeon tiles. There are some really cool models that I hope map makers will enjoy... but also items that should make putting together those impromptu maps a breeze!
I think you'll be happy with what's coming!
@Bradgy
Thanks dude, it is a decent amount of work. I suppose in my mind, it takes less time than painting all this stuff by hand. Plus, I get to share it with fellow players! Pretty win-win all around.
If you're having issues with mod loading you may need to try repairing C++ redist 2012. You should be able to do this via Microsoft's website! This should solve most issues.
@Sahlo
I'm limited to what people have created online for free, if you have somewhere I can get them, I could add them sure!
@Skyler
Awesome to hear! I did see one free model for em', however, it's quite low quality. If I ever see one that matches the currently style, I'll grab it for sure! In the mean time I might recommend using the "glutton demon" mini. It's fairly close, even if it is just an unclean one.
@Ghost
You can of course scale them with the ( + ) and ( - ) keys... though I assume you mean is there a way to scale all of them at once? If so, then my answer would be, not easily. I would recommend scaling down your maps and table, imo that'd be much easier and achieve the same effect.
i've been using the minis for a good year and a half now for my games, but i've been dming a skt table and couldn't find the Chief Guh mini anywhere
i wanted to ask if you could add her, if you come to find her anywhere
thanks!!!
When you create a new fog of war the game just makes it float a little bit by default. The models have very thin hit boxes in their bases, as to not disturb dice rolling as much. That means the fog needs to be set lower by hand. Try using the Gizmo tool, this should let you set the exact height of the fog, but also, the size, shape, and rotation! Also, keep in mind you can Control/Command click to select multiple zones at a time and set their height all at once.
Tabletop Simulator - Unity 2019.4.24f1_5da6f0345e82
I might make some more, feel free to list whatever you think I could make.
@Ausfish
I've had a 1-4 reports of this in the past but they're rare and I have a hard time recreating the crash on my end as I can spawn in over 200 and shake them together and nothing happens. That said, I'll continue to dig into the issue!
Hey all, another decent sized update with over 90 new miniatures! New monsters, dungeon tiles, and spell effects!
Sure, so my process is;
Find models, import, cut off their original base if they had one, resize them to fit my standardized bases, decimate them so that they work well and look decent in TTS, then export and upload to steam cloud.
Some larger models come in parts and require assembly in Blender. Some models I've edited highly to make new custom ones as well. Like with the Ankheg coming out of the ground, I liked the full body model a lot, but still wanted one for surprise attacks! So, I reposed him and made a new base.
That said, other models are completely custom, like the condition/height markers. I'm also a graphic designer and made all the 2d assets myself. But yeah, roughly 2-5 minutes of work go into each model, if not more depending on its complexity, so roughly 12 hours of work for 150 models. That's also not counting anything I have to do on TTS!