The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Nan Curunir Orc Settlement
9 Comments
Thord  [author] Sep 2, 2017 @ 2:51am 
The fish I can look into.

I think the other things are down to personal choice. I would always welcome constructive criticism so thanks for that.

3 Years after making this mod I can see more wrong with it which I never thought of at the time and some things which I but noone else knows the reasons for. For example there should be some kind of fortification around the whole settlement but there is a large gap where the boats are, another option might be no fortification. The smelter should not be there because there is nothing to smelt, I should have added a mine or at least hidden the smelter. The large wooden area at the front is a bit empty.
Thord  [author] Sep 1, 2017 @ 2:26am 
Spikes are for protection. Otherwise any attacker could just sail up in a boat and walk in. You will notice that vanilla settlements are completely surrounded by either a wall or a cliff, this one has no cliff but has spikes instead. There is a gap in the fortifications otherwise but it is pretty small, I suppose I could have walled in the place where they leave the boats too.

If by a "smaller wall" you mean a lower wall it is the same as all other Orc settlements. If you mean less room at the back then it is that size to have room for animals, smelter, smithing, leaving a horse and hanging out.

You need to compare it with other Orc Settlements.

I assume that you mean your comment is "silly and stupid" although I cannot think why anyone would say that :)
Thord  [author] Oct 30, 2014 @ 12:25am 
Thanks :) One of those things not of much use unless you are an Orc of course. It was a long time ago but I think if you visit it as a Nord etc the Orcs welcome you and show you the other Orc settlemets on the Map, no need for the Quest!

Funny story with this Mod. I made an Orc character but could not find a nice place to live. I tried adding things to an existing settlement but it was terrible. So, I decide to make my own. By the time I finished this Mod my Orc had almost finished the game. I hardly used the place as an Orc but my next guy, a Nord, lived there.

The worst bits were the wooden decking over the water, Orcs kept falling off. In one spot everytime I tried to make the thing there was an invisible wall somewhere there. So, lots of wooden spikes plus some invisible walls and a couple of things placed where that bugged invisible wall is fixed it more or less. Next the AI, those pesky Orcs just refused to do most things, hence the fact that they do not take a lunch break!
Sam Suphit Oct 29, 2014 @ 1:31pm 
I'm glad I came across your mod eter at the beginning of the game, it helps a lot, great job, thanks, ty :)
Thord  [author] Mar 22, 2014 @ 4:19am 
The map is called "A quality world map". Not available on Steam I think, only nexus at http://www.nexusmods.com somewhere.
Empyrean Mako-Miir Mar 22, 2014 @ 12:51am 
whats with the map?
i mean with the road visibility
Zephyrmeister Mar 21, 2014 @ 9:43pm 
Saruman that prick!
Thord  [author] Mar 19, 2014 @ 9:02am 
Yes, I needed a name and this one reminds me of my days in Isengard playing LOTRO. Scaaaary times, never did finish off Saruman :(
Zephyrmeister Mar 19, 2014 @ 8:57am 
As in the Wizard's Vale from The Lord of the Rings where Isengard is? Nice.