Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul + Unit Pack: SFO Standalone Mod
311 kommentarer
=[NK]= Col. Jack O'Neil 25. juni 2024 kl. 12:49 
Sorry I don't seem to have any file for this.
Jon 25. juni 2024 kl. 10:37 
@=[NK]= Col. Jack O'Neil

Please post that updated packfile for this thank you!
SlowRule 7. juni 2023 kl. 15:53 
hermit knights are overpowered
Mekal 15. feb. 2023 kl. 23:20 
recently did a boris todbringer run and though wow this is great someing different but holy shit doing a Parrravon "RP" run is prob the most fun ive had in this game
Mekal 15. feb. 2023 kl. 23:17 
just got around to playing bretonnia again and man thank you every time i play this faction its so much fun because of you thank you again
NeoKorp 23. dec. 2022 kl. 1:06 
I hope update will come soon >,<
†D♀mina Trix† 15. sep. 2022 kl. 7:41 
@Lily
Additional feedback I didn't mention last time completely because I added it myself and forgot I did.

Basically Repanse faction (wh2_dlc14_brt_chevaliers_de_lyonesse) for many ways inherit most of stuff from wh_main_brt BUT not custom units.

So Repanse in particular while Fey and others get units don't get stuff unless you add all the units to "units_to_exclusive_faction_permissions" at least for SFO.

You get all old world factions with those units and Repanse with NOTHING.
I don't know which should be faction exclusives so I just added all units I found in the mod to "wh2_dlc14_brt_chevaliers_de_lyonesse" and now I can hire them

Hope this will help with update.

Cheers ^^
†D♀mina Trix† 11. sep. 2022 kl. 10:28 
@Lily
No worries. I didn't think you've forgotten. I just decided to share my findings because I'm playing Bretonnia rn. so might as well help with the mod right? ^^

What little problems it had I fixed for myself so I'm not complaining.

Overall I love the mod.
Actually having non peasant infantry that can fight is a nice change for Bretonnia. With SFO buffs to infantry health, extreme upkeep and caps it's actually needed to have variety of different units.

Your mod is even better for SFO than for vanilla. Because in vanilla nothing will make me not to go full cav spam as Bretonnia (especially playing as Repanse.). But in SFO I have to. At least on a Legendary difficulty that I'm playing. So these units are actually useful.

As to WH3 I'm waiting for great overhaul mods to be polished to play that. Going to vanilla WH3 made me bored in one week. WH2 with SFO and great mods like this one is much better for now, at least for me.
Zaylidin  [ophavsmand] 11. sep. 2022 kl. 9:57 
awesome thanks, I have to reinstalled WH2 to upload changes annoyingly, I promise I haven't forgotten about this I just have my focus on making mods for WH3 at the moment
†D♀mina Trix† 11. sep. 2022 kl. 9:56 
4) I added Expendable and reduced price of Heavyshot archer (by 100) to put it in line with SFO additional units submod. It really needs expendable because it gets killed as fast as other peasants.

5) After making num_mount = num_men between land and main units tables I didn't have any weird things with going on sea anymore.

No further problems found so far.
Cheers ^^
†D♀mina Trix† 11. sep. 2022 kl. 9:56 
I further checked everything while playing.

1) Ammo problem was indeed solved by adding 4-7 ammo to units that had less ammo than SFO counterparts. Also increased charge of all inf according to SFO.

2) Upkeep problem was indeed solved by just increasing numbers in main_units table

3) Splash problem on Pegasus knights is not this mod bug, it's just makes it more obvious because this mod actually solves splash problem with Hypo knights and Royal pegasus knights by just increasing weapon length and number of attacks but regular Pegasus knights still have 1 length and 2 attacks so it feels like it's not working but it does it's just... bad. I increased length for myself and splash seems to be working fine. But again that is CA problem not this mod or SFO.
Zaylidin  [ophavsmand] 8. sep. 2022 kl. 8:28 
I appreciate that †D♀mina Trix†, I try my best to be kind an understanding to everyone except the most egregious individuals. I wont say too much regarding venris as I don't like drama, especially within this community, but I'm not trying to defend his actions either, after all I ain't his mother :P

@=[NK]= Col. Jack O'Neil
That's fine, wasn't trying to sound like you did anything wrong. I know you are helping the community :luv:
=[NK]= Col. Jack O'Neil 8. sep. 2022 kl. 8:18 
I understand he's busy and didn't owe them community or me anything :)
†D♀mina Trix† 8. sep. 2022 kl. 8:15 
I get that he is great mod maker and SFO is amazing. Maybe he is too swamped by messages and idiots. We get that. But constantly being against submods and sometimes even having conflicts with people who tries to make those. Nothing justifies that, imo.

But at least we have pleasant modmakers like Lily who take the time to answer to randoms like me years after game was released. Cheers ^^
†D♀mina Trix† 8. sep. 2022 kl. 8:09 
I read in every other submod to SFO that veneris is behaving weirdly and sometimes even don't want those submods posted, some even taken down. Not even gonna talk about patreon.

I can tell you my findings from making submods for mods I made for my own use:

Recruitment and upkeep cost are roughly multiplied by 2.1 so I just double those for myself.

Custom battle cost seems to be reduced to similar vanilla units based on total stat value.
I personally just find SFO unit with similar stats and increase or decrease by like a 100.

All melee attack seems to be increased roughly by 20%. Cav charge bonuses are increased from 50% melee to 100% shock. Charge bonuses of infantry increased up to 100% more. There are pretty much no units with 5-10 charge like in vanilla. For elite infantry you are looking at 20-30.

Heavy shot bow unit is overpriced, has anti infantry melee bonus for some reason and missing "expendable" in a table that assigns passives to units.
Zaylidin  [ophavsmand] 8. sep. 2022 kl. 7:48 
Venris probably deals with 10 times more messages a day than I do and even I somehow don't know how to cope with it haha. I cant fault him for that.
=[NK]= Col. Jack O'Neil 8. sep. 2022 kl. 7:33 
I actually posted on discord asking veneris more about how to balanced according to Thier vision, but they just ignored it twice. He did make a post saying he doesn't have much time but will prioritise patreon, but I dislike that mentality when I'm trying to help balance submods for the benefit of everyone
†D♀mina Trix† 8. sep. 2022 kl. 7:04 
Thanks for continued support of this great mod ^^

Couple of final things:
1)Units stats per cost for non SFO tables is not quite there. SFO buffed melee attack of vanilla stuff so those would be cheaper and better if you just increase upkeep/cost to SFO standard.

2) Bonus HP column of non SFO table units. SFO also made everything very fat. Needs checking but maybe it's authors vision to make those units less fat? Idk. Feels like less HP than similar "vanilla" SFO cav. Even so it's not vanilla anymore if it it's SFO, idk. Between your vision and SFO authors vision what do I know? XD

It's just when I increased costs for myself using SFO formula now this mod units are worse for cost. But if cost the same then this mod's units are OP. Doesn't help that some units are already buffed properly for SFO and some not. And some partially. I'm lost.

Anyways now I will stop rambling and let actual modders look at this stuff...

Best wishes ^^
Zaylidin  [ophavsmand] 8. sep. 2022 kl. 6:50 
You are helping, I just dont play SFO and so I need a lot of feedback to get this into a better shape :luv:
†D♀mina Trix† 8. sep. 2022 kl. 6:46 
No problems. There are generally lots of problems with cost/upkeep cost/custom battle/mp cost of units compared to SFO units. Overall all main units tables need checking I'm afraid.
Also found additional problems between land units tables and main units tables.
First of all not all units got charge bonuses from SFO (cav should have much higher charge bonus, average bad cav from SFO has like 60-70 charge bonus).
Second of all someone completely missed num men and num mounts columns in those two tables I think and because I don't know what is authors idea about how many men/mounts it should be I can't even fix it for myself (unlike easy ammo problem.)
Example argent cav has less num mounts than num men so which is it 75 or 60 should be unit size?
I hope it doesn't sound like I'm complaining. It's great mod and good job porting it to SFO.
I'm just looking to help a bit and make it perfect like it deserves to be.
Cheers ^^
Zaylidin  [ophavsmand] 8. sep. 2022 kl. 6:31 
Thank you for checking @†D♀mina Trix†
I'll see if its possible for me to upload an update despite not having the game installed.
†D♀mina Trix† 8. sep. 2022 kl. 5:58 
From what I checked:
1) Ammunition is low not because of tech but because some units in tables that don't start with "SFO_" have less ammunition. My guess they were not properly adjusted to SFO in terms of ammunition amounts compared to vanilla units of similar quality. Easy fix is just add like 9-11 to all of those.
2) Pegasus unit lance weapon doesn't have AOE (it has 1 in amount of units it attacks).
Idk if this is this mod balance change or SFO balance change or a mistake.
3) Some units upkeep is not buffed to SFO level, I don't think it's because of vows. I think they just not increased to SFO insane upkeep cost. Again there are tables without "SFO" in them in main unit tables that have vanilla upkeep values.
Cheers ^^
Zaylidin  [ophavsmand] 4. sep. 2022 kl. 16:35 
nice idea, thanks as always for your contributions :yata:
=[NK]= Col. Jack O'Neil 4. sep. 2022 kl. 16:28 
Ok, I might just post a Dropbox link here and people can overwrite the packfile after I double check the stuff that Rushian reported :)
Zaylidin  [ophavsmand] 4. sep. 2022 kl. 16:26 
I dont have it installed :(
:luv:
=[NK]= Col. Jack O'Neil 4. sep. 2022 kl. 16:25 
Do you still have tww2 installed to push an update if I update the packfile?
Zaylidin  [ophavsmand] 4. sep. 2022 kl. 12:48 
Hey Rushian thanks for the feedback, im not working on any TWW2 project anymore given that TWW3 has all of my attention, but I respect that you gave me the feedback I think I needed to hear years ago. I was sloppier with this mod than I would have like simply because I had no passion for it really. I was asked to make an SFO compatible version of my overhaul, which was a huge undertaking, and I dont use SFO so I didnt really know exactly what was different and what that would mean for the project.

I'm glad you liked it despite some of these glaring flaws! :luv:
Rushian 4. sep. 2022 kl. 12:44 
Great mod. Some notes on what I saw:
Some of the units don't seem to get tech/general boosts. This seems to be most notable on the archer units that only have 2/3 of the ammo of the base archer units, for fairly negligible stat boosts (so I'm assuming this isn't a balance choice). Some of the pegasus units also don't seem to get AoE attacks, although it's hard to tell without a note on the card (Not sure if this one was a balance choice). The knight units also seem to be disconnected from the knight upkeep cost system. Mounted knights of these new units were costing 200 gold on a lord with no completed vows while vanilla units were over 500.
Zaylidin  [ophavsmand] 3. sep. 2022 kl. 4:16 
That is a good idea Banzai Guns, I had never thought about the difference :steamthumbsup:
Banzai Guns 2. sep. 2022 kl. 19:09 
Hi Lily.
Do you think you can change the mod title from "Submod" to "Stand Alone"?
When trouble shooting in KMM it's hard to remember all the mods that are actually stand alone for SFO and which require original mod.
Dramn 19. juli 2022 kl. 22:40 
Can we get an RoR Royal Hippogryph Knights :(

I need them to live again ;(
Gleen Cross 18. juli 2022 kl. 4:02 
Nice to see this mod coming back, I will give it a try =)
Zaylidin  [ophavsmand] 11. juli 2022 kl. 16:12 
You're welcome :luv: And thank you for letting me know!
Saber 11. juli 2022 kl. 14:00 
Its working great, along with SFO and about 65 other mods, I'm not finding any issues so far- I'm about 50 turns in. I really like your tweaks to Bretonnia, thanks again Lily.
Zaylidin  [ophavsmand] 10. juli 2022 kl. 10:54 
I hope its still in working order! And thank you very much, I appreciate it :luv:
Saber 10. juli 2022 kl. 10:41 
*Gasp* Its updated! Thank you so much, I'm so psyched to play a sweet Bretonnia Campaign again!! You rock Lily
Zaylidin  [ophavsmand] 1. juni 2022 kl. 3:49 
Thought it might be, but thank you for keeping me in the know :steamthumbsup::luv:
Wyzilla 31. maj 2022 kl. 19:02 
I found the issue, it was steam. Bad download/corrupted data.
Wyzilla 30. maj 2022 kl. 4:37 
it could be a mod conflict although I'm scratching my head as to what. Dukes of Bretonnia, the Errantry Wars Mod, Mixu's should all be compatible right?
Zaylidin  [ophavsmand] 30. maj 2022 kl. 2:28 
Not a problem im experiencing, you may want to validate your game files or update drivers. If I ever see it on my end ill see what I can do though.
Wyzilla 29. maj 2022 kl. 21:41 
I'd like to report some issue with textures I'm not sure what the source of is, some of the squire units have maill coifs with messed up textures.

https://cdn.discordapp.com/attachments/645776724214284297/980692263833329714/unknown.png
Zaylidin  [ophavsmand] 25. mar. 2022 kl. 10:11 
Thank you! Many of them are outdated as they are simply unnecessary, such as the stand alone unit mods. It was too much work for me to keep them all updated. If you are playing with SFO this is the only one you need, and if you are playing without SFO then the Overhaul definitive edition OR the overhaul & unit pack definitive editions are the only ones you need. Other mods that aren't featured in those two such as the vow overhaul, climate overhaul and reskins for foot squires still work too.
TheHuntsman 25. mar. 2022 kl. 6:15 
hey Lily,

I love your mods. However sadly I have removed most of them because they appear outdated (not this mod in particular) according to my mod manager and I just want to stop my mod manager from crashing. I am not saying the crashing is caused by your mods, in fact I believe it 's more related to the mod manager being crappy. But I am just letting you know that a lot of your mods have a caution mark behind them (not all). Actually I wanted to send you a personal message not to spam your comments with this because it 's not relevant to this mod in particular, but I 'm a noob... My apologies :P All respect for making these awesome mods though, I think they look great!
Zaylidin  [ophavsmand] 24. mar. 2022 kl. 19:12 
You're welcome <3
Mekal 24. mar. 2022 kl. 15:44 
thank you so much for this have been waiting to start a bretonnia campaign until this was updated
Zaylidin  [ophavsmand] 20. mar. 2022 kl. 7:40 
Just an oversight on my part, thank you for mentioning it
SmithAoE 20. mar. 2022 kl. 5:12 
great mod! i noticed that the level 4 mill doesn't have the "-20% attrition when under siege" bonus that the level 3 mill has, not sure if that's intentional or i have some other mod doing it, just thought i should mention it
Zaylidin  [ophavsmand] 18. mar. 2022 kl. 17:42 
Yes
Gelato 18. mar. 2022 kl. 15:39 
Will the units benefit from lord red line skill?
Zaylidin  [ophavsmand] 6. mar. 2022 kl. 5:32 
I've been notified of this before, I'll check it again and make sure the fix is uploaded. Thanks for reminding me :8bitheart: