Caves of Qud

Caves of Qud

Highly Entropic Mode
20 Comments
Fantasy System Oct 28, 2021 @ 12:47pm 
Crashing on new stable, history generation.
XUV8R  [author] Oct 13, 2021 @ 9:41pm 
not sure what's happening if it's crashing while not even enabled. once the beta content goes to live i'll be launching a new version shortly after
xerxia Oct 13, 2021 @ 12:52pm 
The new beta crashes with this mod subscribed before getting to the menu even when not enabled. still works on the 200 branch.
Flower gaming Jul 29, 2021 @ 5:55am 
question
my mutations tab is bugging out
what does the highly entropic being mutation (the one that gives you 15 extra points to spend) do exactly?
also what do decarboniser beam, astral and interdictation do? the description of those aren't particularily clear
Torrel Jun 8, 2021 @ 9:06pm 
that one was just the honey the trick needed thanks boyo
XUV8R  [author] Jun 2, 2021 @ 1:42pm 
just pushed an update that should restore this mod's functionality, please let me know if there are any more issues :pizzaslice:
toon May 31, 2021 @ 8:22am 
Sorry, XUV8R, not sure if your patch worked.

=== Highly Entropic Mode Errors ===
<...>\steamapps\workshop\content\333640\2389368099\AutumnEntropyHero.cs(16,26): error CS0117: 'NameMaker' does not contain a definition for 'MakeName_Old'
<...>\steamapps\workshop\content\333640\2389368099\AutumnEntropicHasImplants.cs(29,77): error CS0103: The name 'GetShortDisplayNameEvent' does not exist in the current context
<...>\steamapps\workshop\content\333640\2389368099\AutumnEntropySultanLore.cs(55,149): error CS0103: The name 'GetShortDisplayNameEvent' does not exist in the current context
== Warnings ==
None
Torrel May 27, 2021 @ 8:42pm 
Updates?
XUV8R  [author] May 1, 2021 @ 7:51am 
seems that legendary naming was updated to use a new system with last night's Feature Friday patch, I'll look into it soon
Volkov May 1, 2021 @ 2:31am 
Good day. Not sure what to make of this. Could anyone please help?

=== Highly Entropic Mode Errors ===
<...>\steamapps\workshop\content\333640\2389368099\AutumnEntropyHero.cs(16,26): error CS0117: 'NameMaker' does not contain a definition for 'MakeName_Old'
<...>\steamapps\workshop\content\333640\2389368099\AutumnEntropicHasImplants.cs(29,77): error CS0103: The name 'GetShortDisplayNameEvent' does not exist in the current context
<...>\steamapps\workshop\content\333640\2389368099\AutumnEntropySultanLore.cs(55,149): error CS0103: The name 'GetShortDisplayNameEvent' does not exist in the current context
== Warnings ==
None
perterererererererererer squenz Apr 22, 2021 @ 7:22am 
thanks
XUV8R  [author] Apr 21, 2021 @ 6:48pm 
Thanks for letting me know. I've been playing on alpha branch recently, once that's a bit more stabilized I'll fix this up.
perterererererererererer squenz Apr 21, 2021 @ 12:56pm 
The mod currently doesn't work for me it says that GetShortDisplayNameEvent doesn't exist in the current context
Kellen Feb 15, 2021 @ 8:23pm 
Beautiful.
alividlife Feb 15, 2021 @ 12:46pm 
This mod is cool. It's an acid trip for sure. But it makes the game wildly psychedelic and incredibly dynamic. In some good ways and some difficult ways, but as an experience it is stable if not insane. But I actually found it to be really interesting the way it colors the narrative, cuz not only are you a mutated abomination but you are also slightly insane.

Good mod!
Comobie Feb 13, 2021 @ 9:22pm 
I see then
XUV8R  [author] Feb 13, 2021 @ 8:33pm 
Swaps, adds, and modifies several parts, mutations, inventory objects, and other attributes of many in-game creatures and objects, as well as adding a few scripts for specific effects I wanted to add, such as giving furniture the Aloe Fugues plant effect without changing all furniture to the colors of Aloe Fugues .
Comobie Feb 13, 2021 @ 8:03pm 
What exactly does this mod do?
Volkov Feb 13, 2021 @ 5:58pm 
Highly Entropic Beings now worship you. :zeroface:
ledrago882 Feb 13, 2021 @ 2:42pm 
it begins