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After you replied, I enabled it again to test it and it cause my game crashed....lol. After I disabled it, played again and raised an army no issue. But thank you for making the mod and contributing it especially in the early days of the launch. Have a yennefer
Looking at the code I did. I did it in a way that wouldn't cause much conflict with the game.
Looks like nothing changed in the 00_rules.txt file that would break this.
Within my mod the main file I changed was:
common\scripted_rules\00_vel_rules.txt
The latest 00_rules doesn't change in a way that my change would conflict.
I suspect there won't be any issues running this still. I can try to test later with 1.9 but I don't see anything that needs an update. I've lost the original file so I couldn't update this if I wanted to though.
But thank you for making this mod early in the game launch and been using it since then
I'd recommend Knight Manager which looks like it had a patch for 1.9 in the comment history.
If not then it wouldn't be hard to find the lines I changed in this mod and just replicate them for 1.9.
Hope that helps!
I don't doubt what you say about the changes you made btw. I just thought I should point that out
Either way, I have no plans to update this further. The game updates more often then I care to mod. Again, anyone is welcome to keep this project updated. Just copy my code and re-export it into a mod is all it takes. You have my permissions to do that.
Please Advise,
Also, if you want to increase or decrease the prowess limit the way mods are handled now (no longer zipped) makes it easy to edit. Just go into the mod's folder and edit the modded file.
\steamapps\workshop\content\1158310\2386283577 <-- should be the relative location.