Tabletop Simulator

Tabletop Simulator

Pathfinder 2e XML Character Sheets
10 Comments
Thinnest  [author] Oct 18, 2022 @ 3:43am 
Thanks for letting me know. It should be fixed now.
Sonder Stutters Oct 17, 2022 @ 9:31am 
Awesome, thank you for your work! I just managed to run through the entirety of the sheets and test each input, and as far as I can tell the only thing not saving anymore is the little invested checkmarks on the tiny Worn Inventory of the Feats sheet. It's not that big a deal considering we have an entire other sheet for inventory instead, but still figured I'd mention it. Again, thanks so much for being responsive and attentive to this!

Oh and I almost forgot, the entries seem to show through hidden zones
Thinnest  [author] Oct 17, 2022 @ 4:25am 
Alright, fixed both. Let me know if anything else comes up.
Sonder Stutters Oct 16, 2022 @ 6:38pm 
Okay, so far I've noticed only a couple of issues: The worn items on the equipment sheet don't seem to save between sheets, and the checkmarks in the circle for your magic tradition don't seem to save either. I haven't tested every single other part of the sheet quite yet, but that's what I've found so far
Sonder Stutters Oct 16, 2022 @ 4:44pm 
Thank you so much, I'll look into it when I get a moment here. Your work here will end up being the reason I finally get my ♥♥♥♥ together and DM for the first time
Thinnest  [author] Oct 16, 2022 @ 12:54pm 
You can also create a state-based character sheet with only the sheets you want using the ones in the "State Character Sheet" bag.
Thinnest  [author] Oct 16, 2022 @ 12:46pm 
I did some testing and it does have an impact on performance. I made a new Unified Sheet that contains all of them as states like you suggested. They are slightly inefficient in that they have to save their state each time a field is modified but that's not something that should be happening frequently enough to cause worry. In my tests the performance hit was significantly reduced.

I quickly tested the states and they seemed to work fine but if you find any bugs let me know and I'll see what I can do.
Sonder Stutters Oct 16, 2022 @ 8:53am 
Well, what table are you using? Because I'm using the Kraken table, and all I've done with the table so far is extend the drawers out, resize/reposition them a bit, and then delete their scripting so that the button to close them isn't there anymore. That's all I've got on the table. I use all five pages you've made here, resized them a bit to fit, and then copy n paste them to have sheet sets for every seat at the table. Each set after like the second or third impacts performance, but not that bad. Once I get up to five or six, though, my game stutters and fps tanks. I dunno if I'm just stupid or something, but it's hard to run like that
Thinnest  [author] Oct 16, 2022 @ 4:22am 
Are you sure it is the character sheets that are lagging the game? They are fairly lightweight and I have not have issues when playing with 5 sets. The other 200 objects on my table might cause a bit of lag though.

Anyhow, as of today saving script states outside of full game saves is extremely finicky and doesn't play nice with object states.
Sonder Stutters Oct 15, 2022 @ 7:46pm 
Is there any way to make all of the sheets into one using States and have the user input stay between the sheets? I'm only asking because I've found that these character sheets, while great, end up lagging the ever living hell out of my game when I have 5-6 sets of them on my table at once. I'm assuming it's due to so many text boxes being open at the same time, and for the life of me I can't figure out a way around it. Playing at 40 fps would be fine if it didn't stutter down to 17 every time I move my camera