Tabletop Simulator

Tabletop Simulator

Universal Firing Arcs
9 Comments
Omega_Atlas Mar 26, 2024 @ 7:41am 
Is there a way to convert the units to cm instead of inches and start the measurement of the ring off the edge of the object?
Fleff Aug 25, 2023 @ 9:52pm 
A feature or function to lock the elevation to the tables plane rather than the object would be nice. The result being that if the object with the arc is on an uneven surface the arc doesn't just go into the ground and is still represented properly top-down.
Neat work otherwise!
arjunatable Feb 9, 2023 @ 6:33pm 
great it's just what I need.
but as Blood_Corps says we would need a third line to be perfect. Thank you in any case
Tekkno Mar 29, 2022 @ 1:38pm 
This is fantastic and just what I needed! Thanks for coding this. I would echo what Blood_Corps asked, is it possible to have a third nested arc for min, mid, max ranges. That would make it perfect!
dylanb Oct 2, 2021 @ 7:34am 
Thanks for this!
Commissar_Moth Sep 14, 2021 @ 2:33pm 
Hey, got a question. How to add a third range, and so forth? I mean what if I wanted to create an auxiliary arc which would include min, mid and max ranges, how would I script the third range increment?
Unpainted Marine Mar 21, 2021 @ 1:01pm 
wow, awesome!
Woof  [author] Mar 13, 2021 @ 1:09pm 
Person. Circular arcs with no line to the origin are now the default if the same start and end azimuth values are entered (i.e. use {0,0}).
Unpainted Marine Jan 30, 2021 @ 3:37am 
Wow, this is super cool! Awesome work!
Is there a way to disable the straight lines? Sometimes its handy to just have a circle of a certain distance around an object