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Rapporter et oversættelsesproblem
The map shows that I'm just north of Sawyer Island, and I can't figure out what I've done wrong.
All logic seems to be connected right, and the sensor is pointing in the right direction too...
Any suggestions on what I've done wrong? :c
I haven't tested it with the circle waypoint, but I don't think it would cause any problems.
I'm testing out a kind of brute force "fix"; on line 25 of the 2nd lua block, I just exit onTick if somehow the Waypoint list does not contain an entry for sl
if W[sl]== nil then return end
This seems like it _should_ be fine; or at least I can't think of any valid state that this would cause to break. It _just_ fits in the remaining space.
As luck would have it, in all my tests, the change was effective but now I just loaded a save and hit the bug again. So there's probably some race conditions still. Maybe the fix just makes it less likely. If I find any other potential fixes, I'll pass them along.
@nfsplatinum, thanks for reporting the issue, I will look into it to provide a more effective sensibility setting.
In the MC, on the bottom-most LUA script, it needs this line instead
if wcount == nil or wcount<2 and not pt then B[1].t=false B[2].t=false end
It means your waypoints are cleared after a save and load, but at least it doesn't break and you can set new waypoints.
@crazywoj it works fine for me
Tick_Failure
26: attempt to index a nil value (Field '?' )
How can i fix it
Tick_Failure
26: attempt to index a nil value (Field '?' )
This allows for automatic leeway correction and more precise navigation in general.
Only.... How to change the speed of the rudder?! its.. yeah quick
Thank you in advance!