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Played Zann Campaign. Here are some thoughts. I have played it 100 times, so how about spicing stuff up with the new units to have fun? I went and added Mandalore_Story to all Mandalore units. But it should be a tougher fight in space to get the Planet at start and it only has some ipvs defending it. I would give the Scyk, Dunelizard etc too(Mandal motors craft) but it would get cluttered. And then I did the same with some of the Hutt units and Nal Hutta.
Hutts and the Black Sun advance tech via "Black Market connections" upgrade object available in galactic UI. Special structures are required.
Hero squadrons serve as superweapon killers for both the Black Sun (Ace Squadron) and the Hutts (Blood Dagger)
Also how can they kill my death star?
I do have a suggestion, but I understand if it's very hard to implement, but I think it would be kind of cool if any planet that can be enslaved by the Consortium, if they're conquered by the Hutts they gain access to the slave units as well, and the Black Sun can gain access to various Rebel, Imperial and Consortium ships and/or vehicles through "piracy" by conquering a planet.
Also, there's a "Bug reports" discussion. It's much easier to address bugs if they are reported there.
Other then this issue (which is from the base game) this is one of the best mods. It's pretty close to the original game, but with tons of vanilla-like features, and I love that the heroes are modernized. And I also love the Star Wars Rebels content.
The AI is slightly fixed and optimized base game AI so any problems with it are pretty much problems with the base game code.
Additional factions are not gonna be added, minor or major because the game was hardcoded in a way that Rebels and Consortium cannot advance tech by stealing/buying it from factions outside the original 3 playable ones. Adding new factions to the map inhibits their tech advancement because they have less and less planets eligible for it.
If Petrogylph devs fix that limitation, new factions are possible.
As for planet unlocks, it depends on the map. All new GC maps are based on more canon planetary placements and there's quite a bit unlockable units on the upper parts (Mandalore, CIS planets, Dathomir, Ziost, Florrum).
Vanilla maps have different placements but I'm not basing any new additions on old vanilla placements.
Big ships are a problem for the game engine, especially on vanilla map sizes. Going canon with the size would make the ship unusable or it would have to be put in the SSD's lower layer so I just left vanilla scaling.
Putting it in the SSD layer, it would have to be retooled and better armed to stand a change to survive any battle. That would also mean the empire would get another "super" ship which would screw with the overall balance.
https://static.wikia.nocookie.net/starwars/images/d/d1/CanonDreadnaughtHeavyCruiser.png