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Weniger Bedarf von Städten bedeutet >weniger Industrien pro Stadt<
also 1/2, 1/4
Generell mehr Produktion bedeutet >höhere Produktionsmenge<
also x2, x4.
Wenn du beide jeweils gleich höher und runter setzt, also z.b. das eine auf 1/2 und das andere auf x2, dann bleibt der Bedarf der Städte gleich und es ändert sich nur die Produktionsmenge der Industrien.
welche ist die richtige Einstellung um viel Produktion zu haben und wenig Bedarf.
In Steam kann man glaub anderen nicht einfach so eine PN schicken. Du kannst das aber einfach hier schreiben. Oder wenns was umfangreichers sein sollte, mach gerne dafür ein Diskussion-Thread auf. Dafür oben den Tab "Diskussionen" anklicken. Dort können dir auch evt. andere helfen antworten =)
Was heißt "nicht mehr"? Bräuchte mehr Informationen.
oh, if you do not want to reduce the production of industrys by 2, then use the second parameter: more or less industries and set it to 1/2, that will reduce the demand of towns, too but without changing the production amount from industries.
The simple answer is yes, but its not the full truth. When an industry is generated or updated, TPF2 calculates its production amount, and that is where my mod is called. So it is not just when you generate a new map, but also on running saves when ever a new industry is generated or when a industry changes its level.
Btw. the same is true for town buildings.
About your second question: That's exactly what this mod is for. It is the first mod setting multiplier (supply & demand). Just set it to 1/2 and every city building will divide its demand by 2.
What I'm trying to accomplish is have an otherwise vanilla game, but towns demand maybe 1/2 as many resources as default for the same amount of growth. So a town that would normally want 200 food would demand 100 food. Is this possible with your mod?
please see "compatibilty", otherwise i need much more information to be able to imagine what the problem could be :)
Went for the sandbox option and started to rebuild the affected industries and it works as you described. While at it, I'll also rearrange industries converting lot's of loose lines into fewer, more productive lines, reducing the number of lines needed, also vehicles and thereby the required resources so the game might run smoother.
Thanks for your help!
This mod is primary for new maps, using it in already existing maps is possible like you did, but has downsites: TPF2 only recalculates the production amount on down/upgrade of an industry and the number of industries generated can not be changed.
I see two solutions:
1.
What you can do is using the sandbox-mod from game and rebuild all affected industries. With sandbox-mod there should be buttons where you can pre-select a level that an industry should have. This way you could select the same level as they had before without starting at level 1. After done, save game and load it withoud sandbox. Additonal, you could build a view new industries if needed.
2.
Let the industry dry out and wait until it downgrades. Then deliver again. But be carfull, as this will effect your income and will take a while until it reaches full production again.
I was referring to an existing map I already have, where I later added the mod to. All the middle and end industries have been upgraded, but only the unused source industries as well. A source industry that already was at 400, is maxed at 400 (charts show 400/400 produced/shipped after several years the mod has been enabled.) I can see though that if a source industry produced 400 but shipped like 250, the shipping did go up to 400; but if the shipping was already at 400, than that is it's max capacity.
There is no way to also let the existing source industries upgrade?
You are counting what this mod calls "source industries". You can change the multiplier of "source industries" in mod options. Default, the amount is set to 2x and so you will end up with many more "source industries" as normal you have to connect. Please take a look into the table (picuture) how the multiplier of source industries change the amount they produce =)
sorry hab dich ganz überlesen ... öhm ja ich hab tatsächlich nen Fehler gefunden gehabt der Industrien unter umständen falsch zugeordnet hatte. Sollte mit dem letzten Update behoben sein =)
oh you are right, with the springupdate it wouldn't be nessesary to increase the density anymore if spawn/close of industries is active ... but yeah, this mod raises the density itself if my other mod is not active as pointed out in description =)
Feel free to check out my "better city to industry ratio" mod and read in detail why i have done that ... and if you activate my "better city to industry ratio" mod set the mod-settings for it to game-default and you will get the density you wish. What the game-default can you get from my mod-description, too. Should be all straight forword. Hope that helps you.
Der Button bei den Industrien hat mit der Mod nix zu tun. Dieser ist dafür da, damit man z.B. beliebig die Level einer Industrie ändern kann. Er wird zum Beispiel mit der Sandbox-Mod aktiviert. (die Sandbox-Mod ist von UG und bereist bei jedem vorhanden) Der Button ist nur auf den Screenshots zu sehen, weil ich zum selben Zeitpunkt die benannte Mod auch aktiv hatte.
Fazit zum Mod: Herausforderung allemal XD
Den Teil unter "Kompatibilität" gelesen? Ansonsten kannst gern hier ne Diskussionsthread auf machen und mir deine stdout.txt irgend wie zukommen lassen oder den letzten Teil mit der Fehlermeldung dort posten. Ne andere möglichkeit wäres auf transportfever dot net fals dort nen Account hast und mit da ne PN zu schicken mit gleichem Inhalt :)
Der Pfad zur Datei:
C:\Programme (x86)\Steam\userdata<steam userid>\1066780\local\crash_dump\stdout.txt