Age of Wonders III

Age of Wonders III

Corruptor Class
44 Comments
Doopliss  [author] Jun 25, 2022 @ 12:30pm 
Sadly, compatibility patches (and especially racial compatibility patches) definitely aren't part of this mod's support cycle. 3D art assets were never a strength of mine, and there are no real shortcuts to pulling out the models and textures and remapping the skeleton weights through quite a lot of trial and error. I barely had the time for that back when I was unemployed, and now I definitely can't pull it off.

If you're keen on playing as a Nomad/Shadow Elf/etc Corruptor I'm happy to talk you through the process of modding it yourself - it's pretty reasonable if you're willing to just copy+paste the models from other races, and it's still semi-reasonable if you just want to change the textures - but it won't be me.
KnightGabriel Jun 24, 2022 @ 11:29pm 
Hey @Doopliss could you maybe create a compatibility patch for this mod and the Wasteland and Shadow Realm expansions?
Fyrebrand18 Jun 23, 2022 @ 6:02am 
Someone should make a compatibility patch for this and Deluxe Specializations.
Doopliss  [author] Dec 19, 2021 @ 7:16am 
Oh, I apologize for the delay. As mentioned at the top of the description, Corruptors are not designed for AI use (they can't use a lot of the abilities/spells intelligently, and also I kind of like the idea of the mod not being intrusive unless you want it to be), so if you want to play one you need to create your own leader. I should make that clearer.

The Curseweaver is a variant of the Corruptor that replaces some of the spells and abilities with less fancy versions that the AI can use properly, and there should be a starting Curseweaver for each race if you have the Corruptor AI Class sister mod installed (https://steamcommunity.com/sharedfiles/filedetails/?id=2570030030&searchtext=Corruptor+Class+AI) . Curseweavers definitely shouldn't be appearing as a class option if you don't have Corruptor AI Class installed, and you should definitely be seeing default Curseweavers if you do.
Move2Bastyon Dec 19, 2021 @ 1:34am 
Thanks for this mod, enjoyed playing it as a new fresh and interesting class, appreciate it.
ronehjr2262 Dec 18, 2021 @ 7:54pm 
To clarify, I have the option to choose the corrupter or curseweaver class, but no heroes show up. Am I supposed to create a hero especially for these classes?
ronehjr2262 Dec 15, 2021 @ 4:31pm 
I'm tempted to give a smart ass answer and point out I have 11,000 hours in this game, but I will just say yes.
Doopliss  [author] Dec 13, 2021 @ 3:03pm 
Did you activate the mod under the User Content tab of the launcher?
ronehjr2262 Dec 13, 2021 @ 1:57pm 
I don't have any other mods installed, i have all dlc, but when I try to start a game, and make a hero, nothing is available for the corrupter class.
alexej Oct 4, 2021 @ 8:01am 
I do not like Moon Avatars look so much but ohter than that this is great piece of work! Thanks
Diamondback Oct 4, 2021 @ 3:28am 
Thank's for the Help, Doopliss, it was the user content tab. I'll give this Mod a review.
Doopliss  [author] Oct 3, 2021 @ 4:26pm 
It also might be that you don't have the DLC activated - this mod requires both Golden Realms and Eternal Lords. I'm not even sure it'd allow you to run the mod without installing those, but that might explain it.
Doopliss  [author] Oct 3, 2021 @ 4:24pm 
I'm sorry to hear that. Unless it's something like not activating the mod in the User Content tab of the launcher, I'm not sure what would be causing that.

For general debugging, I'd start by deactivating all your other mods and seeing if that changes anything - then you can tell if the issue is a mod conflict. You might also try downloading the Corruptor Class AI mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2570030030) , activating them both, and seeing if it adds Curseweavers to the premade leader list. Other than that, I don't think I can help you.
Diamondback Oct 3, 2021 @ 3:33pm 
It's not popping up in character creation, what am I missing, Doopliss?
Patrick Sep 17, 2021 @ 1:28am 
thank you very much :)
Doopliss  [author] Sep 16, 2021 @ 5:03pm 
Not to my knowledge. I normally play with Age of Wardrobe Extended and I used to play with Empire Building Mod, and I haven't noticed any conflicts.
Patrick Sep 16, 2021 @ 4:37pm 
Greetings, is there any known problem with your mod and my following modlist ? : Corrupter Class / Corruptor AI, Empire Building Mod, Extended Wardrobe , Racial Units Reskin ?
Halita Silverblood Jul 29, 2021 @ 12:50pm 
Ahh, understandable. Well, at least the "issue" is known - still 100% perfectly playable and compatible side-by-side. :)
Doopliss  [author] Jul 29, 2021 @ 12:16pm 
I appreciate the legwork. Annoyingly, races and classes are very intimately connected in AoW 3 - every basic hero model and pretty much every unit is connected to both a race and a class, and there's no real generic fix for a missing race/class combination. As I understand it, the only real option is creating a specific compatibility patch for every race/class combination you want, with its own full roster of units and, if you want to do a professional job of it, art assets.

That's definitely not in the development plan for this mod, and given this mod isn't that popular I also wouldn't really expect it of any race modders. If your heart's set on playing a Nomad/Dark Elf/Whatever Corruptor, I'm happy to walk you through it - it should be painless enough if you don't mind using generic class units, and it's still reasonable if you're okay with units that look pretty much the same as an existing unit - but barring that, I'd suggest you stick with playing vanilla race Corruptors.
Halita Silverblood Jul 29, 2021 @ 11:03am 
Apologies for the delay on this.
Just had time to troubleshoot the crash: it only occurs when using a non-vanilla, modded race. Seems to be a vanity incompatibility/oversight/lack of direct support, as the clothes on modded races do not belong to the Corruptor and pressing the < arrow on clothes crashes(Pressing > does nothing), as well as the character becoming invalid once ingame.

Vanilla races load in and work perfectly fine using your mod's archtype with my entire pack enabled.
Doopliss  [author] Jul 25, 2021 @ 8:19am 
I'm really sorry to hear that - I can ask whether you've tried uninstalling your other mods and looking for conflicts and whether the other people in the LAN had the mod, but other than that these crashes don't replicate for me and I'm not sure where I'd begin debugging them.
Halita Silverblood Jul 24, 2021 @ 7:50pm 
Getting the crash as well when trying to play a corruptor as a leader(From a LAN lobby), and the clothes crash when their "previous" button is pressed in the customization menu. Really want to use this, as its a concept I've wanted for a while now.
Nerodess Jul 18, 2021 @ 8:09am 
Always crashes :/
k.slama95 Jul 11, 2021 @ 9:50am 
no problem, I have sometimes the same problems :D, thanks bro
Doopliss  [author] Jul 10, 2021 @ 6:57am 
Found the typo and corrected it. I'm, uh, not a very disciplined tester.
k.slama95 Jul 7, 2021 @ 2:24am 
hey, the vampire description in game (found on human vessel) has "They heal an additional {vampireHealing2} if they end the turn in a city center, just saying
Doopliss  [author] Jun 24, 2021 @ 8:04pm 
Definitely not intentional! I'll give the class units another look over the weekend to make sure they all have the right traits.
CrimsonJay Jun 24, 2021 @ 7:42pm 
Really loving this mod! One quick question: During my latest game I noticed that the Ascendant units have the 'Vampire' ability, but not the 'Undead' ability. Was this intentional?

- Thank you for your time and effort in creating this!
Doopliss  [author] May 23, 2021 @ 6:05pm 
Very glad you're enjoying it! :D

I'm definitely aware of the support units' suicidal tendencies. The original plan was that Vessels would die permanently when they summon a Blood Spirit, but the spirit could then possess a corpse on the battlefield to resurrect it and pass on its healing magic. Sadly, I couldn't stop them from offing themselves every autoresolve (and it might just be unbalanceable either way). It might make more sense to redesign the spirits to tangle enemies up in melee instead of having touch abilities, but I hope the AI spirits at least aren't making complete fools of themselves in autoresolve.
mistress miaura May 23, 2021 @ 8:05am 
Thanks very much for a great mod and lots of work and passion put into it :)! Loving the class, and the fresh and different feel of many of it´s mechanics, yet not too different, feels "at place" among the old classes to me. Not "too op" , yet powerful as should be. Werewolves felt a bit weak to me at first compared to the vamps, but now getting to like/understand them better :). Around round 100 on a large map now, no bugs noticed. Visuals look really nice and blend well with the base game.
Made AI leader a corruptor as a test "for science" : he actually fared pretty well and had aggressively almost beaten his neighbour necro when I found them, and I had a good fight taking him down- but the AI does indeed some stupid stuff with the class like always using the support units out of body skills at the start of the battle. (of course goes for the player when using auto battle as well- so have to be careful before pressing that "lazy button", which is actually very good :D!)
Doopliss  [author] Apr 17, 2021 @ 8:10pm 
Heroes: No - by design, this mod won't do anything to the game unless someone's playing a Corruptor. That said, I'm working on a variant that adds heroes, edits spawn lists, etc, though the associated units are edited so the AI can use them properly.

Racials: You're probably right. It's a massive can of game balance worms, hence why I've been hesitating, but now that the mod is calming down it might be time to give it a go.
tjimagineer Apr 17, 2021 @ 6:28pm 
I would suggest makeing the racial variants of units more unique like giving frost weapons to the frostling units.
tjimagineer Apr 17, 2021 @ 6:00pm 
are there heroes for this class?
Cookiesnm1lk Apr 8, 2021 @ 5:52pm 
a compat patch for custom races would be magnificent..... not that a vampire archon would make any sort of sense.
Doopliss  [author] Mar 23, 2021 @ 2:06pm 
Whoops, I broke it in the latest patch. Fixed now - thank you for letting me know.
Beguzzles Mar 23, 2021 @ 7:47am 
The description is cut off. What is the complete reason why you shouldn't make an AI leader with this class?

It says "The AI automatically tries to figure out how to use new spells, units and abilities and testi"

That is all the description says. What is the complete description?
Vulnavia Phibes Jan 25, 2021 @ 5:52pm 
This looks really cool! ^_^ I love vampires. <3 Can't wait to try it out!
Gladen Jan 22, 2021 @ 12:59pm 
@skaz88 no class units will be present and leaders might not be available to be created either as all resources that are connected with the class is not linked to the races itself and has to be created with a compability patch and several others stuff. So mods like Archons by Eomolchs, Nomads by me and Shadow Elves by our community team can function with normal classes playing against the corruptor class with vanilla races.

You can try of course, but I doubt any custom races can be applied with corruptor class.
skaz88 Jan 22, 2021 @ 12:26pm 
How would this class work if it was used by a mod created race like the Shadow Elves?
hiliadan Jan 15, 2021 @ 3:12pm 
Nice work! If I'm not mistaken, that's the only real class mod on the Workshop? If I do a "Best mods of 2021" poll to update the 2019 last ranking, I'd be sure to suggest your mod for the shortlist. Hopefully enough people will have played it by then to support its shortlisting. :)
A shame the AI does not handle well the class. I think the priority should maybe be to make some adjustments so that it can be used, since most AoW3 players play single player and will want to face AI using the class.
好想养只宠物啊 Jan 11, 2021 @ 6:30am 
And there's some personal ideas.
1.Icon of the Class "Corruptor",its format is not very suitable when compared with the style of other Class.
2.The Models of two Curse Avatars are too big.You cannot see the whole body of Night Avatar,and you can see conspicuous polygon on the head and shoulder of Moon Avatar.
3.AI doesn't know how to use Vampire Coven,then I think you might give a free vampire when Corruptor found a city.This vampire cannot move outside of combat,just like "Defender's Zeal".Perhaps it can make AI use Vampire Coven on there own city,at least.Just a jejune thought.

Finally,it will certainly be a great work.Thanks for your selfless labour!
好想养只宠物啊 Jan 11, 2021 @ 6:30am 
There are some mistakes in the xml.
1.The story of Corruptor('Gifted Lords of the Third Age' by Ralinstone Pedant, Chronicler) is at wrong place.So,there's no class introduction of Corruptor in the Leader Choosing Interface.The story should be in the tome but there's no item called "Corruptor" in tome.
2.Key Replacer of "Half-Possessed" {halfpossessedDebuff} is not work.
3.Key Replacer of "Infect Ally" {infectallyDamage} is not work.
4.Key Replacer of "Moon Fever" {moonfeverDebuff} is wrong.
5.Key Replacer of "Inflict Moon Fever" {inflictmoonfeverDebuff} is wrong.
6.Key Replacer {easypreyDebuff2} is wrong.
7.Key Replacer {bloodthirstypropertyBuff} is wrong.
8.Icon of "Aura of Hunger" is wrong.
That Human Jan 11, 2021 @ 2:20am 
Awesome! Will wait a little as it becomes more refined (and perhaps better handled by the AI). Definetly looking forward to this one.

Will be neat to play as these vampires battling my own vampires! Vampire wars!
Gladen Jan 9, 2021 @ 12:54am 
Super cool. :) Will give it a try later/Refineus