Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're keen on playing as a Nomad/Shadow Elf/etc Corruptor I'm happy to talk you through the process of modding it yourself - it's pretty reasonable if you're willing to just copy+paste the models from other races, and it's still semi-reasonable if you just want to change the textures - but it won't be me.
The Curseweaver is a variant of the Corruptor that replaces some of the spells and abilities with less fancy versions that the AI can use properly, and there should be a starting Curseweaver for each race if you have the Corruptor AI Class sister mod installed (https://steamcommunity.com/sharedfiles/filedetails/?id=2570030030&searchtext=Corruptor+Class+AI) . Curseweavers definitely shouldn't be appearing as a class option if you don't have Corruptor AI Class installed, and you should definitely be seeing default Curseweavers if you do.
For general debugging, I'd start by deactivating all your other mods and seeing if that changes anything - then you can tell if the issue is a mod conflict. You might also try downloading the Corruptor Class AI mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2570030030) , activating them both, and seeing if it adds Curseweavers to the premade leader list. Other than that, I don't think I can help you.
That's definitely not in the development plan for this mod, and given this mod isn't that popular I also wouldn't really expect it of any race modders. If your heart's set on playing a Nomad/Dark Elf/Whatever Corruptor, I'm happy to walk you through it - it should be painless enough if you don't mind using generic class units, and it's still reasonable if you're okay with units that look pretty much the same as an existing unit - but barring that, I'd suggest you stick with playing vanilla race Corruptors.
Just had time to troubleshoot the crash: it only occurs when using a non-vanilla, modded race. Seems to be a vanity incompatibility/oversight/lack of direct support, as the clothes on modded races do not belong to the Corruptor and pressing the < arrow on clothes crashes(Pressing > does nothing), as well as the character becoming invalid once ingame.
Vanilla races load in and work perfectly fine using your mod's archtype with my entire pack enabled.
- Thank you for your time and effort in creating this!
I'm definitely aware of the support units' suicidal tendencies. The original plan was that Vessels would die permanently when they summon a Blood Spirit, but the spirit could then possess a corpse on the battlefield to resurrect it and pass on its healing magic. Sadly, I couldn't stop them from offing themselves every autoresolve (and it might just be unbalanceable either way). It might make more sense to redesign the spirits to tangle enemies up in melee instead of having touch abilities, but I hope the AI spirits at least aren't making complete fools of themselves in autoresolve.
Made AI leader a corruptor as a test "for science" : he actually fared pretty well and had aggressively almost beaten his neighbour necro when I found them, and I had a good fight taking him down- but the AI does indeed some stupid stuff with the class like always using the support units out of body skills at the start of the battle. (of course goes for the player when using auto battle as well- so have to be careful before pressing that "lazy button", which is actually very good :D!)
Racials: You're probably right. It's a massive can of game balance worms, hence why I've been hesitating, but now that the mod is calming down it might be time to give it a go.
It says "The AI automatically tries to figure out how to use new spells, units and abilities and testi"
That is all the description says. What is the complete description?
You can try of course, but I doubt any custom races can be applied with corruptor class.
A shame the AI does not handle well the class. I think the priority should maybe be to make some adjustments so that it can be used, since most AoW3 players play single player and will want to face AI using the class.
1.Icon of the Class "Corruptor",its format is not very suitable when compared with the style of other Class.
2.The Models of two Curse Avatars are too big.You cannot see the whole body of Night Avatar,and you can see conspicuous polygon on the head and shoulder of Moon Avatar.
3.AI doesn't know how to use Vampire Coven,then I think you might give a free vampire when Corruptor found a city.This vampire cannot move outside of combat,just like "Defender's Zeal".Perhaps it can make AI use Vampire Coven on there own city,at least.Just a jejune thought.
Finally,it will certainly be a great work.Thanks for your selfless labour!
1.The story of Corruptor('Gifted Lords of the Third Age' by Ralinstone Pedant, Chronicler) is at wrong place.So,there's no class introduction of Corruptor in the Leader Choosing Interface.The story should be in the tome but there's no item called "Corruptor" in tome.
2.Key Replacer of "Half-Possessed" {halfpossessedDebuff} is not work.
3.Key Replacer of "Infect Ally" {infectallyDamage} is not work.
4.Key Replacer of "Moon Fever" {moonfeverDebuff} is wrong.
5.Key Replacer of "Inflict Moon Fever" {inflictmoonfeverDebuff} is wrong.
6.Key Replacer {easypreyDebuff2} is wrong.
7.Key Replacer {bloodthirstypropertyBuff} is wrong.
8.Icon of "Aura of Hunger" is wrong.
Will be neat to play as these vampires battling my own vampires! Vampire wars!