Left 4 Dead 2

Left 4 Dead 2

George A. Romero DEAD MODE (Works in MP 2025)
211 Comments
Stalinator ☭  [author] Nov 8 @ 7:05am 
@jæy… did it again the new update add new weapons and This mod removes the standard crosshair from some weapons, but I will also make a version of the mod without custom weapons, so you can add them whenever you want. However, I will not upload it to the workshop; I will leave it in the gamemaps site.
jæy… did it again Nov 6 @ 3:08pm 
The new update changed the magnum revolver skin and animation, one of the weapons that comes with this mod. It’s a shame because I LOVED that skin and gun sound so much :(((

Other than that this mod is SO much fun and works in 2025 hehe 🥳
CBOLλ Nov 2 @ 11:49am 
To falando do cenário
Stalinator ☭  [author] Nov 1 @ 10:01pm 
não, algo mais estilo game zombi U e shaun of the dead
CBOLλ Nov 1 @ 9:13pm 
Caramba to na noia, nna credito q confundi isso, dormi malzao ent kkkkkkk vai ser tipo 28 days later?
Stalinator ☭  [author] Nov 1 @ 7:34pm 
torre eiffel é em Paris rs não Londres kk
CBOLλ Nov 1 @ 7:33pm 
SÉRIO??? rapaz mal posso esperar doido, eu espero que dê p pular da torre eiffel kk
Stalinator ☭  [author] Nov 1 @ 7:32pm 
obg, esse ano vou lançar mapa novo em londres, e ano q vem vou lançar um mapa de São Paulo
CBOLλ Nov 1 @ 6:42pm 
Ata, vlw man, ainda sim gostei bastante do mod!
Stalinator ☭  [author] Nov 1 @ 6:19pm 
@CBOLA não, tem os modos versus e sobrevivencia, mas não fiz mutação, acho que mutação vc encontra o "romero mod" ele é basico mas é mutação
CBOLλ Nov 1 @ 5:39pm 
Tem versão modo mutação?
Keel Oct 18 @ 5:29pm 
I see.
Thank you again for providing valuble information.
I wanted to start modding.
And that's a great apportunity.
Stalinator ☭  [author] Oct 18 @ 5:21pm 
@kell
try extracting the vpk, delete the ads base file, so it won't bug anymore, what bugs weapons with different skins is the ads mod
Keel Oct 18 @ 5:06pm 
Thank you for the reply.
I wil try it wthout the skin (low poly models in my case).
I hope it works.
[ + ]
Stalinator ☭  [author] Oct 18 @ 1:34pm 
@Keel
Yes, this bug is normal, so that you don't have the mod, we check that all sessions have the mod downloaded, and disable all OTHER weapon skins, only if the MOD works correctly. It is normal for automatic weapons to be in the ads mod, but you can use the command cl_updaterate 30
Keel Oct 18 @ 12:31pm 
Hello.
So, we are actually enjoying this very much.
But there's a bug that gets in the way.
On hoster's side everything is fine.
But for other players there are glitches in reload animations for some weapons.
For some it's infinite reload.
And for some of others - during the reload the camera does a barrel roll.
Are you aware of this and are you planning to fix it?
Stalinator ☭  [author] Oct 7 @ 8:49am 
the mod currently has 3 maps that are made for it, you download the part separately
trippypees Oct 7 @ 1:53am 
maps? I assume you mean map compatibility, unless I've missed a huge update that actually adds new campaigns?
Haven't played with this mod in about a year!
Stalinator ☭  [author] Oct 6 @ 9:59am 
@trippypees new updates and maps are coming
Stalinator ☭  [author] Oct 6 @ 9:51am 
@trippypees New animations now it is possible to use ADS sight like COD or Insurgency, however this sight only works with the weapon skins, I had to reduce some things for this.
trippypees Oct 6 @ 9:42am 
Been seeing a couple of updates when I boot the game lately, what did you change/add?
DragonChaser Oct 5 @ 5:54pm 
Acabei descobrindo, era um mod para sumir os ragdolls que causava conflito e os zumbis ficavam correndo. Muito obrigado!
Stalinator ☭  [author] Oct 5 @ 3:37pm 
@DragonChaser o mod só funciona em modo LOCAL, todo mod que altera algum Vscripit ou o arquivo GAMEMODE pode impactar.
obs:e a mira ADS também não funciona se você tiver skins de armas, recomendo você desativa-las as armas em ads }(mira igual COD) funcionam se apertar botão de mira da sniper.
Stalinator ☭  [author] Oct 5 @ 3:34pm 
@DragonChaser não da pra eu saber pq não sei quais mods você tem, as vezes tem mods que não aparentam e dão, você pode tentar desativar eles todos só manter esse mod ativo, e ai REINICIAR o jogo com ele marcado no menu, depois disso inicia uma partida no modo campanha single player e testa, pode ser que de algum conflito com source mod, detalhe: se vc iniciar uma partida sem o mod, para ativar o mod é necessário reiniciar o game, pois ele buga, mesma coisa para desativar.
DragonChaser Oct 5 @ 3:07pm 
Meus zumbis estão correndo, já segui todos os passos da descrição. Sabe o que pode ser? Não tenho nenhum tipo de mod q possa dar conflito.
Stalinator ☭  [author] Oct 3 @ 6:13pm 
modo de mira ads foi adicionado ao MÊS (sendo necessário as skins de armas que estão, se apertar o botão do sniper, ele usara a mira ads)
Horror and Devotion Sep 25 @ 5:24pm 
Love the idea but can we not use ai art?
Nochithus Aug 12 @ 7:17am 
I wonder if the mod can remove weapon script?It seems to use a lot of different models and scripts,make my mod can't work well.
varg Aug 9 @ 10:44am 
I love the idea but the maps are pretty short and very low fps
轻语Qingyu Jul 12 @ 5:13am 
在地图里加枪模是什么操作?
Stalinator ☭  [author] Jun 19 @ 2:11pm 
@Goosifer412 No, but you can delete it manually, just learn how to extract and convert folders to .vpk
Goosifer412 Jun 19 @ 1:46pm 
Is there a version that just modifies the zombies, but not the weapons or anything else?
Stalinator ☭  [author] Jun 19 @ 1:20pm 
arquivo gamemode pasta scripits e pasta vscripit coop é isso
Gblnv Jun 19 @ 12:21pm 
Eu descobri os comandos pra controlar os especiais e os chefes, mas você saberia me dizer qual é o caminho do arquivo editável do mod? Não consegui achar os arquivos de instalação do mod para mudar esses valores, apenas ingame console, grato! obrigado pela ajuda.

segue os comandos para ligar especiais (e chefes):
director_no_specials 0
director_special_respawn_interval 45
versus_special_respawn_interval 45
director_no_bosses 0
director_spectate_specials 0
survival_max_specials 8
survival_special_limit_increase 1
z_debug_spawn_set 0
director_start cmd
Stalinator ☭  [author] Jun 19 @ 10:14am 
sim vc pode editar o arquivo gamemode, e o arquivo nut em vscripit do modo desejado ex: coop versus. procure como editar em Cvar tem uma wiki da valve com os comandos, no arquivo game mode em scripit, pode mudar, mas também tem que alterar o coop em vscripit.
Gblnv Jun 19 @ 9:59am 
Opa, queria editar não, quis dizer se era possível ligar os especiais novamente editando alguma configuração?
Stalinator ☭  [author] May 28 @ 11:55am 
@Рязань
Exactly, this is a multiplayer focused mod, human NPCs will not survive :zeye:
Рязань May 26 @ 5:40am 
The single player game is poorly played because the intelligence of the NPCs is broken and they don't even take weapons at all times (I'm writing from a translator.)
Stalinator ☭  [author] May 24 @ 7:32pm 
@iucas
disable all other mods, enable the mod and restart the game, the mod only works on the local server, so do not enable sv_cheats 1, if you enable it it will not work.
iucas May 24 @ 7:27pm 
common infected were running at normal speed here
viniciusmt07 May 15 @ 5:40pm 
Any mod that makes zombies deal more damage aren't really meant to be played with bots because the bots aren't smart enough to react to the higher damage. They'll just sit there and take it until they're down.
Stalinator ☭  [author] May 15 @ 1:35pm 
@RavioliRavioliTosterinBathioli it's really not a mod to play with b0ts, I made it to play with at least 2 friends. :zhand:
The bots are even stupider in this mode- They keep picking up a magnum and other weapon over and over, not realizing they can't have a pistol/magnum as a secondary anymore, and since they can't pick up melee weapons they're stuck with the knife which they almost never use even when it's all they got left. And I never see anyone really playing this or the maps made for it online so I'm stuck with the bots for the most part. Oh and they just refuse to pick up the regular pistol, for some reason.
AllFlowToSea May 5 @ 5:40am 
waht‘’s the weapon-tank??
Stalinator ☭  [author] Apr 26 @ 11:27am 
@雨宮みお
Thank you, I will release a new map for it soon, as there are space limitations in the workshop, look for how to extract vpk and create vpk, so you delete the scripts from the weapons script folder, and customize the mod to your choice. :zhand::ourhelmsman:
雨宮みお Apr 26 @ 10:25am 
Your mod is really great. I'm really fond of the recoil mod in it. May I ask if you can make a separate recoil mod?
MetalMight934 Apr 6 @ 6:37am 
So, using -lv in launch options is recommended
Stalinator ☭  [author] Apr 5 @ 8:47pm 
I just increased the number of zombies from 70 to 130, the limit, but this may cause a drop in fps
=_X_=™© Apr 5 @ 7:51pm 
almost want a version of this mod that adds more zombies , i find this mod hard to play with more then 2 people because it almost seems too easy , would be nice to have a version with more zombies for 4 survivors and increased ammo of course , personally i prefer having limited ammo but i can never find anyone to play with so the randoms join and run out of ammo fast
Stalinator ☭  [author] Mar 21 @ 1:38pm 
@viniciusmt07 você pode baixar o GCFScape e excluir as pastas que você não quer do mod, é fácil, depois só pesquisar com criar aquivos .vpk e jogar na pasta "Addons", acho que você não vai levar nem 10 minutos. :zhand: